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Banquet for Fools News

Banquet for Fools 🍷 1.0 Released

[previewyoutube][/previewyoutube]

Thank you everyone for the support the last year and a half in early access! The game improved so much with your feedback and we were able to have some wonderful artists contribute to the raffles.

There is a 15% off sale for the next couple weeks!

For those of you about to finish the game, we're excited to bring you new game modes soon, something we'll be doing throughout the year, and any additions or content updates will be free and part of the base game. These will be accessible in the new game + menu "Treasury", which you can preview after completing the game.

1.0 builds are now live! Have a nice weekend!

🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿

We've heard from a lot of players over early access ask how they can support continued work with the game, and you are all incredibly kind and wonderful. We have a lot of post-game updates planned already, and would love the opportunity to work on more weird games in this world. If you liked the game and could leave a review I'm sure that helps steam's algorithm push it around, other than that just your support purchasing is enough! Thank you again

Hannah and Joseph

🌿🍷🌿 Patch 7.31

[h2]🌸 Adventuring [/h2]
🌱 Fixed an issue with some text in an intercession item description

🌿🍷🌿 Patch 7.3

[h2]🌙 Additions [/h2]
🔮The Witch Valentina’s quest for the guards has been added to the EA builds along with its map additions
🌱Additional shrine available

[h2]🎨 Visuals [/h2]
🌱 Fixed an issue that could result in the guard’s standing direction mirrored while traveling on their boat

[h2]🌸 UI [/h2]
🌱The bottom of the group menu will now always display guard selected, rather than turning off while hovering over summons/bound creatures
🌱Fixed an issue that could result in summons/bound creatures not saving out group leader status correctly after loading
🌱Fixed an issue that could result in the screen being temporarily black after using group menu
🌱Opening the map menu now saves which tab you were in and will keep that open next time you use it

[h2]🌸 Adventuring [/h2]
🌱 Fixed a dialogue issue with Mircea of Din Sera
🌱 Fixed an issue with Emeni’s sequencing of events for the stolen item if it was previously sold and repurchased - thanks @Begbie!

[h2]🌸 Maps [/h2]
🌱 Forten Lazure - Changed position of Valentina’s cat so you didn’t have to wait for it to move sometimes if you wanted to talk to her
🌱 Fixed chest with no items in South Tower map

[h2]🌸 Gameplay [/h2]
🌱Fixed an issue with the guard Losefina of Din Sera mixing up bow and elyxir priorities and not always attacking when joining with you for the hunt
🌱Fixed an issue with Shroomer Earring buff reversing stat

🌿🍷🌿 Patch 7.2

[h2]🌸 UI [/h2]

🌱 Fixed a bug preventing drawing on the map when too close to the right side of a pinned text note
🌱 Updated description for Vine Rug to hint to temporary nature
🌱 Fixed an issue with the form up circle leaving its directional arrow behind while creating it while running
🌱 Guards without spellbooks assigned to them can no longer create pagan spells
🌱 Fixed a graphics issue with revealed areas on the Invimona map where white lines could appear on edges
🌱 Fixed an issue with spell scrolls not showing up in HUD instantly after being equipped
🌱 Fixed a conversation issue with the menestral in dura mare with one of the guards chiming in when they shouldn’t

[h2]🌸 Maps [/h2]
🌱 Fixed issue with ambushes in Dura Forest getting skill check and playing sound but no wolves appearing
🌱 Fixed issue with ambush in Stonebridge getting skill check and playing sound but no bakkas appearing

[h2]🌸 Balancing [/h2]

🌱 your flying companions will be less cautious and fly over hazardous spell tiles (like how normal flying creatures react to these)
🌱 While trapped in a vine prison spell effect, the Leader and Support guards can no longer charge out, rally attack, or be added onto a combo rally attack

[h2]🌸 Gameplay [/h2]

🌱 fixed an issue where npcs were not getting teleported off the vines when they went away
🌱 Fixed an issue that allowed a guard to charge a target over shallow water
🌱 fIxed some issues that could occur while changing maps during combat
🌱 fixed issue where guard’s move speed when in groups and mobile form up not taking negative modifiers into account
🌱 fixed an issue with support guards smoothing out pathfinding through small holes in wall colliders
🌱 fixed a visual issue where oar positions could be saved to memory and temporarily stay behind on save/load

[h2]🌸 Form-Up! [/h2]

🌱 Mobile form up now averages speed among group, like outside combat
🌱 form up circle can expand up to 25 tiles in size to account for parties with more summons. After 9 characters a new blob of the circle will be added for each new support companion
🌱 fixed issue with form up circle where single nodes could get disconnected
🌱 fixed bug where summoning/charming ally while form up circle is active would not trigger them to join circle immediately

🌿🍷🌿 Patch 7.1

[h2]🎨 Visuals [/h2][p]🌱 Fixed an issue that could result in the ghost fog clearing early before the cinematic starts after killing grave keeper lords
🌱 Fixed a camera/character cinematic in dungeon maps to be more clear
🌱 Merchants unequip drinking cups when playing their idle animations
🌱 Adjusted some hair physics for Taratoriths
🌱 Adjusted a pool of liquid in one of the southern dungeon maps with an improved mesh


[/p][h2]🌸 UI [/h2][p]🌱 Fixed an issue with some items given in dialogue leaving its border behind for another round of talking
🌱 Fixed an issue the boro herder of Dine Sera’s portrait getting mixed up


[/p][h2]🌸 Adventuring [/h2][p]🌱 Adjusted some text with the Gadaar Margareta
🌱 Fixed an issue with your guards being able to rest to heal without blankets after resting in their awarded dwelling
🌱 Corrected some dialogue when chatting with Torht, the cook of Din Sera
🌱 Fixed an issue when killing a boro that was in the middle of throwing a stick resulting in dropping incorrect amounts of fangs/fur
🌱 Adjusted some dialogue with the god of good harvest in Din Sera


[/p][h2]🌸 Maps [/h2][p]🌱 Fixed an ordering issue with a prerendered background and a smoke effect on Exile Island
🌱 Fixed an issue with support guards not correctly pathfinding across a path of vines on the mountainside of the Stonebridge map

[/p][h2]🌸 Balancing [/h2][p]🌱 Hamel now requires 2 silver carapace plates to create his custom armors
🌱 The boat’s Charge Action damage to be determined from a formula based on the party’s strength rather than character level
🌱 Adjusted the abilities and stats of various high-level characters [/p][h2]🌸 Gameplay [/h2][p]🌱 Fixed an issue with saving hair color during character creation during particular circumstances
🌱 Turning Lachovinian crank now takes away control until the door/device state is finished changing
🌱 Poison tile clumps on ground now consistently do damage when running over any of them
🌱 Fixed an issue that could result in a target that was knocked down standing back up early when hit again
🌱 Fixed an issue with summons leaving while in towns that resulted with them sometimes standing in place
🌱 Fixed a loading issue for some the southern dungeon maps
🌱 Can no longer access the wait/rest menu during Act 1
🌱 Fixed an issue with Valentina the witch hearing through walls and targeting other unground creatures
🌱 Fixed an issue that could allow emeralds to be reduced below zero
🌱 The herder at Din Sera no longer turns hostile when you use the key to open the gate[/p]