🐍 Patch 6.24
[h2]🌙 Additions [/h2]
🌱 Character creation - new name generator with customary names per race
🌱 Character creation - new pre-made party options that can automatically generate 4 guards that can be edited
[h2]🌸 UI [/h2]
🌱 Fixed issues with drawing/pinning on Act 1 map
🌱 Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images
[h2]🌸 Adventuring [/h2]
🌱 Pedlars are now labeled more appropriately as “Traders”
🌱 Lachovinian daggers and axes are now correctly marked as contraband
🌱 Fixed some grammar with Dioniso dialogue in the Aven Dura forest
🌱 Fixed some situations where support guards wouldn’t enter a Form Up as quickly
🌱 Fixed some pathfinding bugs with support guards during exploration
🌱 Fixed a bug where vine rug could remove itself while party was still standing on it
🌱 Improved enemy navigation to be smoother when closing the distance with targets in combat
[h2]🌸 Maps [/h2]
🌱 Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
🌱 Raised ground collisions in area with goblins in Abandoned Farms
🌱 Fixed some environment render anomalies with shadows in Lazure Falls
🌱 Complete Inivimona map image now available to uncover
🌱 Fixed some environment art in Lazure’s Western Waters
🌱 Fixed some environment art in Forten Lazure
🌱 Fixed some colliders on a southern beach in Sandbanks
🌱 Fixed a seam in the renders of the Padurii map
🌱 Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest
[h2]🌸 Gameplay [/h2]
🌱 Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)
🌱 Character creation - new name generator with customary names per race
🌱 Character creation - new pre-made party options that can automatically generate 4 guards that can be edited
[h2]🌸 UI [/h2]
🌱 Fixed issues with drawing/pinning on Act 1 map
🌱 Fixed inconsistencies and visual oddities with the potential follower portraits in docks and tactics menu, now the 50+ optional support creatures have standard portrait images
[h2]🌸 Adventuring [/h2]
🌱 Pedlars are now labeled more appropriately as “Traders”
🌱 Lachovinian daggers and axes are now correctly marked as contraband
🌱 Fixed some grammar with Dioniso dialogue in the Aven Dura forest
🌱 Fixed some situations where support guards wouldn’t enter a Form Up as quickly
🌱 Fixed some pathfinding bugs with support guards during exploration
🌱 Fixed a bug where vine rug could remove itself while party was still standing on it
🌱 Improved enemy navigation to be smoother when closing the distance with targets in combat
[h2]🌸 Maps [/h2]
🌱 Corrected a beach exit near Rozafir where a stray tile existed on the other side of the river a guard could jump to when exiting the boat
🌱 Raised ground collisions in area with goblins in Abandoned Farms
🌱 Fixed some environment render anomalies with shadows in Lazure Falls
🌱 Complete Inivimona map image now available to uncover
🌱 Fixed some environment art in Lazure’s Western Waters
🌱 Fixed some environment art in Forten Lazure
🌱 Fixed some colliders on a southern beach in Sandbanks
🌱 Fixed a seam in the renders of the Padurii map
🌱 Fixed a collider with a railing you could pathfind-click through in map west of the Dura forest
[h2]🌸 Gameplay [/h2]
🌱 Fixed bug where partial XP was given twice when killing a stunned enemy (before it got up again or a new creature replaced it)