Update V1.15: UI/UX revamp and custom keybinds!
[p]We've been busy... Making the menu flow better and adding functionality.[/p][p]Some major points that were changed:[/p]
[/p][p]While writing this, the team is already working on the next, biggest update for Deck of Haunts yet, that we recently teased: [dynamiclink][/dynamiclink](More on that, later!)[/p][p][/p][p]Here is the complete changelog for V1.15:[/p][p]Changes[/p]
[/p]
- [p]The save slot system has been completely reworked, you can now have a profile that saves your progress.
Within that profile you can start multiple runs (whereas before, you could only have 1 per save slot).[/p] - [p]Custom key bindings.[/p]
- [p]You can now see upgrades in the collection.[/p]
- [p]Reworked UI for menus.[/p]
- [p]Added custom key bindings for mouse and keyboard to the settings.[/p]
- [p]Changed save slot name to localized Profile.[/p]
- [p]Added the option to have multiple active runs Profile.[/p]
- [p]Changed the color of the Reroll button to stand out more.[/p]
- [p]Unified Echo Chamber naming (removed references to Music Room).[/p]
- [p]Increase the chance of a rare card from 10% to 20%.[/p]
- [p]Made investigated rooms more obvious.[/p]
- [p]Added the option to see upgrades in the collection[/p]
- [p]Automatically load the last used Profile[/p]
- [p]Reworked the button SFX.[/p]
- [p]Added SFX to the Rumbling Lore card.[/p]
- [p]Balance Cards:[/p]
- [p]Amplify Agony: Damage and Drain increase reduced from 2 → 1 (3 → 2 upgraded)[/p]
- [p]Fixed Sleep Paralysis and Corpse Explosion not showing up as card rewards.[/p]
- [p]Disabled a collider that was blocking Humans in the Echo Room.[/p]
- [p]Fixed debug text popping up on rooms when undoing a move during building.[/p]
- [p]Fixed The Beheaded Tower limiting the amount of cards that can be played during building.[/p]
- [p]Fixed Recession Totem applying multiple times after every from from menu which could result in negative essence gain.[/p]
- [p]Fixed Veiled Card being added to the starting deck when starting a new run without the Cursed Beginnings Totem active after playing a run with the Totem active.[/p]
- [p]Fixed Humans with Destined Trait dying when still outside of the Heart Room.[/p]