Major Content Drop: Creatures, Cards, Rooms, Deck of Haunts grows by 25%!
[p]If you've been following the further development of Deck of Haunts a bit, you might have noticed we are addicted to giving free updates to the game and have been doing so non stop since release.[/p][p]A big one was on Friday the 13th of June, adding the Nightmare mode and Grim Reaper.[/p][p]Now... Get ready for the biggest update yet, including a Creature Starter Deck![/p][p][/p][previewyoutube][/previewyoutube][p]This free content drop brings with it:[/p]
[/p][p][/p][p]As always, the change list for this update:[/p][p]Changes[/p]
[/p][p]For those interested, since release we have pushed a ton of changes. From 1.0 until now 1.17, here follows the complete change list (excluding the latest v1.17 that you can find above).[/p][p]As you can see, we're committed to shaping Deck of Haunts into the best game that we can make it, together with all of your feedback! ❤️[/p][p][/p][p]Changes[/p]
- [p]26 new cards to haunt with.[/p]
- [p]5 new rooms to terrorize humans in.[/p]
- [p]5 new creatures to set loose in your cursed hallways.[/p]
- [p]A creature starter deck.[/p]
- [p]Added new Creatures:[/p]
- [p]Imp[/p]
- [p]Gravetender[/p]
- [p]Webweaver[/p]
- [p]Drowner[/p]
- [p]Bloodletter[/p]
- [p]Added Creature Deck[/p]
- [p]Added new Rooms:[/p]
- [p]Crematorium[/p]
- [p]Bathing Room[/p]
- [p]Mask Room[/p]
- [p]Well[/p]
- [p]Cave[/p]
- [p]Added new Cards:[/p]
- [p]Crushing Architecture[/p]
- [p]Architect's Toll[/p]
- [p]Unstable Foundation[/p]
- [p]Seismic Bloom[/p]
- [p]Quiet the Walls[/p]
- [p]Echo of Command[/p]
- [p]Growing Unease[/p]
- [p]Deferred Violence[/p]
- [p]Rippling Fate[/p]
- [p]Shared Agony[/p]
- [p]Cursed Gift[/p]
- [p]Creature abilities:[/p]
- [p]Rip and Tear[/p]
- [p]Impish Games[/p]
- [p]Phantom Rite[/p]
- [p]Connecting Minds[/p]
- [p]Wings of Night[/p]
- [p]Twice-Fooled[/p]
- [p]Dead Man Walking[/p]
- [p]Machinations[/p]
- [p]Entangled[/p]
- [p]Lunar Perigee[/p]
- [p]Feast and Famine[/p]
- [p]Unhallowed Ground[/p]
- [p]Hexes now stack using a single icon.[/p]
- [p]Allow the entrance room path to be built over blocking exterior tiles.[/p]
- [p]The Crypt can now be rotated.[/p]
- [p]Added glow VFX to Priests when Holy Book will block incoming Damage and Drain.[/p]
- [p]Mindwipe now affects all Stone Mason traits:[/p]
- [p]They will flee when seeing a body until Mind Wipe runs out and the Unfazed Trait activates again.[/p]
- [p]They will idle if they are in the Heart Room. When Mind wipe runs out they will resume their Ritual to damage the Heart.[/p]
- [p]Optimized Witch VFX performance.[/p]
- [p]Changed all the Nightmare Nights that previously had humans with the “Destined” trait. (14 in total)[/p]
- [p]Added Creatures and Pathfinder (trait) to the Glossary.[/p]
- [p]The tooltip when hovering rooms now follows the mouse cursor. The option to turn this off was added to the settings menu.[/p]
- [p]Added the option to turn off Human commentary.[/p]
- [p]Added the unlock conditions for locked cards in the collection.[/p]
- [p]Added a maximum time between turns. Instantly teleport explorers that take longer to reach their next room.[/p]
- [p]Gray out building cards if there is not enough essence.[/p]
- [p]Skip the building phase after a rest night.[/p]
- [p]Invalid building tiles added by Nightmare totem “Building code” are now saved so they stay consistent after reloading.[/p]
- [p]Balance Cards:[/p]
