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Biggest update yet V1.07 Including starter decks and newly curated runs!

We're very proud to push this update live, as we know it is something that a lot of you have been wanting since release day... Starter decks and a more varied run-system!

Always wanted to try a Sanity or Damage driven deck? Time to try that out.
Or, if you are a player that loves to give themselves over to the "luck of the draw", there is also a chaos starter deck now that will select cards from your unlocked collection.



Apart from the starter decks (more of them to come as well in the future!), we've also spent some time on revamping the runs themselves.
Added to the now "Classic" very first run, where you previously could only re-run pretty much the same thing (albeit with some minor variation in stats/human amount/traits), we now have a run-system that will, every night, pick from a selection of more curated nights.

So, where in one run you might have a night where you get a solid group of high health regenerative humans with doctor bags that spawn in just 1 wave, in the next run that very same night might instead have you encounter 6 waves of fragile, steadfast humans with a compass.



The beauty of this system is, that we can keep on adding different curated runs into the mix to make sure you get an increased amount of variations in your runs!

As a sneak peek: we're currently creating a set of new cards to add to the game, together with a new starter deck type.

And as always, the changelog for this update: Changes
  • Added starter deck selection: Default, Damage, Drain, and Chaos.
  • Added a new run system, to include a variety of nights during a run, that will be differently configured every time you start a new run.
  • Prevent the same cards from showing up immediately when rerolling.
  • Balance: Card: Midnights Strike: Change from Any Human to Solo Human target.
  • Balance: Card: Unending Madness: Change from being Uncommon to Rare.
  • Balance: Card: Rumbling Lure: Banish now by default, Upgrade does not banish but now costs 3AP.
  • Balance: Card: Cascading Mechanism: Default AP from 1 to 2, Upgraded AP from 0 to 1.
  • “Solitary” achievement trigger now works if multiple Mirror Halls are used.
  • Changed the "Play" button in the main menu to say "Continue" when a run is still in progress.
  • Added a global limitation to the number of possible concurrent sounds.
Fixes
  • Fixed damage check for “Unseen” achievement trigger.
  • Removed a mirror causing pathfinding issues in the Mirror Hall.
  • Fixed German localization errors for “unheilvolles Omen”, “Nadelstiche” and “Wurzeln zurückerobern”.
  • Fixed Storage Room icon tooltip showing “SACRIFICE” to now say "STORE".
A big thank you for playing Deck of Haunts, and for all your wonderful feedback.
As developers, we're not done with this game, and if you like our heading (and the game in it's current state of course ;) ), it would be great if you leave us a review, it helps a ton!