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Banquet for Fools News

🔥Spooky Hotfix 4.31

🌱 Fixed bug where Vol trees and chalkrubbing pedestal were vocalizing words. They were possessed in the spirit of Halloween

🌱 Potential fix for Apple Silicon mac users experiencing black screen on game load

🌾 Patch 4.3

[p]Thanks everyone for reporting this last week! This patch includes a myriad of fixes and gameplay adjustments, as well as updates to some sound and interface text. Big thanks to @VERN for catching a lot of these!


[/p][h2]🌸Turkish and Kazakh language operating systems [/h2][p]
🌱Potential fix for issues for players with Turkish and Kazakh language operating systems where weapon models were not showing in party’s hands, possibly related to some other inventory issues you may have been seeing (I’m so sorry this is challenging for us to verify). If any of the two (known) players are having any issues with this please let us know!


[/p][h2]🎨 Visuals [/h2][p]
🌱Onyx ring set inventory images now appear correctly
🌱Fixed an issue with the environmental birds in Din Varens not flapping their wings correctly


[/p][h2]🌸 UI  [/h2][p]
🌱Consuming an item game feed display is consolidated to just say the item consumed, followed by just the stats changed/gained
🌱Entering a new map is now displayed in the game feed, using the map’s \[local map] name
🌱A melee weapon’s potential property “Multi-hit %” is now indicated with poles and re-labeled to “added graze”
🌱Fixed typo in Short Swords skill description tooltip
🌱Fixed typo in Scepters skill description tooltip
🌱Fixed some typos in Seraphine’s dialogue at Forten Lazure
🌱Fixed some dialogue structure for Quez at the Forten northern Lighthouse
🌱The pagan robe’s property ”Pagan Bonus” has been changed to be called “Pagan Hit Chance Bonus” to be more accurate to what it does
🌱 Fixed issue with HUD disappearing when hitting ESC twice in the level up menu

[/p][h2]📯 Audio [/h2][p]
🌱Starting to add additional volling speech for:
📯 Volling
📯 dryads
📯 children
📯 flower
[/p][h2]🌸 Adventuring [/h2][p]
🌱Support guards have improved pathfinding for avoiding tile hazards like spell areas and mating pools. Enemies flagged as intelligent also have this.
🌱The Volling under the Lazure Falls cavern are labeled with different professions
🌱 NPC followers could turn hostile if they were hit with area effects from other enemies that the player caused (like hitting an exploding mushroom bomber). They now determine if this was just collateral damage and not turn aggressive
🌱Fixed typo in Dryads dialogue in Caves under Forten Lazure
🌱Fixed typo in Filip’s dialogue (in western outpost lighthouse)
🌱Adjusted some dialogue with the guard Sergio when he mentions the early expedition’s findings
🌱Adjusted Sergio’s side hustle blanket output. He’s a much more aggressive knitter now, and provides more blankets for sale when asked
🌱Sela is no longer perpetually pleased every time a white greva is killed. Gave her some tea, like calm down


[/p][h2]🌸 Balancing [/h2][p]
🌱 Onyx rings now provide glamor
🌱 Fixed a bug where Wolfsblight weapon had unintended Paralyze rally effect 
🌱 Dazzling Whip correctly now has Paralyze rally effect
🌱 Bombs with larger range cost adjusted


[/p][h2]🌸 Gameplay [/h2][p]
🌱Reduced length of the song playing animation, fixing unintended periods of stun-locking while they played, especially with consecutive songs
🌱Put a fix in for some obscure scenarios that could allow your guards to get stuck on other character when popping through exits


[/p][h2]🌸 Controller [/h2][p]

🌱 Fixed bug with resting where party rested for double the time
🌱 Fixed bug where using stacked belt items in party docks would consume 2 instead of 1
🌱 Removed X on edge of Form Up circle to improve UX for targeting (Form Up circle can be closed by pressing the Right Joystick again)
🌱 Fixed bug where crafting spells used double minerals
🌱 Fixed bug with boro where it could be interacted with after being dismissed
🌱 Fixed issues with Vine Transfusion spell scroll


[/p]

🌾 Patch 4.2 ⭐Performance⭐

This patch includes a performance overhaul that allows the game file size to be a bit smaller and run with less VRAM. This will result in a slightly larger download from Steam as it rearranges some of the innards. The group’s movement outside combat has been made tighter as well, allowing them all to engage more quickly together when combat starts.

Thank you to everyone who had feedback this past week and a huge thanks to @VERN for reporting on a good majority of the issues found. There are also some balancing, quality of life improvements and various other updates included.

Please let us know if you come across anything unexpected!