- [p]Rumbling Lure: No longer applies the Skip Turn to Humans. Instead blocks the target room after the move is applied.[/p]
- [p]Witness Me: Now applies to Heart Room and all Rooms connected to it. No longer adds Tension. Applies Drain first. Drain increased from 3 → 5. (5 → 6 upgraded). Updated card art.[/p]
- [p]Deepening Shadows: Upgrade now applies the AP gain when discarded.[/p]
- [p]Collective Toll: Applies Drain first.[/p]
- [p]Fixed totem effects staying active on different runs and stacking when the modifier is also active in the new run.[/p]
- [p]Fixed highest unlocked nightmare still having the unlock condition displayed when hovered.[/p]
- [p]Fixed heart health values not being correct in the Run Management screen when exiting a run on night 1 with the Cubic Stone or No Room For Error totem active.[/p]
- [p]Fixed Unfolding Walls being selectable with the keyboard for its own discard after playing it.[/p]
- [p]Fixed the possibility to start a run with a locked deck by going back to the menu.[/p]
- [p]Fixed Undo not working when a room that was not connected to the rest of the house was removed.[/p]
- [p]Fixed Unending Madness accumulated Drain not saving correctly.[/p]
- [p]Fixed custom names duplicating when adding them, then exiting and re-entering the settings.[/p]
- [p]Fix certain controller interactions being possible when the prompt is not visible.[/p]
- [p]Fixed only one cop moving when multiple cops the shoot same blocked door.[/p]
- [p]Fixed controller input not selecting insane Humans when inspecting.[/p]
- [p]Prevent pathfinders from going straight into the heart the turn after they spawn by implementing an idle turn.[/p]
- [p]Unlock Bell Crush at level 5.[/p]
- [p]Added invalid target and not enough AP messages when playing invalid cards.[/p]
- [p]Added notification icon for new unlocked items in the collection.[/p]
- [p]Credits expanded and added speed up when left mouse button is held down.[/p]
- [p]Pathfinders can no longer spawn in rooms adjacent to the heart.[/p]
- [p]Lowered remove card cost from 50 to 40 essence in the boss reward screen[/p]
- [p]Reduced the card reroll initial cost from 50 to 25, and increased the increasing cost per reroll from 10 to 20[/p]
- [p]Automatically disable tutorials after the first run.[/p]
- [p]Increased Tension multipliers from x1, x2, x3, x5 to x1, x2, x4, x6[/p]
- [p]Balancing of the first 2 boss nights[/p]
- [p]Added a skip button to the card rewards during the rest night.[/p]
- [p]Holy Book no longer takes insane humans into account for the immunity check.[/p]
- [p]Priests with Holy Book can no longer be invulnerable in a Mirror Hall.[/p]
- [p]Added an unlock screen when leveling up between nights to highlight which cards are new.[/p]
- [p]Added some animation to the XP bar on the unlock screens.[/p]
- [p]Show health bar during rest night.[/p]
- [p]Removed the summed up damage numbers (3+3+3+3) on cards that affect all Humans.[/p]
- [p]Added a longer fade in/out duration for the ambient SFX of the special rooms.[/p]
- [p]Updated card tooltips that were wrong or missing.[/p]
- [p]Updated localizations for Traditional Chinese, Simplified Chinese, Japanese, and German.[/p]
- [p]Cards in the Collection and Unlocked Cards screens now show their tooltips when hovered.[/p]
- [p]Enable card discovery during endless mode.[/p]
- [p]Add a Rest night to endless mode every 5 nights.[/p]
- [p]Phobia cards created by Propagating Nightmares no longer get added to the discard pile on end turn.[/p]
- [p]Building card tooltip frame and text match the color of the cards.[/p]
