1. Banquet for Fools
  2. News

Banquet for Fools News

🐍 Patch 6.24

[h2]🌙 Additions [/h2]
🌱 Character creation - new name generator with customary names per race
🌱 Character creation - new pre-made party options that can automatically generate 4 guards that can be edited

[h2]🌸 UI [/h2]
🌱 Fixed issues with drawing/pinning on Act 1 map
🌱 Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images

[h2]🌸 Adventuring [/h2]
🌱 Pedlars are now labeled more appropriately as “Traders”
🌱 Lachovinian daggers and axes are now correctly marked as contraband
🌱 Fixed some grammar with Dioniso dialogue in the Aven Dura forest
🌱 Fixed some situations where support guards wouldn’t enter a Form Up as quickly
🌱 Fixed some pathfinding bugs with support guards during exploration
🌱 Fixed a bug where vine rug could remove itself while party was still standing on it
🌱 Improved enemy navigation to be smoother when closing the distance with targets in combat

[h2]🌸 Maps [/h2]
🌱 Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
🌱 Raised ground collisions in area with goblins in Abandoned Farms
🌱 Fixed some environment render anomalies with shadows in Lazure Falls
🌱 Complete Inivimona map image now available to uncover
🌱 Fixed some environment art in Lazure’s Western Waters
🌱 Fixed some environment art in Forten Lazure
🌱 Fixed some colliders on a southern beach in Sandbanks
🌱 Fixed a seam in the renders of the Padurii map
🌱 Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest

[h2]🌸 Gameplay [/h2]
🌱 Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)

🐍 Patch 6.231

Hotfix for some sea exits:

[h2]🌸 Gameplay [/h2]

🌱 fixed an issue from 6.23 where some exits on sea were no longer selectable (thanks @VERN!)

🌱 had a talk with Quez about cardinal directions and corrected her dialogue

[h2]🎨 Visuals [/h2]

🌱 Fixed an issue with shroomer flyers and bog flyers where the start of a few of their animations could result with them popping into place

🐍 Patch 6.23

[h2]🎨 Visuals [/h2]

🌱 Fixed issue with a bound cat's portrait not showing correctly

[h2]🌸 UI [/h2]

🌱 Fixed an issue that could result in overlapping items when quick-moving them into the boro’s bag

[h2]🌸 Adventuring [/h2]

🌱 Fixed an issue where Odalis wasn’t good enough to use her circlet’s intercession since the last patch
🌱 You can now pet bound cats as a group with one click, if they are willing to get close

[h2]🌸 Gameplay [/h2]

🌱 Fixed an issue where combat wasn’t ending consistently while enemies were out of sight but still nearby
🌱 Improvements with support navigation when running to Form Up circle
🌱 Fixed bug where Stefan-sone in the cellar was using male voice

[h2]🌸 Controller [/h2]

🌱 Fixed Main Menu Continue button for controllers

* demo updated with recent additions

🐍 Patch 6.22

[h2]🎨 Visuals [/h2]

🌱 Fixed a physics issue that could occur with dead chomp spider models

[h2]🌸 Gameplay [/h2]

🌱Fixed an issue with combat starting with enemies within the fog of war/outside view

🌱Fixed bug with combat not ending sometimes due to enemies outside view

🌱Fixed a pathing issue with the little fairies in Lazure Falls where they could pop into a new location from their cliff

🌱Fixed an issue introduced from 6.2 that could result in support/followers having a pause while running with you every so often

[h2]🌸 Balancing [/h2]

🌱Adjusted various enemy sight radius

🐍 Patch 6.21

[h2]🌸 UI [/h2]
🌱Fixed bug where pins couldn’t be placed on parts of Invimona map that were cleared

[h2]🌸 Gameplay [/h2]
🌱 Fixed issue where some gravekeepers and Skilpi were incorrectly respawning in some maps
🌱 Fixed an issue that could result in Dionisio not responding correctly after Aven Dura’s forest quest