1. Banquet for Fools
  2. News

Banquet for Fools News

🌿🍷🌿 Patch 7.02

[h2]🎨 Visuals [/h2]
🌱Fixed the bat’s death model scale

[h2]🌸 UI [/h2]
🌱Fixed an issue when selected a pre-made party and then changing race having the tokens reset - thanks for catching that @Vern!

[h2]🌸 Adventuring [/h2]
🌱Fixed an issue with the god of good harvest not providing intercessions correctly after being appeased in Din Sera
🌱Fixed text with Emeni during her quest
🌱Fixed text with Calin the Reeve in Dura-Mare
🌱Fixed text with Bisera in Din Sera
🌱Fixed voice used for the guard during dialogue when stunning a criminal for the first time

[h2]🌸 Balancing [/h2]
🌱Adjustments to the blue boro stats
🌱Spell effect: Vine cocoon - characters under this effect can no longer be pinned while the spell is active

[h2]🌸 Gameplay [/h2]
🌱 Fixed issue where leader dashing outside of combat caused issue where support guards would not always follow behind
🌱Fixed an issue with dodging toward cursor being active when your cursor was over water and the dodge going in the wrong direction
🌱Fixed an issue with Viorica and Emil not remaining hostile after being stunned and reawakening 24 hours later
🌱Fixed a bug where Emil will not turn hostile if Viorica has been knocked out in combat
🌱Fixed an issue when trying to save when tentacle monsters were getting stuck in vine rug spells
🌱 Fixed bug with spellcasting imps not saving correctly

🌿🍷🌿 Patch 7.01

[h2]🌸 UI [/h2]
🌱 Fixed a rare issue that could result in the action bar’s smoky fill animation not always animating


[h2]🌸 Adventuring [/h2]
🌱 Fixed an issue resulting in the cook of Din Sera accepting more than the required amount of berries needed
🌱 Fixed an issue that could result with the armorer Hamel not always giving you the correct deal based on your bartering skill
🌱 Rotated an Imp watcher in Sea Arches
🌱 Adjusted some of the Imp watcher’s behaviors
🌱 Adjusted special properties description for item: Reaper


[h2]🌸 Maps [/h2]
🌱 Removed a boat exit point in Din Sera that was too close to other boats
🌱 Adjusted a boat exit point in Din Sera that could land a guard in an odd location

[h2]🌸 Balancing [/h2]
🌱 Fauna Trap spells no longer interrupt movement, only add damage


[h2]🌸 Gameplay [/h2]
🌱 Outside of combat, while running and attempting to dodge without enough stamina you’ll no longer stop in place for a moment, instead the dodge will only occur when it can be used

🍷 Final Video Showcase!

[previewyoutube][/previewyoutube]

🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿

Dinner is served March 5th.

This is the 7th and final Early Access map update until the full release! Explore two new settlements and their surrounding wilderness on your search for the missing Din Varens. Aid your allies as they protect their holds and uncloud imp trickery!

Thanks for checking it out!

Changes below:

🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿

🐬 Update 7.0

[h2]🌙 Additions [/h2]
🌱New permanent Hud button on top left corner to reset Dock positions

Maps added to Early Access:

🌱Din Sera
🌱Stairway Ruins
🌱North Tower
🌱Inela’s Eastern Pass
🌱Dura-Mare
🌱Porta Dun
🌱[Secret]

🐬> some areas and Porta Dun shopping blocked off until the last update
🐬> ending scenarios now exist, but slides/scores unavailable until last update

[h2]🌸 Adventuring [/h2]
🌱One of your guards will now quip when spotting a wheel in the forest
🌱Adjusted some of the guard’s bantering/compliments after brawls

[h2]🌸 Maps [/h2]
🌱Fixed a water map exit going north from the Sandbanks map
🌱Additional natural resources added to the Bog map

Updated soundmaps (environmental detection/footsteps sounds) for:
🌱North Tower
🌱Inele East
🌱Din Sera
🌱Sandbanks
🌱Lower Sandbanks
🌱Mountain Stairs
🌱Bog
🌱Gates
🌱Padurri Swamp
🌱Dura Mare
🌱Various Southern Island Areas

[h2]🌸 Balancing [/h2]

🌱Updated XP given from various types of Imps
🌱Updated XP given from various types of Spiders
🌱Updated XP given from Silver Shroomers
🌱Updated XP given from Bog Shroomers


[h2]🌸 Gameplay [/h2]
🌱 Fixed some issue that could occur when clicking on Lachovinian tumbler locks

🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿🍷🌿

Have a nice week!

🦋 Patch 6.28

🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿

[h2]🌙 Additions [/h2]
🌱 Added white hair option into character creation for all races


[h2]🌸 UI [/h2]
🌱 Added a Video Codec toggle in Options Menu (for low end Windows users to switch to more performant H.264 codec)

[h2]🌸 Maps [/h2]
🌱Fixed some map exit icons that were selectable in Forten Lazure and Din Varens that were above/below party and should not have been reachable

[h2]🌸 Gameplay [/h2]
🌱 Potential fix in place for some player’s games not detecting the collision when using projectiles to hit intractable trees
🌱 Fixed issue with NPCs picking up non-consumable items
🌱 Fixed some issues where clicking on door icons incorrectly stated “Cannot reach” and blocked moving to door
🌱 Fixed bug where bandits trying to steal emeralds from sea merchant were not showing on boats correctly after save/loads


🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿


🦋 Patch 6.27

[h2]🎨 Visuals [/h2]
🌱 Stonebridge has some improved river art
🌱 Fixed some oddities in the art for the Lachovinian tomb under Forten Lazure

[h2]🌸 Adventuring [/h2]
🌱 Fixed a secret path’s navigation in Lower Sandbanks
🌱 Fixed a a boat exit’s potential landing spots in Sandbanks

[h2]💀 Pagan Spells [/h2]
🌱 Fixed an issue with the jump frog spell effect not always saving the creature’s usage % and health correctly

[h2]🌸 Gameplay [/h2]
🌱 Fixed a newly introduced issue that could result in companions not appearing after using the boat or changing maps