- [p]Harvest cards do not leave a corpse.[/p]
- [p]Added a save icon to signify when the game saves.[/p]
- [p]Enabled Steam Cloud saves.[/p]
- [p]Save slot screen overhaul with statistics per save slot.[/p]
- [p]Added starter deck selection: Default, Damage, Drain, and Chaos.[/p]
- [p]Added a new run system, to include a variety of nights during a run, that will be differently configured every time you start a new run.[/p]
- [p]Prevent the same cards from showing up immediately when rerolling.[/p]
- [p]Balance: Card: Midnights Strike: Change from Any Human to Solo Human target.[/p]
- [p]Balance: Card: Unending Madness: Change from being Uncommon to Rare.[/p]
- [p]Balance: Card: Rumbling Lure: Banish now by default, Upgrade does not banish but now costs 3AP.[/p]
- [p]Balance: Card: Cascading Mechanism: Default AP from 1 to 2, Upgraded AP from 0 to 1[/p]
- [p]Changed the "Play" button in the main menu to say "Continue" when a run is still in progress.[/p]
- [p]“Solitary” achievement trigger now works if multiple Mirror Halls are used.[/p]
- [p]Added a global limitation to the number of possible concurrent sounds.[/p]
- [p]Show the current deck on the save slot screen and the continue button.[/p]
- [p]Balance: Card: The Bell: Make it banish upon use[/p]
- [p]Added controller support for the Confirmation Dialog when restarting.[/p]
- [p]Added plus icon on the play button if new decks were unlocked.[/p]
- [p]Restarting from the Death screen keeps the active modifiers.[/p]
- [p]Added missing Banish tooltips on balanced cards.[/p]
- [p]Make card tooltips ignore hover.[/p]
- [p]Added the option to look at the content of the unlocked Decks on the Deck selection screen.[/p]
- [p]XP requirements for levels rebalanced.[/p]
- [p]Updated localizations for all languages.[/p]
- [p]Added Hard mode with curated nights.[/p]
- [p]Added Nightmare mode with curated nights .[/p]
- [p]Added Trap Deck to deck selection.[/p]
- [p]Added new Cards:[/p]
- [p]Leaking Rust[/p]
- [p]Improvised Snare[/p]
- [p]Collective Toll[/p]
- [p]Amplify Agony[/p]
- [p]Dragged Under[/p]
- [p]Corpse Explosion[/p]
- [p]Sleep Paralysis[/p]
- [p]Added Crypt Room.[/p]
- [p]Moved modifier/totem selection to the Deck selection screen.[/p]
- [p]Added an Achievement for Completing Nightmare mode.[/p]
- [p]Removed portraits of dead Humans.[/p]
- [p]Added death animation for the heart.[/p]
- [p]Balance cards:[/p]
- [p]Deepening Shadows: Is now a rare card instead of uncommon[/p]
- [p]Unending Madness: Now costs 2 AP (From 1)[/p]
- [p]Triskaphobia: Upgraded version now costs 2 AP, Drain 2 thrice instead of 3 AP, Drain 3 thrice[/p]
- [p]Cascading mechanism: Now costs 1 AP (from 2)[/p]
- [p]Added new traits:[/p]
- [p]Martyr: Adds a useless card to your deck for the rest of the night when killed.[/p]
- [p]Destined: Dies upon reaching the Heart, takes max 1 damage 1 drain per turn.[/p]
- [p]Wary: Flees at the sight of insane humans.[/p]
- [p]Bell Crush ignores Traits that limit damage.[/p]
- [p]New basic room floor material during the day phase, also increasing its performance.[/p]
- [p]Update the amount of turns until an extra Human spawns for the Helpline Trait in the Human portraits.[/p]
- [p]Raised Level cap to 12.[/p]
- [p]Added “Jason” as name to the name-pool.[/p]
- [p]Deafening Silence now also applies to Humans that spawn after playing it.[/p]
- [p]Mind Wipe interrupts the investigation of a Human with the Investigator trait.[/p]
