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Huge Demo Update!

Open the gates of your eerie domain and prepare yourself to haunt a fresh batch of unfortunate humans!

While working on the full game, we've also completed a huge update to our demo, with the key points being:
  • 5 New cards to haunt with
  • 2 New rooms to torment with
  • 2 Extra nights
  • A complete overhaul of the day/building-phase

You can find a full list below.

[previewyoutube][/previewyoutube]

We at Mantis Games cannot wait to see what configurations you can come up with, so feel free to post them here on the Steam Hub, on our Discord server or on our Socials!

And of course, if you like the demo, don't forget to wishlist, as this helps us enormously!



FULL CHANGELOG

Changes

Building:
- Changed “Upkeep” to “Sustain” and updated building system with expanded Sustain to encourage building closer to the heart and discourage clustering small rooms.
- Added an Undo button for all building actions.
- Made rooms movable even if they break the critical path to the heart for some rooms. This includes the entrance room.
- Remove Room card is free in the shop.
Humans:
- Added staggered waves so not all humans arrive at the same time.
- Added pathfinder trait. These humans will enter through a backdoor.
- Increased font size for traits in the portrait.
Cards:
- Added new cards:
- Killing Spree
- Marked by the House
- Unending Madness
- Manifest Fears
- Recurring Demise
- Increased cost for Move cards (Shifting Hallways, Compel, Collapsing Spaces).
- Added an animation when cards are played, Discarded and Banished.
- Gave Hidden Corpse trap a separate VFX.
- Added VFX for Coiling Madness.
- Added VFX for Gathering Miasma.
- Added VFX for Body and Soul.
- Updated card arts.
Rooms:
- Added new rooms:
- Mechanical Room: Reduces Sustain cost of adjacent rooms.
- Weapon Room: Doubles the damage you do to humans inside.
- Phobia Room now does Sanity drain based on the amount of adjacent rooms.
- Descriptions and formatting have been improved.
Controller Support
- Added hover for Humans, Rooms and Nightlong effect icons.
- Added Controller prompts for PlayStation controller.
- Added Controller support for the settings screen.
- Added 2 extra nights.
- Added a Glossary in the pause menu.
- Balanced Essence gain and costs.
- Immediately reflect gained Essence in UI.
- Added a custom tooltip visual override.
- Added stack amounts to the Nightlong effects icons.
- Added Keyboard shortcuts:
- Undo: “Ctrl“ + “Z”
- End Turn: “Enter “or “E”
- Added the option to disable the tutorial popups.
- Added the option to add a list of custom names for the Humans.
- Added Credits screen.
- More UI VFX.
- Azrael roaming.

Fixed Bugs

- False Lead Idle turn is no longer ignored due to grouping behavior.
- Fixed Room based VFX not triggering when played via a Human target in the room.
- Fixed Collapsing spaces VFX.
- Target Room door now highlights consistently for all Humans when hovered.
- Settings menu adjusts to language setting.
- All sounds are now affected by the sound settings.
- Fixed the harvest being ignored when the last human is driven insane AND harvested with Consume.
- Fixed Compel moving an insane Human, but their mesh stays in place. It now no longer affects Insane Humans though it can still be played on them.
- Dead and Insane Humans no longer show a highlighted door when hovered.
- Fixed VFX not despawning and retriggering when changing effects quality setting.
- Fixed Pin Pricks cost not resetting when it was in hand at the end of the night.
- It’s no longer possible to click end building while moving a room.
- Fixed grouping behavior causing Humans not to act if the leader was interrupted.
- Fixed grouping behavior causing Humans to move twice if they follow a leader into a room with another leader.
- Fixed Window Mode resetting between menu and game scenes.
- Fixed a calculation mistake in the shortest path to the heart.
- Fixed escaping warning message not disappearing when the Human has escaped and not updating to the shorter path if another Human panics closer to the exit.
- Updated Nav Mesh generation to avoid Humans getting stuck inside objects.
- Fixed spawning of doors on rooms consisting of multiple merged tiles. These doors would not open or highlight when explorers wanted to use them.
- Fixed Phobia room triggering.
- Fix being able to press confirm discard with a controller without having the required amount of cards selected.
- Fixed Stone Masons skipping a turn after being moved with From The Cracks
- Fixed Weapon room not being loaded on the second save file load.
- Fixed Confirm Discard working with controller if not enough cards are selected.

As always, thank you very much for the support!