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Deck of Haunts News

V666: Post Halloween Patches

[p]Halloween has not only brought pumpkins and candy to the haunted domains, but also unearthed some bugs, which we have started squashing! πŸŽƒ[/p][p]We've seen almost 5.000 players join the torment of trick-or-treaters last week, our evil beating stone Heart thanks you! πŸ«€[/p][p]For those of you that have completed a 28-night default run already, we urge you to also try the Nightmare mode! It's not just a harder difficulty, as you can read here:[/p][h2][dynamiclink][/dynamiclink]EDIT: THIS PATCH HAS BEEN ROLLED BACK UNTIL TOMORROW. New crash has been reported multiple times that we need to fix first πŸ––[/h2][p]Changes[/p]
  • [p]Updated collision for Halloween themed environments.[/p]
  • [p]When a human enters the panicked/escaping state, their whole stack of the skip turn Hex is removed.[/p]
  • [p]Changed False Solitude card SFX and Human reaction animation to reflect the Damage done.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Under Fate’s Spell not counting stacks of the same curse.[/p]
  • [p]Fixed alignment of some card text when auto scroll is disabled.[/p]
[p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p]And, if you would like to help shape the game and the future scenario builder, go join our Discord and become a play tester, you'll get access to our development build & tools! http://discord.gg/s4Qu6pg7D7[/p][p][dynamiclink][/dynamiclink][/p][p]PS: Have you pet Azrael yet?[/p][p][/p][p][/p]

Steam Deck Verified, accessibility and final Halloween updates πŸŽƒ!

[h3]Right in time for those spending Halloween on the move or just like handheld devices more: the coveted green Steam Deck Verified checkmark.[/h3][p][/p][p][/p][p]Check it out right here: https://store.steampowered.com/verified/3179730/Deck_of_Haunts[/p][p][/p][p]Next to the Steam Deck Verification, we have added some accessibility items to the game such as adjustable text size.[/p][p][/p][p]Also, as Deck of Haunts previously went full Halloween mode, we still have some final updates today to bring the haunted domain up to tip-top shape for a night full of spooks.
(Bonus fact: we just surpassed 30.000 players!) [dynamiclink][/dynamiclink]Changelog for today's update:[/p][p]Changes[/p]
  • [p]Steam deck adjustments that got us the verification.[/p]
  • [p]Adjustable text size.[/p]
  • [p]Added the option to choose between scale to fit and auto-scroll for cards with more text than the length of a card frame.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Compass trait still triggering an extra move on an idle turn.[/p]
[p]We also have some big changes for those that are part of our Discord testing community. (you can become as well, just by joining here: https://discord.gg/s4Qu6pg7D7 ).[/p][p]The pre-alpha build of the scenario builder has just gotten some fresh updates:[/p]
  • [p]Added explicit trait option to the Human settings.[/p]
  • [p]Prevent uploading and playing of invalid scenarios with no nights or nights that spawn no humans.[/p]
  • [p]Added a (placeholder) thumbnail for files uploaded to Steam Workshop.[/p]
  • [p]Files already uploaded to Steam Workshop can now be updated instead of always creating a new one.[/p]
  • [p]Added the option to define rest or boss nights.[/p]
[p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p][/p][p][/p]

Steam Scream Fest Discount and Patches right in time for Halloween!

[h3]Ready your pumpkins and candy bowls as the moment we've all been waiting for, Halloween, is around the corner![/h3][p]From 27 October 10:00am PDT to 3 November 10:00am PDT Deck of Haunts will be joining the
Steam Scream Fest with a whopping 30% Discount.[/p][p]In addition to the new fixes you can read about below, we've been preparing the game to fit right in the Halloween vibe with some major updates: [dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube][p]As you can see, there has been no better moment to claim your own haunted domain and start consuming your visitors than right now![/p][p][/p][p]As we're not a team that just sits idly by, we have more coming to Deck of Haunts in the near future such as a Scenario builder about which you can read everything here: (you can join the pre-alpha testing!)[dynamiclink][/dynamiclink]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p]Changelog of the latest update we've just pushed online:[/p][p]Changes[/p]
  • [p]Increased the chance for Creature room cards to appear in the card reward screen.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed False Solitude causing a crash on End Turn when there are unspawned Priests in upcoming waves.[/p]
  • [p]Fixed Pumpkin Patch missing the lock visual when blocked.[/p]
[p][/p]

Deck of Haunts now fully in the Autumn atmosphere πŸ‚

[p]As we've brought Halloween to Deck of Haunts recently, we felt there were still some places we could add a bit of Autumn/Fall vibes. So we did just that![/p][p][/p][p]Apart from that we've also gone over a lot of shaders to try and optimize some more so your computers do not have to serve as a heater as well, in the coming cold season.[/p][p][/p][p]In case you have missed it, we're also working on a Scenario Builder that integrates with the Steam Workshop: [dynamiclink][/dynamiclink]Changes[/p]
  • [p]Optimization pass to performance in shaders.[/p]
  • [p]Added an additional fall layer to the exterior environment.[/p]
  • [p]Reworked exterior landscape and grass materials to blend better.[/p]
[p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p][/p]

Announcing: Scenario Builder with Steam Workshop integration

[p]The ultimate freedom as a player is to be able to craft your own experiences, and share them with others.[/p][p]That is why we are working on a scenario builder tied into the Steam Workshop where you can create your own custom runs, with custom starting variables such as starting Heart health, Essence, layout, ...[/p][p][/p][p]Now... since it is still under construction we would -love- your feedback and comments on the very early build. This not only gives us valuable knowledge on how to tune the scenario builder but also gives you an input that will actually help shape the game.[/p][p][/p][p]We are not yet putting the Scenario Builder on the public Steam app, but you can join this pre-alpha process through our Discord: http://discord.gg/s4Qu6pg7D7[/p][p][/p][p]There, we will give you access to our testing branch and you can become part of our cozy team of community testers! (And get access to development tools πŸ‘€)[/p][p][/p][p]In the current pre-alpha version of the Scenario Builder you can:[/p]
  • [p]Create and name runs.[/p]
  • [p]Add a custom amount of nights to a run.[/p]
  • [p]Add a custom amount of "waves" to a night.[/p]
  • [p]Add a custom amount of humans to a wave.[/p]
  • [p]Give the humans health, sanity, traits and also choose if they are special types such as stone masons, priests or police.[/p]
  • [p]Upload and download scenarios from the Steam Workshop.[/p]
[p][/p][p]What kind of run would you make? Let us know![/p][p]Don't forget to join our Discord if you want to have some influence over how the Scenario Builder will develop! http://discord.gg/s4Qu6pg7D7[/p]