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Banquet for Fools News

Making Music with the Lyre

[p][/p][previewyoutube][/previewyoutube][p]Working on a bunch of new tracks for an update. Here's Hannah playing it on the Lyre!

♪ ♫[/p]

🌊 Patch 3.15 Now Available

[h2]🌸 Balancing [/h2]

🌱Adjusted enemy bind resistance for early area creatures
🌱Adjusted Pagan fight in NE Stone Bridge to focus on more aggressive spell usage and less sling

[h2]🎨 Visuals [/h2]

🌱Fixed bug where form up circle not showing after Pavura’s conversation but before talking to Mihal
🌱Arrow direction for Defense circle now rotates immediately on click in the direction you pull towards
🌱Fixed an issue when selling goods and having the boro’s pack open, and then switching guard inventories resulting in the camera zooming in
🌱Adjusted visual for pagan’s Vine Rug to be raised a bit more above water-level
🌱Fixed an issue with Act 1 smoke not depthing correctly with renders

[h2]🌸 UI [/h2]

🌱Fixed bug where Mausoleum local map was only showing doors and not areas entered
🌱Game Feed window now displays on top of item labels on the ground
🌱Dialogue Vignette note can now have lines beyond 11 be clickable as expected without closing the note

[h2]🌸 Adventuring [/h2]

If you free the Dolki, they will no longer get victim badges under certain circumstances if attacked while they are running away to their hideout. This caused some issues with turning them (back) in

[h2]🌸 Maps [/h2]

🌱Updated boat collider and water height issue in Lazure Falls in bottom left
🌱One of the Lazure Falls beach landings was inaccessible and is now available
🌱Lazure Falls now exit collider to Rozafir map now accessible
🌱Adjusted dock collider at Lazure Outpost so that boat could not pass under it
🌱Removed the divine ramp in Tombs map under Forten Lazure map

[h2]🌸 Gameplay [/h2]

🌱Fixed issue where the Revive stone icon collider made NPCs non-selectable through it
🌱Fixed some various snags that could happen with bind roll attempts if performing manually
🌱Fixed issue where hovering over bindable creatures outputted message that they would barely resist and should have said will resist
🌱Fixed bug where bind fail and bind success hearts were only playing once overhead of enemies until game reloaded

🌊 Patch 3.13 Now Available

[h2]🌸 Visuals [/h2][p]
🌱 Adjusted vignette lighting on a central-coastal exterior vignette
🌱 Adjusted visual issue that could occur when the halo stays behind on bound creatures when entering the boat
🌱 Improved render for Lazure Falls local map picture

[/p][h2]🌸 UI [/h2][p]
🌱 Fixed bug where beach icon could be missing after dialogue where you get your boat

[/p][h2]🌸 Adventuring [/h2][p]
🌱 Fixed issue with padurii child prompting a victim badge if you had happened to turn it hostile before revealing it as possessed
🌱 Fixed issue with some bandits on a boat being able to show up during the day instead of their usual night hours Spoiler text

[/p][h2]🌸 Balance [/h2][p]
🌱 Bird minstrel above abandon farm islands now has pre-existing bird allies separate than the ones summoned

[/p][h2]🌸 Gameplay [/h2][p]
🌱 Fixed stun visuals were able to be seen through fog of war in interior shots
🌱 Fixed congestion issues in Rozafir as characters are moving between interiors and exteriors for day night cycles
🌱 Fixed bug with boat landing where sometimes you couldn’t leave boat after combat begins at the Lazure western Outpost
🌱 Fixed bug where summons could be in water when you leave boat if there wasn’t room for them on the docks
🌱 Fixed bug where you couldn’t turn in exiles at lazure sea outpost
🌱 Fixed bug where Boro switching could cause the inventory items to be displaced onto the ground. This will now only happen if your new boro has less Strength (-> carrying capacity) as expected

[/p][h2]🌸 Controllers [/h2][p]
🌱 Fixed some bugs with making form up circles
🌱 Fixed issue with boat charging, can now choose direction predictably
🌱 Fixed bug with breaking form up circle and prompt remaining behind
[/p]

3.0 video showcase

[p]Topa-din friends!

I know some of you are waiting to play until launch, so we wanted to show some of the adventuring that was recently added in the 3.0 map updates:
[/p][previewyoutube][/previewyoutube][p]
We're currently on 3.12 with another patch on the way later today, and well into the next big update, more news on that soon!

For anyone inclined, there is also a discord now available for any bug reporting:
https://discord.gg/wzpfj8sg

We also spruced up the trailer for the game with some updated footage, probably the last one until the release date trailer:
[/p][previewyoutube][/previewyoutube][p]

Have a nice week![/p]

🌊 Patch 3.12 Now Available

[h2]🌸 Visuals [/h2]

🌱 Fixed dialogue vignette at Rozafir gates that could be too dark to see at night
🌱 Fixed an issue with guards not always playing their rowing animation immediately when on the boat
🌱 Fixed an issue with the sea-spike spell not playing a death animation when hit

[h2]🌸 UI [/h2]

🌱 Portraits now display on top of in-game quips


[h2]🌸 Maps [/h2]

🌱 Fixed an issue in the goblin caves in Lazure Falls where the dodge action could be used to traverse (under) some of the brambles that were on a steep cliff
🌱 Made map exit easier to click in “Lazure Western Waters” in the top right corner that leads to “Abandoned Farm”

[h2]🌸 Changes [/h2]

🌱 Updated globe stack sizes being sold in Forten Lazure
🌱 Updated Boat Merchant in Garnet Bay with a lot more items for sale to make stocking up easier


[h2]🌸 Gameplay [/h2]

🌱 Fixed issue where stunned/abandoned enemy boats could load in from save in capsized position
🌱 Fixed a pathfinding issue within Act 1 with the companions sometimes trying to return to their starting point
🌱 Fixed a pathfinding issue the could occur where there could be an issue with companions getting stuck after the guards move through a door
🌱 Fixed an issue where not all bandits joined the fight immediately on the boat merchant ambush to the south
🌱 Fixed charging issue that could cut through corners of floors/walls if there was a path down to the destination
🌱 Fixed an issue where some creatures that had vanished for night time or day time could leave behind targetable colliders temporarily
🌱 Fixed an issue with NPCs code for kicking/charging remaining longer than it should when the character’s combat bubble is up, causing a little animation stutter

[h2]🌸 Controllers [/h2]

🌱 Fixed charging bug with controllers