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Banquet for Fools News

🌊 Patch 3.11 Now Available

[h2]🌸 Visuals [/h2]

🌱 Fixed shadows leaving on portraits when character sheet closes

[h2]🌸 UI [/h2]

🌱 Fixed problem with dialogue where party names could wrap onto two lines
🌱 Fixed softlock that could occur when deleting a pinned journal note
🌱 Fixed error that could occur when switching between spells outside of combat
🌱 Fixed bug where two clicks were required to charge while on the boat if the character’s stamina you were using was lower than the maximum

[h2]🌸 Gameplay [/h2]

🌱 Fixed a visual issue that could occur with packs temporarily carrying over to the new boro when swapping
🌱 Fixed bug where movement debuffs could slow a character down so far they couldn’t move at all (this now has a floor)
🌱 Fixed visual bug with dancers where a ribbon could be missing!
🌱 Fixed some issues with Rozafir shopkeep quest
🌱 Updated rewards for Rozafir shopkeep quest for finishing quest with stealth vs. finishing quest with violence
🌱 Added party dialogue in Rozafir with the drug smuggler quest when picking up licech jar to confirm evidence received
🌱 Fixed bug with vine wall where it could make a circle around the caster instead of the curved line area
🌱 Fixed pathfinding bug in Lazure Falls where you could walk on pond at top of hill
🌱 Fixed bug where specific creatures were not respawning after time passed
🌱 Fixed bug with floating where character doesn’t immediately rise/fall until moving
🌱 Fixed a bug where bodies (and/or parts) could disappear during rally combos if the target was killed

🌊 Patch 3.1 Now Available

Main-branch small patch with some improvements. Thanks to everyone who's reported the last week, we're verifying fixes for a larger patch which will be ready shorty. Thanks!

[h2]🌸 Visuals [/h2]


🌱 Updated lighting for Character Sheet, portraits, some dialogue vignettes
🌱 Fixed bug with Unarmed suplex rally where some enemies were held in wrong position
🌱 Fixed animation issue with Pavura placement shifting a bit

[h2]🌸 Maps [/h2]

🌱Fixed bug with realtime objects like barrels/doors having shadows fade in and out in some maps
🌱Fixed bug with fallen tree that couldn’t be walked over on an island in the map between Lazure and Dura

[h2]🌸 Gameplay [/h2]

🌱Corrected health for Sea Monster tentacles

Patch 3.03

[h2]🌊Map Fixes[/h2]

🐟Fixed problem with going from Lighthouse map to Stonebridge map
🐟Fixed problem with going from Stonebridge to West Ruins
🐟Fixed a collider issue in the interior perspective shot at the Rozafir watchtower where characters could charge through the door causing a visual error

[h2]🌊 Adjustments[/h2]

🐟Armor percentage broken during attacks is now relayed
🐟Asal can break pins more quickly
🐟Asal’s charge could navigate across some seethrough colliders, stops as expected against these now
🐟general faction based NPC fighting now requires closer proximity to character to begin

[h2]🌊 Fixes[/h2]

🐟Fixed bug that could rarely occur where combo rallies don’t play out as expected
🐟Fixed bug where you could not return the Onyx Ring to Cici
🐟Fixed an issue where if one of your guards is knocked out and a WASD button was being held down the following guard it would switch to would move faster until the key was let up
🐟Fixed a faction issue with the boro (before they enter your party) while on the petal boat with the other Lazure guards being able to take damage from them during the fight, causing the animal to turn hostile to you
🐟Fixed a UI issue that could occur after Level Ups where you couldn’t mouse click out of the character sheet menu
🐟Fixed an Act 1 issue where having a defense circle up breaks the companion’s faction change

Patch 3.01 Live!

[h2] 🌊 Gameplay Adjustments [/h2]

🐟Can suplex sea monster
🐟Reduced potency of Intercession from Chora that reduces attack time inside defense circle (only on newly blessed items)

[h2] 🌊 Gameplay [/h2]

🐟Updated oar whack animation
🐟Fixed bug where oar whack could cause combat dome to remain
🐟Fixed problem with water enemies not flying back when charged
🐟Oar whack action fixes for how water creatures bounce from it
🐟Adjusted wounded bandit dialogue on island with giant Bakka
🐟Adjusted a delay that could happen with the guards getting into the boat
🐟Fixed an issue that could happen to make Pin animations speed up
🐟Adjusted lighting in various Dialogue Vignettes
🐟Fixed fish monster death model/death model parts sizing
🐟Pinning a ghost without a lower body now plays the appropriate ‘step on’ pinning animation
🐟Changed Patrol positions near Forten Lazure of the minstrel and some of the NPCs so they didn’t have such an easy chance of getting into the fight with the raiding shroomers at the beginning
🐟Fixed conversation with informant quest that allows Reeve to talk about informant even if you haven’t found him yet
🐟Corrected an issue with stacking items in the boro’s inventory
🐟Adjusted the vine rug smoothness in some areas for crossing over streams, but will be ongoing as the new spells for traversal get integrated
🐟Adjusted lighting during gameplay in some areas that were too bright

[h2] 🌊 UI [/h2]