- [p]Add VFX to the counter for Nightmare 10+.[/p]
- [p]Harvesting a Human with the Martyr trait does not give a Rotting Beams card anymore.[/p]
- [p]Veiled cards can no longer be removed from the deck during card removal.[/p]
- [p]Human movement improvements to reduce time between turns in large rooms:[/p]
- [p]Humans will now roam to and then near the door they intend to take.[/p]
- [p]Increase walking speed by 50% while roaming in a room.[/p]
- [p]Increase walking speed by 20% if the path they need to travel between turns is long.[/p]
- [p]Humans spawned by the Helpline trait can no longer have the Helpline trait.[/p]
- [p]Collective Toll now correctly updates damage and drain according to the amount of traps in the room description.[/p]
- [p]Stone Masons and Master Stone Masons can no longer have the Destined trait.[/p]
- [p]Pressure Haunts[/p]
- [p]Damage now depends on the Multiplier (x1, x2, x4, x6) form Tension, not just Tension itself.[/p]
- [p]Base Damage reduced from 3 → 2[/p]
- [p]Upgrade base Damage reduced from 4 → 3[/p]
- [p]Added SFX:[/p]
- [p]Cards:[/p]
- [p]Blood Moon & Blue Moon[/p]
- [p]Deja Vu[/p]
- [p]Vision Of Blood And Bone[/p]
- [p]Card Upgrading[/p]
- [p]Cards:[/p]
- [p]Vastly improved load time of complex house layouts.[/p]
- [p]Prevent the Crypt Card from showing up after the Crypt was already built.[/p]
- [p]Reworked UI for menus.[/p]
- [p]Added custom key bindings for mouse and keyboard to the settings.[/p]
- [p]Changed save slot name to localized Profile.[/p]
- [p]Added the option to have multiple active runs Profile.[/p]
- [p]Changed the color of the Reroll button to stand out more.[/p]
- [p]Unified Echo Chamber naming (removed references to Music Room).[/p]
- [p]Increase the chance of a rare card form 10% to 20%.[/p]
- [p]Made investigated rooms more obvious.[/p]
- [p]Added the option to see upgrades in the collection[/p]
- [p]Reworked the button SFX.[/p]
- [p]Added SFX to Rumbling Lore card.[/p]
- [p]Automatically load the last used Profile[/p]
- [p]Balance Cards:[/p]
- [p]Amplify Agony: Damage and Drain increase reduced from 2 → 1 (3 → 2 upgraded)[/p]
- [p]Align Glossary to the center of the screen.[/p]
- [p]Added the option to show upgrades in the Pick a Card screen.[/p]
- [p]Fixed Pinpricks cost not reset when Banished or Sacrificed.[/p]
- [p]Disabled Mouse Smoothing.[/p]
- [p]Fixed a crash resulting from the Helpline trait on nights where the first wave is empty.[/p]
- [p]Fixed achievements stop triggering for all except “Dealer’s Choice” and “Evolution”.[/p]
- [p]Fixed cards not saving when returning to menu after adding one to the deck or upgrading.[/p]
- [p]Fixed Dark Room effect not triggered.[/p]
- [p]Fixed inaccurate unlocked modifiers on end screen.[/p]
- [p]Fixed boss intro screen layout for different resolutions.[/p]
- [p]Fixed locked door SFX.[/p]
- [p]Fixed a typo in the Kinship trait description.[/p]
- [p]Fixed French Drain highlight color.[/p]
- [p]Fixed Rumbling Lure crashing when there are dead Humans.[/p]
- [p]Fixed traps not triggering for Humans move by Rumbling Lure.[/p]
- [p]Fixed traps not triggering for Humans with the Compass trait.[/p]
- [p]Fixed Humans with the Compass trait not stopping in a Dark Room.[/p]
- [p]Fixed Humans with the Compass trait ignoring corpses.[/p]
- [p]Fixed Mnemophobia Upgrade duplicating when discarded.[/p]
- [p]Fixed room ambient SFX looping after loading a save slot.[/p]
- [p]Fixed certain sounds not being affected by the audio settings.[/p]
