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Banquet for Fools News

Patch 5.02

[h2]🎨 Visuals [/h2]
🌱Wolf blood mask is now showing correctly
🌱If another NPC gets involved in a trainer’s conversation you can still train as expected when clicking the button and the dialogue vignette will correctly show the trainer again
🌱Fixed an issue with the Pavura’s guards backtracking during cinematic

[h2]🌸 UI [/h2]
🌱Fixed bug where a Lachovinian dagger wasn’t showing description and weight

[h2]🌸 Adventuring [/h2]
🌱Fixed an issue when slugging it out with Dragos if you attempt it more than once and were carrying an off-hand weapon
🌱Immanuela’s captured Vol forest patch now shows up and provides rapid Spirit regen as expected
🌱Lachovinian water pump now shows splashes in immediate pipe when cranked on
🌱Water pipe splashes now brighter
🌱Changed damage output of bone vomit wave

[h2]🌸 Maps [/h2]
🌱Fixed the most northwestern garden gate that you could get through without unlocking by click-to-move specifically

[h2]🌸 Gameplay [/h2]
🌱Updated Act 1 combat to play correct soundtrack
🌱Fixed bug where arrows, vials, stones and components were not showing correct stack size at monger stalls when first arriving to a new map
🌱Fixed bug with buying items where bartering discount was being applied before multiplying for stack size, creating a cost disparity when buying in bulk

🌲 Patch 5.01

Some additions and fixes that didn't make it into 5.0.
[h2]🌸 Audio [/h2]

🌱 Added the combat track starts and finishers to the new tracks for smoother transitions

[h2]🎨 Visuals [/h2]

🌱 All operating systems (except steam deck) now use the vp8 video codec
🌱 Fixed an issue with new video codec not looping correctly on the main menu
🌱 Fixed an issue where critters were moving up hills goofy
🌱 Fixed a visual bug with water foam in Forest Ruins map
🌱Large wolf no longer drops ribcage when dead
🌱 fixed graphics issue in the Aven Dura shopping area


[h2]🌸 UI [/h2]
🌱Summon Red Bird song now has unique icon
🌱Fixed grammar when picking up a single emerald from crashing into a barrel at sea
🌱Fixed issue with Rivi-Wrap leafs that were made with the field kit not being stackable with ones purchased
🌱Updated the Parry Technique text to be more accurate with the base being 40%
🌱Fixed text in Tranfuson effect spell description
🌱Fixed an issue where double pressing ESC to leve the level up menu would result in the hud not showing correctly
🌱 Fixed an issue with some NPCs who sell things from dialogue having quip boxes not display text during their vignettes
🌱 Fixed an issue with respeaking to Vaha when asking for Intercessions

[h2]🌸 Balancing [/h2]
🌱 Tuned combat behaviors and power of some of the wolves


[h2]🌸 Gameplay [/h2]
🌱Fixed issue that could occur after competing with the logger
🌱Fixed bug where summoned creatures exited boat into the water
🌱Fixed rotation for flutes during song playing
🌱Immanuela the bone pagan in Aven Dura heals for cheaper and gives Vol’s Healing buff
🌱 Fixed bug with vine-wall casting pagan in Lighthouse map where saving wasn’t possible even after combat ended
🌱 Can send Sorana (the pagan) to Exile Island

🌲5.0 Video Showcase!

[p][/p][previewyoutube][/previewyoutube][p]

Your guards enter the domain of House Dura. It is a wonderful village full of surprises, merriment and shopping. It's also surrounded by sunless woods and giant murderous wolves.

This includes quite a few more areas to explore and events to play out! Hannah's also recorded some Lyre tracks and added in new combat tracks to jam to while your guards punch wolves in the face. Thanks for checking it out! It's getting cold where we are, and that means the holidays are around the corner. I hope some merriment begins to creep into your lives early this year!🌲🌲🌲[/p]

🔥Spooky Hotfix 4.31

🌱 Fixed bug where Vol trees and chalkrubbing pedestal were vocalizing words. They were possessed in the spirit of Halloween

🌱 Potential fix for Apple Silicon mac users experiencing black screen on game load

🌾 Patch 4.3

[p]Thanks everyone for reporting this last week! This patch includes a myriad of fixes and gameplay adjustments, as well as updates to some sound and interface text. Big thanks to @VERN for catching a lot of these!


