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Banquet for Fools News

🌿🍷🌿 Patch 7.01

[h2]🌸 UI [/h2]
🌱 Fixed a rare issue that could result in the action bar’s smoky fill animation not always animating


[h2]🌸 Adventuring [/h2]
🌱 Fixed an issue resulting in the cook of Din Sera accepting more than the required amount of berries needed
🌱 Fixed an issue that could result with the armorer Hamel not always giving you the correct deal based on your bartering skill
🌱 Rotated an Imp watcher in Sea Arches
🌱 Adjusted some of the Imp watcher’s behaviors
🌱 Adjusted special properties description for item: Reaper


[h2]🌸 Maps [/h2]
🌱 Removed a boat exit point in Din Sera that was too close to other boats
🌱 Adjusted a boat exit point in Din Sera that could land a guard in an odd location

[h2]🌸 Balancing [/h2]
🌱 Fauna Trap spells no longer interrupt movement, only add damage


[h2]🌸 Gameplay [/h2]
🌱 Outside of combat, while running and attempting to dodge without enough stamina you’ll no longer stop in place for a moment, instead the dodge will only occur when it can be used

🍷 Final Video Showcase!

[previewyoutube][/previewyoutube]

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Dinner is served March 5th.

This is the 7th and final Early Access map update until the full release! Explore two new settlements and their surrounding wilderness on your search for the missing Din Varens. Aid your allies as they protect their holds and uncloud imp trickery!

Thanks for checking it out!

Changes below:

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🐬 Update 7.0

[h2]🌙 Additions [/h2]
🌱New permanent Hud button on top left corner to reset Dock positions

Maps added to Early Access:

🌱Din Sera
🌱Stairway Ruins
🌱North Tower
🌱Inela’s Eastern Pass
🌱Dura-Mare
🌱Porta Dun
🌱[Secret]

🐬> some areas and Porta Dun shopping blocked off until the last update
🐬> ending scenarios now exist, but slides/scores unavailable until last update

[h2]🌸 Adventuring [/h2]
🌱One of your guards will now quip when spotting a wheel in the forest
🌱Adjusted some of the guard’s bantering/compliments after brawls

[h2]🌸 Maps [/h2]
🌱Fixed a water map exit going north from the Sandbanks map
🌱Additional natural resources added to the Bog map

Updated soundmaps (environmental detection/footsteps sounds) for:
🌱North Tower
🌱Inele East
🌱Din Sera
🌱Sandbanks
🌱Lower Sandbanks
🌱Mountain Stairs
🌱Bog
🌱Gates
🌱Padurri Swamp
🌱Dura Mare
🌱Various Southern Island Areas

[h2]🌸 Balancing [/h2]

🌱Updated XP given from various types of Imps
🌱Updated XP given from various types of Spiders
🌱Updated XP given from Silver Shroomers
🌱Updated XP given from Bog Shroomers


[h2]🌸 Gameplay [/h2]
🌱 Fixed some issue that could occur when clicking on Lachovinian tumbler locks

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Have a nice week!

🦋 Patch 6.28

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[h2]🌙 Additions [/h2]
🌱 Added white hair option into character creation for all races


[h2]🌸 UI [/h2]
🌱 Added a Video Codec toggle in Options Menu (for low end Windows users to switch to more performant H.264 codec)

[h2]🌸 Maps [/h2]
🌱Fixed some map exit icons that were selectable in Forten Lazure and Din Varens that were above/below party and should not have been reachable

[h2]🌸 Gameplay [/h2]
🌱 Potential fix in place for some player’s games not detecting the collision when using projectiles to hit intractable trees
🌱 Fixed issue with NPCs picking up non-consumable items
🌱 Fixed some issues where clicking on door icons incorrectly stated “Cannot reach” and blocked moving to door
🌱 Fixed bug where bandits trying to steal emeralds from sea merchant were not showing on boats correctly after save/loads


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🦋 Patch 6.27

[h2]🎨 Visuals [/h2]
🌱 Stonebridge has some improved river art
🌱 Fixed some oddities in the art for the Lachovinian tomb under Forten Lazure

[h2]🌸 Adventuring [/h2]
🌱 Fixed a secret path’s navigation in Lower Sandbanks
🌱 Fixed a a boat exit’s potential landing spots in Sandbanks

[h2]💀 Pagan Spells [/h2]
🌱 Fixed an issue with the jump frog spell effect not always saving the creature’s usage % and health correctly

[h2]🌸 Gameplay [/h2]
🌱 Fixed a newly introduced issue that could result in companions not appearing after using the boat or changing maps

🦋 Patch 6.26

Credit to @Makados.Leo for the custom heart art lol

[h2]🎨 Visuals [/h2]
🌱 Fixed some Boro jewelry physics
🌱 Improved various dialogue vignette lighting
🌱 Fixed a pivot of a Lachovinian wheel on an island

[h2]🌸 UI [/h2]
🌱 Updated some art for rally timing prompt to be more clear what the target line is
🌱 Fixed an issue if making a new game after playing an existing one where the Invimona map would temporarily load in the previous game’s map
🌱 Fixed an issue that could result in an empty UI box popping into the character sheet
🌱 Fixed an issue with portrait status effects not immediately displaying if hovering over a guard that isn’t selected
🌱 Portrait status effects now glow when hovering over them in the character sheet

[h2]🌸 Adventuring [/h2]
🌱 Added some ghostly ambushes under a particular island while navigating the perspective shots and near the exit

[h2]🌸 Balancing [/h2]
🌱 Technique: Dodge Stamina Reduction, from +3 to +2
🌱 Dodging: For 1 second after performing a dodge there is an additional stamina cost, starting at +9 and scaling down to 0

[h2]🌸 Gameplay [/h2]
🌱 Bound creatures and summons now always navigate to form up circles if there is room for them
🌱 All bound creatures and summons have more consistent movement speeds in and out of combat and will no longer fall behind when moving long distances
🌱 Fixed a bug with bound creatures and summons moving too quickly during combat to get back to the party or a target if they are too far away
🌱 Fixed an issue while fleeing with support guards and summons/bound creatures prioritizing attacking targets or catching up with a fleeing leader, and now are smoother in following behind