🌱 Updated on GoG, Steam as well as the Demo:


[h2]🌙 Additions [/h2]

🌱 Keyboard can be used in text fields when using a controller alongside on-screen keyboard

[h2]🎨 Visuals [/h2]

🌱Tiny bug sized fairies around fairy Vol tree and Fairy areas have new texture
🌱Fixed a *critical* issue where the boro’s jewelry didn’t always activate its wiggle physics in the inventory screen vignette
🌱 Fixed an issue from blocking while on your boat that resulted in the guards to stop using the row animation
🌱 Fixed a visual issue with the Taratorith skin mask


[h2]🌸 UI [/h2]

🌱Used a different codec (non-VP8)for the guide/technique videos that should result in better performance on playback on Windows
🌱The tilde (~) hotkey can now be used as expected when a custom key is set to it
🌱Fixed typo in the Scepter Skill description
🌱Fixed an issue for Trainers with multiple skills to train which resulting in the selected skill to train being flipped to the other when buying upgrades
🌱Children’s bond rings now accurately described as wooden instead of bronze

[h2]🌸 Audio [/h2]
🌱Fixed an issue with the volling voices not playing through all the conversation your guards have when leaving the Forten Lazure map


[h2]🌸 Adventuring [/h2]

🌱 The group’s pathfinding outside combat now moves in a tighter formation
🌱 You can now walk over the bodies of knocked out combatants instead of having to move around them. You don’t need to respect them, they lost.
🐛 Stepping on a critters distributes its spirit to any pagan nearby, not just who stepped on it
🌱Can now open the boro’s inventory while sailing
🌱Fixed an issue with the Ameythevian in the peppura field in Din Varens that allowed him to group the guards as combatants if left on his own to kill crop goblins


[h2]🌸 Maps [/h2]


🌱Improved positons where guards enter the beach shack in Din Varens


[h2]🌸 Balancing [/h2]

🌱Adjusted Ameythevian natural armor%


[h2]🌸 Gameplay [/h2]

🌱 Character creation now displays the correct natural Armor% when selecting races. This retroactively is adjusted for any existing characters.
🌱Fixed an issue where a guard getting pinned by a ghost and having that ghost killed during the pin resulted in the guard being pinned getting stuck
🌱Fixed an issue that occurred when switching from stun to kill mode in the middle of combat when stunned enemies are present, resulting in support guard or summons grouping them back into targets to attack. They’ll no longer attack stunned targets under these circumstances, only the party Leader can target them now
🌱Fixed an issue with the super rally attack causing a freeze when it is activated against unique creatures summoned
🌱Fixed some issues when jumping on/off the boat with guards finding landing positions
🌱Fixed various behavior scripts for the Dura guards and robber fort combatants when using the bell


[h2]🌸 Controller [/h2]
🌱 Fixed bug where consuming an item in belt slots while in inventory resulted in two items being used
🌱 Fixed issue where chalk rubbing in tomb below Fort Lazure did not work when using chalk rubbing kit

Hope everyone has a nice end of the week!

🌾Patch 4.11


🌱 Updated on GoG, Steam as well as the Demo:


[h2]🌙 Additions [/h2]
🌱 Updated with Unity engine patch to fix platform’s potential security vulnerability
⚠️ This engine update has an odd bug in it caused by animations. We’re continuing to find more ways to ensure it doesn’t happen until they fix the issue, but it seems to mainly happen when the game is running in the background (like you’re using other software while it’s also going).

If it does occur you’ll know when your game slows down unexpectedly. It’s fixable by closing out or going back to the main menu and loading. We’ll be continuing to run tests, but if this does happen we’d love to get your player log files if you get a chance to send it our way! We can pinpoint any remaining instances of it occurring.

It hasn’t been common after some checks we put in, but we’re still on the lookout for it, sorry for any future trouble! We had to update the engine for their security thing, and engine updates can be shaky.


[h2]🎨 Visuals [/h2]
🌱 Small update to the wiggly physics for things like hair


[h2]🌸 UI [/h2]
🌱 Journal notes now save ordering correctly
🌱 Fixed bug with leveling up where skill points of (specifically) 40 and 20 did not receive correct modifiers
🌱 Fixed a bug that resulted in skill numbers not displaying correctly with trainers
🌱 Fixed an issue that could temporarily clear the fog of war on a local map when the screen size resets
🌱 Mac video codec changed to work with updated Unity version


[h2]🌸 Adventuring [/h2]
🐜 Fixed an issue with the little crawly bugs you can step on (for spirit) not moving correctly and being hidden under environment. They are now available for stomping
🌱 Can now speak to Andrade at Forten Lazure after getting caught even if you don’t have enough emeralds to gamble with
🌱 Fixed an issue with the Quartermaster dialogue that could be repeated if you return to speak with her immediately after another conversation.
🌱 Can no longer rest if the party is too scattered


[h2]🌸 Maps [/h2]
🌱 Sea of Sera -> Rozafir water map connection fixed for boat
🌱 Sea of Sera: fixed an issue where sea barrels weren’t able to be rammed into



[h2]🌸 Balancing [/h2]
🌱 Chomp Spiders: some varieties now have reduced health
🌱 Dobra: Reduced attack distance to match animation


[h2]🌸 Gameplay [/h2]
🌱 Fixed bug with Villami conversation where it would exit out after talking to him after he seeks your aid but before his sweet Vesa has been found
🌱 Fixed bug with Padurii child quest where child does not jump from ceiling as expected
🌱 Added a height check to the sight radius so enemies far below or above you cannot detect you and try to engage in combat



[h2]🌸 Controller [/h2]
Thanks for catching these @Vern !
🌱 Fixed an issue where moving down the settings menu from main menu messes up the cursor position
🌱 Fixed an issue that happened when pressing the Right Trigger more than once while in the inventory had the character dodge



Thanks everyone who had reports the last week!

Banquet For Fools 🍷 Release Date + New Demo!

[p][/p][previewyoutube][/previewyoutube][p]

There are a few big updates remaining before launch, the first of which will be later in October! Thanks everyone for all the early support and help!

The new demo is on the Steam page if you want to check it out, thanks for the idea about character group selections for that @Yank!


❤️[/p]