- [p]Fixed animation trigger for the upgraded Outmaneuver card.[/p]
- [p]Fixed endless loop crash between adjacent Echo Chambers.[/p]
- [p]Fixed achievement unlocks for actions that trigger multiple achievement unlock calls at once.[/p]
- [p]Fixed Belle Of The Ball achievement unlocking without Bell Crush.[/p]
- [p]Added internal tracking to trigger Upgrade achievements.[/p]
- [p]Fixed Right mouse button being counted as selection in the upgrade, remove and pick a card screens.[/p]
- [p]Fixed Legendary Rooms SFX.[/p]
- [p]Fixed hexes not triggering on Stone Masons performing a ritual.[/p]
- [p]Fixed Unending Madness not showing accumulated Drain on the Upgrade preview.[/p]
- [p]Fixed essence gain exploit by quitting mid game.[/p]
- [p]Fixed greyed out effects with unmet conditions on the Upgrade preview.[/p]
- [p]Fixed Draw and Discard piles interaction for Ultrawide screens.[/p]
- [p]Fixed Bell Tower duplication exploit on Day/Night 2.[/p]
- [p]Fixed The Dreams Begin not triggering from cards that Banish.[/p]
- [p]Fixed German localization errors for “unheilvolles Omen”, “Nadelstiche” and “Wurzeln zurückerobern”.[/p]
- [p]Fixed damage check for “Unseen” achievement trigger.[/p]
- [p]Removed a mirror causing pathfinding issues in the Mirror Hall.[/p]
- [p]Fixed Storage Room icon tooltip showing “SACRIFICE”.[/p]
- [p]Fixed Default Deck showing when inspecting the deck during the first card reward screen with other Decks.[/p]
- [p]Fixed cards duplicating by discarding themselves when Encore is active and there are fewer cards in hand than would be discarded in total.[/p]
- [p]Fixed Mechanical Room moving and removing effects on Heart Health.[/p]
- [p]Fixed save slots overlapping buttons and going off screen by adding a scroll box.[/p]
- [p]Fixed new save slot not being created when one was deleted from the middle of the list.[/p]
- [p]Fixed save slot screen buttons stretching when using a controller.[/p]
- [p]Fixed Echo Chambers audio bug triggering overlapping sound effects.[/p]
- [p]First pass of polishing collisions on a number of props to help improve the navigation.[/p]
- [p]Fixed spawning Humans getting stuck in rocks outside the house.[/p]
- [p]Fixed more collisions to enhance pathfinding of humans.[/p]
- [p]Adjusted Set Dressing to help enhance the pathfinding of humans.[/p]
- [p]Fixed Mechanical Rooms adding extra health when loading.[/p]
- [p]Fixed Hidden Trick not updating greyed out requirement on card played.[/p]
- [p]Fixed Hidden Trick Upgrade not triggering the second effect when the requirement is met.[/p]
- [p]Fixed Weight Of The World text highlighting bug when Body And Soul is active and the condition is not met.[/p]
- [p]Fixed an issue where undo didn’t always work properly for room upgrades.[/p]
- [p]Fixed Panicky trait not working properly.[/p]
- [p]Fixed the Bell Crush animation not playing on the upgraded card.[/p]
- [p]Fixed Slasher achievement tracking not resetting on the start of a new night.[/p]
- [p]Fixed a bug where insane people were not always properly targeted by some card effects (For example Guttural Pain, with Body and Soul active).[/p]
- [p]Fixed Storage Room not being selectable with a controller for cards that don’t already target it.[/p]
- [p]Fixed Under Fate’s Spell Hex count requirement is not the same as indicated on the card.[/p]
- [p]Fixed a French translation error for The Dreams Begin upgrade.[/p]
- [p]Fixed Guttural Pain also including diagonal adjacent rooms.[/p]
