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Banquet for Fools News

Update 1.262: Customizable Companion Behaviors Added

[h2] Additions [/h2]

https://steamcommunity.com/sharedfiles/filedetails/?id=3351699113

[h3]Added support behavior options for non-leader companions during combat:[/h3]

Accessible in the Tactics Menu, this allows you to determine the frequency of:

Consuming health items equipped Consuming any boosting items equipped Critical attacks

[h2] Fixes [/h2]

~ Updated inventory descriptions for amphoras and pots and fixed inaccuracy with rice beer granting rally speed instead of rally bars

~ Fixed issue with Pavura introduction of Act 2 where his office shot was not showing immediately

~ Fixed bug that occur with giving circlet to camp apprentice where if a party member was too far away you wouldn’t give the item correctly

Hotfix Patch: 1.251

[h2]Fixes[/h2]

~ Fixed bug with dragging inventory items onto an empty portrait in Act 1
~ Fixed issue where Yetis could not level up scepters

* Yetis can only use two-handed scepters

Patch 1.25

[h2]Additions:[/h2]

~ Added Status Effect legend to tips menu
~ Can close tips menu, spellcrafting menu and forfeits menu with Escape
~ Cloaked Skilpe are more aggressive with casting fauna spells

[h2]Adjustments:[/h2]

~ Increased speed of bound Greva followers
~ Updated party dialogue vignettes for Yeti so that the head isn’t cropped out
~ Range users do not try to punch with Unarmed skill unless skill is greater than 50
~ Grave Keepers and ghosts will not follow you as you leave maps
~ Updated association for Remus and the guards in Abandoned Farm camp so that they will not spawn Exile Island turn-in dialogue if you have stunned felons

[h2]Fixes:[/h2]

~ Fixed bug with Float spell not staying below feet
~ Fixed visual error when casting party targeted spells where the leader companion did not get outline and looked like they couldn’t be selected
~ Fixed a bug with vignette inside character sheet where wrong background could show for the peddler after talking to the minstrel
~ Killing a stunned felon removes their portrait from Exile list and you will be unable to turn them in
~ Fixed some collision issues with Forten Lazure map
~ Fixed tree interaction errors in Forten Lazure map
~ Fixed grass clipping visual bug in caves
~ Fixed issue where incense cloud could remain behind between saving and loading or switching scene
~ Fixed bug with patching armor that allowed repair amount to go higher than armor’s max durability~ Fixed bug where Raven and Bat did not always appear when combat starts

[h2]UI:[/h2]

~ Fixed missing period in song descriptions
~ Song description when clicked from dock shows remaining procs needed for song to play
~ Removed misplaced text in horn songs (chance to resist every 3 seconds)
~ Fixed some text errors in description hovers for weapons and ruleset explanations
~ Fixed calculation visual error with tracking sensitivity, searching sensitivity, repair
~ Fixed issue where chat box becomes unselected after opening and you have to click it again
~ Fixed soft lock that could occur while closing the inventory while dragging an item around

Patch 1.21

[h2]Adjustments[/h2]

~ Tutorial tips have to be manually clicked out of so they are harder to miss

[h2]Fixes[/h2]

~ Viorica haș correct Multi-Hand skill points in Act 1
~ Remove second checkpoint save in Pavura’s office in intro
~ Fixed bug with Mihal’s first dialogue where it ends abruptly after selecting “A few foxes will not slow us down” after clicking through dialogue in particular order
~ Fixed an issue where interrupting a companion action with exiting could result in them stuck in place and only be able to spin in a circle instead of move or use an action

[h2]UI[/h2]

~ Fixed text error that showed Quick attacks as Light attacks

Update 1.2: Introducing Balance Updates

More balance info for 1.2+ here:
https://steamcommunity.com/app/3172700/discussions/0/4699035108381133464/

[h2]Balance Adjustments:[/h2]

~ Hitting an enemy with Dazed ailment grants Harmony bonus (decreases action bar time for short duration)
~ Increased rate at which wildlife drops fangs/scales/fur/nails
~ Companions prioritize attacking enemies with Dazed ailment to increase damage output

[h2]Adjustments:[/h2]

~ If backline range users run out of ammunition they will kite instead of trying to punch (unless that have > 50 points in Unarmed skill)
~ Added new status icons for max health increase or decrease and light attacks only (from some darts)
~ Added critical attack ailment (Dazed) icon (lightning bolt) and confusion stars over head
~ Increased Dazed ailment time length
~ Ghosts had been "jumping" away from incense and instead now slide back from center of incense lantern with the knockback effect


[h2]Fixes:[/h2]

~ Game feed doesn’t refresh on load
~ Rally bonuses from amphoras and pots remain through saving and loading and combat ending
~ Fixed bug where you cannot click on hud after loading new game in the middle of character creation
~ Inter-party dialogue about reporting stunned felons for Exile Island is only shown once
~ Fixed bug where multi-hand second hit and extra target hits were multiplying rally meter bonus
~ Fixed an issue where a player can attack barrels and other inanimate objects during a pause when the action bar wasn't full, resulting in some movement bugs.

[h2]Art Fixes:[/h2]

~ Background window in Pavura's office not getting shadowed (dark horizon line) in his vignette