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Banquet for Fools News

Patch 1.187

[h2]Additions:[/h2]

~ tips panel added to ESC menu
~ tooltip for spirit absorption now mentions it requires kills

[h2]Adjustments:[/h2]

~ after killing Volling with Lord Grave Keepers present they take longer to respawn

[h2]Fixes:[/h2]

~ fixed issue with cave in Abandoned Farm that had black area running through it
~ fixed bug with good health intercession where max health effects were stacking instead of just increasing duration with every successful hit
~ fixed an issue where spells inconsistently pulled in caster’s pagan potency
~ fixed some issues where ground effects (like Entangle) could remain behind and appear on the scene again when loading a new save
~ critters in lighthouse getting stuck overhead

[h2]UI:[/h2]

~ fixed issue with Rumena, gem-monger in the camp north of the Abandoned Farm and updated dialogue text
~ fixed bug where circlets and earrings could disappear (introduced after patch 1.186)
~ hover over items text goes behind other listed items on ground
~ when making over 100 items it now stacks correctly into as many stacks as needed
~ fixed overlapping dialogue with Florina

we're looking into some item and peddler selling that has introduced some duping and odd inventory quirks for the first patch tomorrow *

Poll votes are in!

[previewyoutube][/previewyoutube]

Thanks to all the players in the community who cast their vote into the CYOA of this Early Access. For Update 2.0 we will head southeast to Rozafir for more than just drinking with the locals, for treachery and trouble lurks below and above the surface of this farming settlement.

More content to come with 1.5 soon!

Stay tuned for the next poll as we carve through the map and all the shroomers within.

Matt Chat!

[previewyoutube][/previewyoutube]


I had 8 coffees prior to this interview and am unhinged. Sorry to Matt, Hannah and anyone watching

If you don't already we encourage you to follow Matt's channels, he has excellent insight and interviews with all sorts of folks in the industry (that aren't us) and has generated so much profoundly interesting information through the years. We're all fortunate to have such a wonderful interviewer and game historian curate this massive volume of stories and histories with the care he gives it.

Patch 1.186

(unrelated: demo updated with the various fixes up to this point)

[h2]Fixes:[/h2]

~ sometimes combat not ending due to enemies tracking you down longer than they should
~ fixed an issue where you can’t select companions during combat
~ fixed an issue where the effect of vine prison didn't always stay
~ when you hit more than one character with multi-hand, left hand now displays and does appropriate amount of damage per target
~ issue with inspect button for tomb weight puzzle works resolved
~ the hidden rogue-check prompt near cave is now hidden as intended until check passes
~ an issue where you can take a potion in the new interim dome activation before the bar is filled

[h2]UI:[/h2]

~ red box around action time bar when in combat and activates dome
~ correct name for Field Assembly Kit in menu

[h2]Inventory Equipment slot fixes:[/h2]
~ issue resolved with equipped healing items remembering positions for companions without those slots and still working
~ issue resolved with equipped armor remembering positions: after selecting a companion with armor, then one without, and dragging from the empty armor slot you can dupe the previously selected companion's armor. I don't know how player -=GUARDIAN=- found this.
~ inventory bug where unclickable item could appear after dragging from equipped slot to a companion that doesn’t have room in their inventory

Update tomorrow will include additional fixes as well as a tip menu in the ESC menu, where you can revisit the systems presented in Act 1 as well as the tips currently provided in the Discussions forum on Steam.

[h2]Hot Fix 1.1861:[/h2]
~ fixed graphics issue in Act 1 with Viorica and Emil after saving and reloading

Patch 1.185

[h2]Combat update:[/h2]

* Attack dome can open at any time to pause the game
We're testing this to see how folks feel about it. The difference of being able to open the dome at the right moment when your action bar fills with spam clicking compared to being able to open at any time but not perform an action, but allowing you to assess your crew.

light queuing like using consumables from the HUD coming later in either case

[h2]Fixes:[/h2]

* Fixed issue with arrow rotation
* Fixed graphical bug with arrows and blood underground showing black instead of correct color
* Fixed various collision issues in Forten Lazure map
* Fixed various graphics issues in Forten Lazure map
* Fixed stall that could happen if opening character sheet while NPC is quipping
* Some enemies will begin to respawn/be replaced after a few days of being wiped out, (XP gain of these reduced by 25% each respawn/replacement)



UI:
* Moved down quip boxes that are close to top of screen
* Fixed some issues with stunned bandits/robbers portraits missing or overlapping with companion portraits

[ ! ] There was a hotfix patch after 1.185 that just included a water visual error for the Forten Lazure map making areas you can water-walk less obvious, corrected in 1.1851

Hope everyone has a chill weekend!