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Banquet for Fools News

🌿 Patch 1.04

[h2] UI [/h2]
🌿Pinned notes now correctly reset position on dock when clicking “Reset Docks”
🌿Resolved a resolution issue with very wide resolutions and the quest ending vignette with the guards
🌿Fixed an issue when naming a spell after a recently deleted one, where the new one displays the old one’s rune
🌿Fixed an issue with selling and re-buying specific blessed items from a merchant breaking the Intercession skill requirement
🌿 fixed issue with stacking items in boro bag if boro bag is full and you drag item out and let go while it’s not over a new slot
🌿 Fixed an issue caused with the Necromancer’s circlet when equipping/unequipping it giving health
🌿 Fixed issue where Blood Book did not reset after first use
🌿 Fixed inconsistency where Blood Book didn’t close with Character Sheet when pressing Escape
🌿 Fixed an issue where deleting favorited spells in spellbook causing future favorited icons to behave unexpectedly

[h2] Adventuring [/h2]
🌿Can no longer attempt to fast travel with boat captains while you are already on your boat, and will require disembarking first
🌿Fixed an issue with Forten Lazure’s Dan being skittish if you have evidence against him and combat is occurring nearby
🌿Fixed some possible issues caused from the flower hanging out with Dan and his routine after their situation is resolved
🌿Fixed a grammar issue in the Din Varens Gadaar note
🌿Fixed an issue with the Marcato intercession from Chora not affecting the guard correctly based on who was playing the Flute songs
🌿 Notes and keys in inventory have more detailed and helpful names and descriptions, indicating Volling/location they are linked to if known
🌿 Updated Geofri’s “Observations on Exile Island” item description notes to be more clear
🌿 Fixed a bug with a particular mountain fight that could end early if a certain captain is killed before the group with them
🌿 Fixed an issue if you tried apprehending the “journeier” in the Forten Lazure map cave after letting him free being unable to send him to exile
🌿 Dionisie can no longer repeats conversation again after you let him go and he flees
🌿 Fixed bug with Overflowing intercession where blessing was duplicated

[h2] Guard’s banter [/h2]
🌿 Guards now have banter related to the staff items and the mechanisms in the bog and how they could interact with them
🌿 Guards now quip about a certain face shape below their feet to help draw attention to it
🌿 Guards talk about a location more specifically and how they came about the knowledge after picking up a particular item the first time without already visiting a type of location
🌿 Guards now have a quip related to the lighthouse in Din Varens when standing near the boats on the beach

[h2] Maps [/h2]
🌿Resolved an issue in Dura Forest where you could exit a boat but not re-enter on one of the beaches

[h2] Balancing [/h2]
🌿 Ring of Ponavenitula now works on berries that can grow next to home in Aven Dura
🌿 Fixed an issue with Wine God ring allowing second elyxir to gain intercession benefits
🌿 Vaha’s Ethereal Fist can only be applied to rings now
🌿 Vaha’s Ethereal Fist now stack
🌿 Fixed bug with Hero Song being able to be resisted by allies, Song cost changed to: (2 points)
[h2] Gameplay [/h2]
🌿 Fixed bug where Grave Keeper clearing sound was playing when sound volume was set to zero
🌿 Fixed an issue with having Overflowing and Rays intercessions equipped at same time where guard could heal for more than intended

[h2] Controller [/h2]
🌿 Fixed an issue where spellcasting menu wasn’t responding to cancel button
🌿 Slowed scrolling on Protestation of Innocence to match length of note

🌿 Patch 1.03

[h2] Visuals [/h2]
🌿 Fixed bug where oars could stay behind from NPCs on boats when loading game in middle of combat
🌿 Fixed visual oddity with oar that could happen with NPCs on boats starting combat
🌿 Fixed various wall and floor collider issues in many of the maps
🌿 Fixed pre-rendered bake anomalies in many of the maps
🌿 Saving book visual now animates through entire Quicksave operation

