Fixed a fatal error that caused a crash when trying to load a single tile build card held in hand during the last round.
Fixed loading a layout with single tile rooms not loading these rooms and potentially soft-locking the demo when the valid path to the heart room goes through a single tile room.
Fixed cards becoming playable after a trap causes the night to end. Allowing the player to “double dip” and gain more essence during the transition to the end screen.
Fixed Collapsing Spaces affecting insane explorers causing their location in code and the location of their visual representation to be desynched.