🐟Map Exits - Added interface to both click on doors or edge screen/hot-key depending on preference. Exits/Doors in the center of the screen typically always just have icons to click still, and anything around the edges will have both as options. Water exits will typically always be edge-clicks/hotkeys only.
🐟Added tip screen for boat and boro
🐟Fixed a character sheet menu [manual click] close bug that could happen after Level Ups
🐟Fixed bug with boro dock where it couldn’t be dragged all the way to the right edge of the screen
🐟Corrected spelling in the “Raven” song available
🐟Invimona map screen - brightened highlight of current map you’re in for easier readability

3.0 Now available on the main branch!

[h2]Topa-din everyone! 3.0 is now available on the main branch[/h2]

[previewyoutube][/previewyoutube]

3.0 maps includes a variety of areas surrounding the western landmass of Invimona. There are a number of updates and additions to the game highlighted in the update log at the bottom of this post.

Of note is you'll now have access to your Lazure Petal Boat and pack-boro companion. These areas feature some more unique encounters and challenges both on and off sea!


[h2]Next:[/h2]

[p]We'll be updating these new maps over the next week with some additions and fixes we have in mind but wanted to get it out there for additional players to check out. We are now primarily focusing on finishing the Rally 'War Book Abilities', which rounds off the Rally and new abilities added from 2.0. This will allow upgrading your party's brawling abilities and contextual triggers for synchronized attacks with companions. We'll have more details and showcase of this soon, but these will provide a noticeable bump to the party's power scale for the mid/late game and work within the existing systems.

As for the next maps, beyond the early access grid availability we're narrowing in on the ending content and maps. There are a few options that could work for what the 4.0 maps will be for early access, and we'll be considering how to roll those out soon. Our primary goal at the moment is completing the quest connections to finish the game, and then we'll work in the ordering of the remaining mid-game maps for testing.
[/p]

We have some patches underway that are going to be rolling out over the weekend/next week, but please let us know if you get a chance to check things out! If not we'll have an in-depth showcase of all this next week.

Thanks again everyone for all the support during early access. Banquet for Fools is becoming quite sizable at this point for just the two of us and with your help it's become a lot easier, more enjoyable and has allowed us to stay on schedule. Thank you for being a part of this, and for all the suggestions - I know we can have peculiar taste in some of these designs and we appreciate everyone who's given suggestions in-line with them.

Hope everyone has a lovely weekend!
Hannah and Joseph

🌊 🌊 🌊 Update log for 3.0 🌊 🌊 🌊

🐙New Skill training from other Lazure guards:


🐙Naming your pack-boro:


🐙Shopping on the go:


🐙Protecting a merchant. Guard duties🙄:


🐙Boro! Carry all this crap
[previewyoutube][/previewyoutube]

⛵Previous notes for 3.0 on Testing Branch post:
https://steamcommunity.com/app/3172700/discussions/0/594025164830734486/

[h2]🌊3.0 main branch Additions[/h2]
  • 10 new maps added for 3.0
  • boat ability actions
  • pack boro companion available
  • 8 pack boros available in maps to pick from with different stats
  • Various new enemy types
  • Map exit functionality now doesn't interfere or overlap with any HUD layout. Bars hug the edges of the screen, or you can hotkey exit when close enough.



[h2]🌊 Graphics[/h2]
  • Fixed bug where edges of screen could show incorrect art during camera zooms
  • Fixed bug where 30 Vsync was not working correctly in Settings menu
  • Lazure uniform Yeti has blood mask
  • Fixed dobra death size issue



[h2]🌊 Gameplay[/h2]
  • Fixed issue in Abandoned Farm where Padurii children did not always spawn correctly after hearing their giggles then saving and loading
  • Fixed bug where enemies could gain health while stunned
  • Updated animations for crow, boro and acorn summons
  • Updated text when grabbing frog from log to be more specific
  • Updated dodge functionality so you if press dodge during song, you'll dodge as soon as character's song is complete
  • Fixed bug where chanter dialogue in rozafir exits out if you don’t have enough emeralds to train
  • Fixed bug where Reeve ends informant quest early
  • Fixed skill increase switch between lockpicking and sneaking that is granted at the end of the Rozafir storekeep quest
  • Fixed bug where map exit icons could disappear after resting
  • Fixed bug with one of the Varuchov head models where circlet wasn’t visible
  • Fixed issue with ghost rotation animations popping
  • Fixed bug where resting in West Ruins could cause game to freeze
  • Fixed issue where hostage key drop wasn't dropping from Robber Baron in West Ruins
  • Fixed bug in Abandoned Farm where exit to shop remained after camp went away



[h2]🌊 UI[/h2]
  • Fixed bug with pressing escape while rally menu open causing HUD to appear when it shouldn't
  • Fixed issue that could sometimes occur where you couldn't click the exit button on the map menu with left click manually after clicking multiple times quickly
  • Fixed issue where ghost bodies stayed behind when dead
  • Fixed some inventory issues that could occur after dragging an item into the inventory that didn’t fit
  • Fixed bug where you could drag peddler objects onto ground slot
  • Updated effects/inventory items to show seconds in game seconds/mins/hours, not in real time
  • Updated scene change map exit visuals so that they are no longer hidden behind UI