- [p]Fixed Helpline trait still spawning new Humans after the Human with the trait is killed.[/p]
- [p]Fixed controller scrolling on Unlocked Cards screen.[/p]
- [p]Fixed Card selection highlight disappears when going beyond the last card in the Upgrade Card screen if the Deck already contains upgraded Cards.[/p]
- [p]Fixed a crash when moving or removing rooms with the controller and then trying to target the (re)moved room.[/p]
- [p]Fixed Crypt collider.[/p]
- [p]Fixed Reaper ready VFX showing even without the Crypt built.[/p]
- [p]Fixed Humans with Compass walking back to the door they were going to take when teleported away during their second move.[/p]
- [p]Fixed missing translations for Collective Toll.[/p]
- [p]Removed possible lowered health Human from normal difficulty night one to avoid potential soft lock in the tutorial.[/p]
- [p]Fixed some sound effects that were playing twice.[/p]
- [p]Fixed Totem selection with controller for Easy, Normal, and Hard difficulties.[/p]
- [p]Fixed the Heal Heart option of the boss reward screen not working with controller.[/p]
- [p]Fixed moving upgraded Rooms causing negative Essence values.[/p]
- [p]Fixed Crypt not showing up in card discovery after unlocking it by completing Nightmare 13.[/p]
- [p]Fixed Killing Spree not rewarding AP and Draw when multiplied (through Encore for example) and lethal on an extra trigger.[/p]
- [p]Fixed Relentless doing more damage than displayed by counting itself as a played card.[/p]
- [p]Fixed default frame rate cap being skipped and causing the old issue of very high frame rates creating high GPU demand/heating up on the main menu.[/p]
- [p]Fixed Altar Room and Black Legendary Room not altering card draw when The Sphinx Totem is active.[/p]
- [p]Fixed traps triggering in Echo rooms counting as played cards for effects like Spiteful Remembrance.[/p]
- [p]Fixed the amount of turns for Midnight’s Strike changing on the card and copying between Humans.[/p]
- [p]Fixed the cursor being locked in place when trying to drag a card after switching input to controller and back to mouse and keyboard.[/p]
- [p]Fixed Anti Aliasing setting not saving.[/p]
- [p]Fixed escape turn counter not taking Compass Trait or Dark Rooms into account.[/p]
- [p]Fixed interaction with the cards during the Pick a card screen stopped working if the Draw or Discard Pile content screen was open when the night ended.[/p]
- [p]Fixed End Building button being interactable without the entrance room built when starting a Nightmare.[/p]
- [p]Fixed the Card Upgrade SFX not being effected by the volume settings.[/p]
- [p]Fixed unlocking of the Crypt as a Legendary Room after completing a run below Nightmare 13.[/p]
- [p]Fixed Sleep Paralysis and Corpse Explosion not showing up as card rewards.[/p]
- [p]Disabled a collider that was blocking Humans in the Echo Room.[/p]
- [p]Fixed debug text popping up on rooms when undoing a move during building.[/p]
- [p]Fixed The Beheaded Tower limiting the amount of cards that can be played during building.[/p]
- [p]Fixed Recession Totem applying multiple times after every from from menu which could result in negative essence gain.[/p]
- [p]Fixed Veiled Card being added to the starting deck when starting a new run without the Cursed Beginnings Totem active after playing a run with the Totem active.[/p]
- [p]Fixed Humans with Destined Trait dying when still outside of the Heart Room.[/p]
- [p]Fixed Japanese profiles crash.[/p]
- [p]Fixed a typo in German Localization for xx/xx Cards Unlocked.[/p]