V1.19c: Smarter creatures, fixes & new VFX!
[p]We've tracked down and squashed some bugs & crashes, while also giving the "Unhallowed Ground" trap some VFX love and smoothing the creature decision making a bit![/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p]Changes[/p]
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If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p][/p][p]Changes[/p]
- [p]VFX Changes[/p]
- [p]New Unhallowed Ground activate effect + idle effect so you see in which room it’s active.[/p]
- [p]Updated colliders in the Cave so Bloodletter doesn’t get stuck.[/p]
- [p]Improve Creatures prioritization of sane Humans over insane ones.[/p]
- [p]Make Creatures act when they enter the room they need to be in, instead of at the very end of their walking animation.[/p]
- [p]Updated Smudge Stick description (As it also works on creatures, not only the witch).[/p]
- [p]Fixed an error in the Creature slots UI that was potentially causing crashes at various points in the game (End building, Upgrade during rest night, …)[/p]
- [p]Fixed Chaos Deck starting with the Creature Deck start cards.[/p]
- [p]Fixed creatures spawning inside props and being stuck.[/p]
- [p]Fixed Bathroom, Crematorium and Mask Room cards not appearing in card rewards.[/p]
- [p]Fixed controller left joystick not working on the rest night screen.[/p]
- [p]Fixed animations being stuck after playing a card that creates earthquakes.[/p]