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Deck of Haunts News

Deck of Haunts Wiki

[p]Deck of Haunts has a lot of cards, rooms and other content to keep track of, and with more coming in the future, the need for a Wiki has grown.[/p][p][/p][p]This is why we're happy to release our official Deck of Haunts Wiki page![/p][p][/p][p]We've already setup some groundwork, but you as a player, can now also add to the Wiki.[/p][p][/p][p][/p][p][/p]

Major Content Drop Tease #2

[p]As you might have read before, we're working on a big free content update for Deck of Haunts!
Today, we give you the second sneak preview.[/p][p][/p][p]A second area, next to cards, where the game will get more beefy, is rooms.
Here is one example we selected that is ready for the public eye![/p][p][/p][p]We give you: The Bathroom.[/p][p]As a counter for the Weapons room did not exist yet, we've created the bathroom. All drain done to humans in this room is doubled. [/p][p][/p][carousel][/carousel][p][/p][p]Would you dare take a bath here? Or how would you lure in visitors to this cursed room?[/p][p][/p][p]This is just one of the rooms that is coming in the future.
If you have other room ideas that you want to share, feel free to do so in the comments![/p][p][/p][p]We'll be back next week to highlight another area of the game that we'll be adding content for 👀.[/p][p][/p][p]If you missed last weeks' preview: [dynamiclink][/dynamiclink]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p]
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Major Content Drop Tease #1

[p]As you might have read before, we're working on a big free content update for Deck of Haunts!
Today, we give you a first sneak preview.[/p][p][/p][p]A first area where the game will get more beefy, is cards.
Here are three examples we selected that are ready for the public eye, including one with art![/p][p][/p][p]We wanted to create some cards that have an effect based on how you build your house, especially some that would have their effect vary on a room's tile size.[/p]
  • [p]Architect's Toll: Per tile in the room: Drain 1. If the target turns insane: Banish.[/p]
  • [p]Crushing Architecture: Per tile in the room: deal 1 Damage.[/p]
  • [p]Unstable Foundation: Block all special rooms. Banish[/p]
[p][/p][p]These are just three of the many more cards that are coming in the future.
If you have other card ideas that you want to share, feel free to do so in the comments![/p][p][/p][p]We'll be back next week to highlight another area of the game that we'll be adding content for 👀.[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]

Update V1.16: Show card upgrades in the card selection screen + loca fixes

[p]By popular demand, we've added the possibility to now see potential card upgrades in the card selection screen.[/p][p]Here is the complete changelog for this smaller update/patch:[/p][p]Changes[/p]
  • [p]Added the option to show upgrades in the Pick a Card screen.[/p]
  • [p]Align Glossary to the center of the screen.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Japanese profiles crash.[/p]
  • [p]Fixed a typo in German Localization for xx/xx Cards Unlocked.[/p]
[p][/p][p]In cased you missed the news: [dynamiclink][/dynamiclink][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]

Update V1.15: UI/UX revamp and custom keybinds!

[p]We've been busy... Making the menu flow better and adding functionality.[/p][p]Some major points that were changed:[/p]
  • [p]The save slot system has been completely reworked, you can now have a profile that saves your progress.
    Within that profile you can start multiple runs (whereas before, you could only have 1 per save slot).[/p]
  • [p]Custom key bindings.[/p]
  • [p]You can now see upgrades in the collection.[/p]
[p]Besides those three major points, we reworked the flow and visuals of the UI and as always fixed some bugs and did some balancing along the way.[/p][p][/p][p][/p][p]While writing this, the team is already working on the next, biggest update for Deck of Haunts yet, that we recently teased: [dynamiclink][/dynamiclink](More on that, later!)[/p][p][/p][p]Here is the complete changelog for V1.15:[/p][p]Changes[/p]
  • [p]Reworked UI for menus.[/p]
  • [p]Added custom key bindings for mouse and keyboard to the settings.[/p]
  • [p]Changed save slot name to localized Profile.[/p]
  • [p]Added the option to have multiple active runs Profile.[/p]
  • [p]Changed the color of the Reroll button to stand out more.[/p]
  • [p]Unified Echo Chamber naming (removed references to Music Room).[/p]
  • [p]Increase the chance of a rare card from 10% to 20%.[/p]
  • [p]Made investigated rooms more obvious.[/p]
  • [p]Added the option to see upgrades in the collection[/p]
  • [p]Automatically load the last used Profile[/p]
  • [p]Reworked the button SFX.[/p]
  • [p]Added SFX to the Rumbling Lore card.[/p]
  • [p]Balance Cards:[/p]
    • [p]Amplify Agony: Damage and Drain increase reduced from 2 → 1 (3 → 2 upgraded)[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Sleep Paralysis and Corpse Explosion not showing up as card rewards.[/p]
  • [p]Disabled a collider that was blocking Humans in the Echo Room.[/p]
  • [p]Fixed debug text popping up on rooms when undoing a move during building.[/p]
  • [p]Fixed The Beheaded Tower limiting the amount of cards that can be played during building.[/p]
  • [p]Fixed Recession Totem applying multiple times after every from from menu which could result in negative essence gain.[/p]
  • [p]Fixed Veiled Card being added to the starting deck when starting a new run without the Cursed Beginnings Totem active after playing a run with the Totem active.[/p]
  • [p]Fixed Humans with Destined Trait dying when still outside of the Heart Room.[/p]
[p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]