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Banquet for Fools News

Update 1.5 on the Testing Branch!

Hello! We have a few more things we were looking to include in 1.5, but have this up on the testing branch for the moment if you want to say hello to the new underground neighbors.

Password for this in the Steam beta branch is: BfFTestingBranch

The spore forests act as quest hubs for the dryad faction, and their local residents below Forten Lazure have new quests and rewards for you!

We'll have more detailed notes, a video, and additional weapons and items included with 1.5 on the main branch, but this includes all the dryad content.

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A very warm thanks to everyone who submitted artwork for the contest! Seriously, look at this stuff, you guys are awesome:
https://steamcommunity.com/app/3172700/discussions/4/


We'll be starting the poll for user voting along with the main branch 1.5 update announcement early next week. I think I locked that forum correctly, in any case submissions are now closed for it.

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It's always a treat to be able to chat with Shane Stacks and he had invited us onto his podcast a while back and it went live recently!
https://shaneplays.com/banquet-for-fools-crpg-hannah-joseph-williams-podcast/

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1.5 testing branch notes:

[h2]New Content[/h2]

~ New quests and NPCs added to spore forest in the caves map
1.5

[h2]Updates[/h2]

~ Updated animations for Yetis for polearms, shield+onehanded and dual-wielding polearms

[h2]Fixes[/h2]

~ Fixed bug where stunned NPCs do not remain in position they were stunned in
~ Fixed issue where sometimes stunned enemies have extra items when they wake up (will not work for stuns in previous versions)
~ Fixed issue where sometimes exile island badge portraits were not displaying correctly
~ Fixed a bug with Yeti character creation and the berserker archetype
~ Fixed a graphics issue with the pre-rendered backgrounds near the tomb
~ Fixed an issue where quips show wrong text after long gameplay session
~ Fixed a bug where starting a quest with a timed element at the end of the day could trigger time length to be 24 hours longer than expected

Patch 1.3982

[h2]Updates[/h2]

~ Increased speed of Vine Rug spread
~ Updated merchant in abandoned farm camp to remain in shop unless sleeping

~ Decreased crop goblin shaman sight radius so they don't start casting spells until you're closer to their lookout

[h2]Additions[/h2]

~ Added shield repair to blacksmith

[h2]Fixes[/h2]

~ Fixed bug where armor was not giving you correct skill progress when hit
~ Fixed bug with game feed with buying items not reflecting Bartering discounts
~ Fixed an issue where game was generating an unnecessary amount of memory garbage for testing purposes
~ Fixed graphics bug with dialogue where sometimes characters do not all look directionally left
~ Fixed bug with clicking through the [300 years later video] it could also skipped the intro cinematic

Hotfix 1.3981

[h2]Fixes[/h2]

~ Fixed issue where camera depth at high point of Forten Lazure map clips out the prerendered backgrounds

Patch 1.398

Just wanted to get a quick fix in for some of the issues we were hearing about (thanks to everyone who reported!) - as well as the interior local map addition. The auto-map isn't retroactive, but if you explore and use the exit passages again these will be revealed on the local tab.

[h3]Content Additions[/h3]

~ Underground maps for caves and tombs (does not show progress made in previous builds)

[h3]Fixes[/h3]

~ Fixed issue where mushroom spell from gold shroomers was causing pathfinding to break
~ Fixed some issues with companion AI when breakable objects are present during combat

~ Fixed an issue with fauna spells where spawns were not always colliding registering damage

~ Fixed bug where you couldn’t jump back from incoming pounce attacks
~ Fixed several graphics and collision issues in Cave map

~ Female robber model feet missing visual fixed

Have a nice weekend everyone!

Patch 1.37

[h2] Additions [/h2]

~ Added visual fx for when incense hits ghosts

~ Spirit regenerates for those with spellbooks in Vol forests

[h3] Armor [/h3]
~ NPCs wearing armor drop their armor
~ Armor is visualized overhead so that you can see how your weapons are damaging the durability
~ Dropped item's durability matches from combat
~ Added armor for some grave robbers and bandits

[h3] Character Advancement [/h3]
~ Quests updated to not give XP but a variety of stats/skills/rewards related to the given quest, route taken to complete it, or quest giver. New cinematic included

[h2] Fixes [/h2]

~ Updated dialogue animations for conversations with more than one NPC
~ Fixed bug where there was a small delay after multi hand attacks when trying to move immediately
~ Fixed bug where Abandoned Farm camp removed tents and boats on save and load but people stayed until party moved out of sight