Update V1.13: More stability for your haunted domain, probably not your visitors
[p]We've been hard at work this week squashing all the bugs you've been throwing at us, and adding some changes.[/p][p]Next week, we'll focus on UX/UI to make some things clearer & shinier![/p][p]
Thanks for all your feedback, if you like the game feel free to leave a review, as this helps us -a lot-!đź‘»[/p][p][/p][p]Changes[/p]
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Thanks for all your feedback, if you like the game feel free to leave a review, as this helps us -a lot-!đź‘»[/p][p][/p][p]Changes[/p]
- [p]Stone Masons and Master Stone Masons can no longer have the Destined trait.[/p]
- [p]Pressure Haunts[/p]
- [p]Damage now depends on the Multiplier (x1, x2, x4, x6) form Tension, not just Tension itself.[/p]
- [p]Base Damage reduced from 3 → 2[/p]
- [p]Upgrade base Damage reduced from 4 → 3[/p]
- [p]Added SFX:[/p]
- [p]Cards:[/p]
- [p]Blood Moon & Blue Moon[/p]
- [p]Deja Vu[/p]
- [p]Vision Of Blood And Bone[/p]
- [p]Card Upgrading[/p]
- [p]Cards:[/p]
- [p]Fixed default frame rate cap being skipped and causing the old issue of very high frame rates creating high CPU demand/heating up on the main menu.[/p]
- [p]Fixed Altar Room and Black Legendary Room not altering card draw when The Sphinx Totem is active.[/p]
- [p]Fixed traps triggering in Echo rooms counting as played cards for effects like Spiteful Remembrance.[/p]
- [p]Fixed the amount of turns for Midnight’s Strike changing on the card and copying between Humans.[/p]
- [p]Fixed the cursor being locked in place when trying to drag a card after switching input to controller and back to mouse and keyboard.[/p]
- [p]Fixed Anti Aliasing setting not saving.[/p]
- [p]Fixed escape turn counter not taking Compass Trait or Dark Rooms into account.[/p]
- [p]Fixed interaction with the cards during the Pick a card screen stopped working if the Draw or Discard Pile content screen was open when the night ended.[/p]
- [p]Human movement improvements to reduce time between turns in large rooms:[/p]
- [p]Humans will now roam to and then near the door they intend to take.[/p]
- [p]Increase walking speed by 50% while roaming in a room.[/p]
- [p]Increase walking speed by 20% if the path they need to travel between turns is long.[/p]
- [p]Humans spawned by the Helpline trait can no longer have the Helpline trait.[/p]
- [p]Collective Toll now correctly updates damage and drain according to the amount of traps in the room description.[/p]
- [p]Deafening Silence now also applies to Humans that spawn after playing it.[/p]
- [p]Mind Wipe interrupts the investigation of a Human with the Investigator trait.[/p]
- [p]Add VFX to the counter for Nightmare 10+.[/p]
- [p]Harvesting a Human with the Martyr trait does not give a Rotting Beams card anymore.[/p]
- [p]Veiled cards can no longer be removed from the deck during card removal.[/p]
- [p]Fixed Totem selection with controller for Easy, Normal, and Hard difficulties.[/p]
- [p]Fixed the Heal Heart option of the boss reward screen not working with controller.[/p]
- [p]Fixed moving upgraded Rooms causing negative Essence values.[/p]
- [p]Fixed Crypt not showing up in card discovery after unlocking it by completing Nightmare 13.[/p]
- [p]Fixed Killing Spree not rewarding AP and Draw when multiplied (through Encore for example) and lethal on an extra trigger.[/p]
- [p]Fixed Relentless doing more damage than displayed by counting itself as a played card.[/p]
- [p]Fixed a crash when moving or removing rooms with the controller and then trying to target the (re)moved room.[/p]
- [p]Fixed Crypt collider.[/p]
- [p]Fixed Reaper ready VFX showing even without the Crypt built.[/p]
- [p]Fixed Humans with Compass walking back to the door they were going to take when teleported away during their second move.[/p]
- [p]Fixed missing translations for Collective Toll.[/p]
- [p]Removed possible lowered health Human from normal difficulty night one to avoid potential soft lock in the tutorial.[/p]
- [p]Fixed some sound effects that were playing twice.[/p]