[/p][h2]🌸Turkish and Kazakh language operating systems [/h2][p]
🌱Potential fix for issues for players with Turkish and Kazakh language operating systems where weapon models were not showing in party’s hands, possibly related to some other inventory issues you may have been seeing (I’m so sorry this is challenging for us to verify). If any of the two (known) players are having any issues with this please let us know!


[/p][h2]🎨 Visuals [/h2][p]
🌱Onyx ring set inventory images now appear correctly
🌱Fixed an issue with the environmental birds in Din Varens not flapping their wings correctly


[/p][h2]🌸 UI  [/h2][p]
🌱Consuming an item game feed display is consolidated to just say the item consumed, followed by just the stats changed/gained
🌱Entering a new map is now displayed in the game feed, using the map’s \[local map] name
🌱A melee weapon’s potential property “Multi-hit %” is now indicated with poles and re-labeled to “added graze”
🌱Fixed typo in Short Swords skill description tooltip
🌱Fixed typo in Scepters skill description tooltip
🌱Fixed some typos in Seraphine’s dialogue at Forten Lazure
🌱Fixed some dialogue structure for Quez at the Forten northern Lighthouse
🌱The pagan robe’s property ”Pagan Bonus” has been changed to be called “Pagan Hit Chance Bonus” to be more accurate to what it does
🌱 Fixed issue with HUD disappearing when hitting ESC twice in the level up menu

[/p][h2]📯 Audio [/h2][p]
🌱Starting to add additional volling speech for:
📯 Volling
📯 dryads
📯 children
📯 flower
[/p][h2]🌸 Adventuring [/h2][p]
🌱Support guards have improved pathfinding for avoiding tile hazards like spell areas and mating pools. Enemies flagged as intelligent also have this.
🌱The Volling under the Lazure Falls cavern are labeled with different professions
🌱 NPC followers could turn hostile if they were hit with area effects from other enemies that the player caused (like hitting an exploding mushroom bomber). They now determine if this was just collateral damage and not turn aggressive
🌱Fixed typo in Dryads dialogue in Caves under Forten Lazure
🌱Fixed typo in Filip’s dialogue (in western outpost lighthouse)
🌱Adjusted some dialogue with the guard Sergio when he mentions the early expedition’s findings
🌱Adjusted Sergio’s side hustle blanket output. He’s a much more aggressive knitter now, and provides more blankets for sale when asked
🌱Sela is no longer perpetually pleased every time a white greva is killed. Gave her some tea, like calm down


[/p][h2]🌸 Balancing [/h2][p]
🌱 Onyx rings now provide glamor
🌱 Fixed a bug where Wolfsblight weapon had unintended Paralyze rally effect 
🌱 Dazzling Whip correctly now has Paralyze rally effect
🌱 Bombs with larger range cost adjusted


[/p][h2]🌸 Gameplay [/h2][p]
🌱Reduced length of the song playing animation, fixing unintended periods of stun-locking while they played, especially with consecutive songs
🌱Put a fix in for some obscure scenarios that could allow your guards to get stuck on other character when popping through exits


[/p][h2]🌸 Controller [/h2][p]

🌱 Fixed bug with resting where party rested for double the time
🌱 Fixed bug where using stacked belt items in party docks would consume 2 instead of 1
🌱 Removed X on edge of Form Up circle to improve UX for targeting (Form Up circle can be closed by pressing the Right Joystick again)
🌱 Fixed bug where crafting spells used double minerals
🌱 Fixed bug with boro where it could be interacted with after being dismissed
🌱 Fixed issues with Vine Transfusion spell scroll


[/p]