[h2] UI [/h2]
🌿 Fixed bug where Horn and Pipe Music Potency showing incorrectly in Character Sheet
🌿 Updated stat grid Music Potency calculation to include equipped instrument’s Song Power
🌿 Fixed issue where spells in dock were not updating to reflect changes to caster’s Difficulty Check if stats changed
🌿 Optimized saving some data in particular scenes that may have been causing crashes for some players

[h2] Adventuring [/h2]
🌿 Fixed a dialogue issue in Sea of Sera if some of the Din Sera guards did not fare well against bandits
🌿 Forfeit board added to Exile Island top
🌿 Forfeit board added to exterior of Gadaar’s building in Aven Dura

[h2] Maps [/h2]
🌿 Improved and added some sound maps (footstep sounds) for various exteriors and interiors
🌿 Fixed visual anomaly with cameras in the Din Varens cave with shroomers

[h2] Gameplay [/h2]
🌿 fixed an issue that could result in your support guards casting vine cocoon on enemies
🌿 Fixed bug where enemies that follow from map to map have a delayed appearance on save/load
🌿 Fixed issue that could occur with cinematic with Elspet and her band if instrument equipped was not highest skill instrument
🌿 Fixed issue where Moonstone Ring could cause damage when equipped

🌿 Patch 1.027 + more map Pins!

Thanks again for all the feedback everyone!
[h2] Visuals [/h2]
🌿 Updated Lower Sandbanks map to not include a secondary fairy circle

[h2] UI [/h2]
🌿 Additional map pins
🌿 Fixed a UI issue in Character Sheet that was cutting off some of the formula descriptions
🌿 Fixed a UI issue in Character Sheet for mouse and keyboard that had misaligned hover states for some of the entries
🌿 Fixed a visual issue when using a second chain rally attack displaying the previous rally boost by default (for when you miss the timer or click immediately through it)
🌿 Fixed issue where pin text could temporarily remain red when hovering on it and exiting ‘remove pin mode’
🌿 Beach icons have animation and hover state to be more obvious

[h2] Adventuring [/h2]
🌿 Fixed an issue that could result in the inhabitants exiting exterior mausoleums being too shy to leave under some circumstances.
🌿 Fixed a door exit at Inela’s Gate where you could click a door below your characters from on top of a cliff
🌿 Increased radius Harvest god is willing to accept for his offering, updated his dialogue to indicate that he only needs a guard’s natural weight
🌿 Gabriel’s band of robbers no longer immediately flee after he’s been taken out

[h2] Balancing [/h2]
🌿 Rogue and Charmer search checks no longer add to Skill Progress Usage

🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿

Have a nice weekend!

🌿 Patch 1.0262

[h2] UI [/h2]
🌿 Fixed an issue that could result in Harvest Scores not displaying in the Treasury menu for new games that finished
🌿 Fixed an issue with a bag weight display delay when adding and removing items from the offhand
🌿 Fixed issue that could occur when dragging ground slot to equipped item slot
🌿 Fixed an issue with Din Sera guard Bisera not giving gems after your first trade with her

[h2] Adventuring [/h2]
🌿 Additional conversation branch added to an imp

[h2] Balancing [/h2]
🌿 Updated enemy volling behavior to use ranged weapons more aggressively if available

[h2] Maps [/h2]
🌿 Fixed bug with returning to Southern Pass after solving puzzle in the cave

[h2] Controller [/h2]
🌿 Fixed issue where bounding box remained on on-screen keyboard after speaking “Quest” until character quipping finished
🌿 Fixed bug with boat charging where aiming did not work correctly

🌿 Patch 1.0261

Quick fix for some spotted issues:

[h2] UI [/h2]
🌿 Fixed an issue that could occur from using non-pagans to cast from scrolls, resulting in problems selecting some UI elements and items from the dock and action bar
🌿 Fixed an issue with the block action not allowing for ‘perfect dodge’ to fire off

[h2] Adventuring [/h2]
🌿 Fixed an issue that could result after eliminating feral root pagans in Inela’s Eastern Pass map who could try returning in some specific scenarios when they shouldn’t