Update V1.12 Human Movement, Changes & Fixes!
[p]End of the week build? How about middle of the week![/p][p][/p][p]The most notable change is how humans now move around the house, making them move more efficiently, which can significantly reduce the waiting time in between turns on high numbered nights with large rooms and groups of humans.[/p][p]Changes[/p]
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- [p]Human movement improvements to reduce time between turns in large rooms:[/p]
- [p]Humans will now roam to and then near the door they intend to take.[/p]
- [p]Increase walking speed by 50% while roaming in a room.[/p]
- [p]Increase walking speed by 20% if the path they need to travel between turns is long.[/p]
- [p]Humans spawned by the Helpline trait can no longer have the Helpline trait.[/p]
- [p]Collective Toll now correctly updates damage and drain according to the amount of traps in the room description.[/p]
- [p]Fixed Totem selection with controller for Easy, Normal, and Hard difficulties.[/p]
- [p]Fixed the Heal Heart option of the boss reward screen not working with controller.[/p]
- [p]Fixed moving upgraded Rooms causing negative Essence values.[/p]
- [p]Fixed Crypt not showing up in card discovery after unlocking it by completing Nightmare 13.[/p]
- [p]Fixed Killing Spree not rewarding AP and Draw when multiplied (through Encore for example) and lethal on an extra trigger.[/p]
- [p]Fixed Relentless doing more damage than displayed by counting itself as a played card.[/p]