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  3. V1.19d: Another update to make Deck of Haunts ready for a weekend of haunting!

V1.19d: Another update to make Deck of Haunts ready for a weekend of haunting!

[p]Had trouble spotting where your creatures were when you had a lot of humans and rooms? Now you can more easily see them with a little icon above them, that becomes more visible the farther you zoom out![/p][p]Restarting a run will now also use your last used deck, rather than defaulting to... default.[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!đź‘»[/p][p]
Changes[/p]
  • [p]New icon for humans (above their head) going straight to the heart to differentiate it more from the fleeing human icon.[/p]
  • [p]Added a creature icon when you zoom out so you can easily spot your creatures.[/p]
  • [p]Added a highlight to the Well room.[/p]
  • [p]Added Entangled webs to the stone masons.[/p]
  • [p]Added reaction animations to the Stone Masons.[/p]
  • [p]Added the ability to view the active Totems with a controller.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed restarting from Death screen always using the default deck instead of the deck form the lost run.[/p]
  • [p]Fixed Mechanical Room also applying its base cost when moved.[/p]
  • [p]Fixed the Endless tolling SFX from tolling endlessly.[/p]
  • [p]Fixed some creatures not registering in the room they enter causing them to not apply their effect.[/p]
  • [p]Fixed the bell of the belltower being invisible when starting the game.[/p]
  • [p]Fixed humans being stuck in the entangled web when a card is played on them where they should move to another room.[/p]
[p][/p][p]In case you missed them, here are all the other changes and fixes we've pushed since the big update this week:[/p][p][/p][p]Changes[/p]
  • [p]VFX Changes[/p]
    • [p]New Unhallowed Ground activate effect + idle effect so you see in which room it’s active.[/p]
  • [p]Updated colliders in the Cave so Bloodletter doesn’t get stuck.[/p]
  • [p]Improve Creatures prioritization of sane Humans over insane ones.[/p]
  • [p]Make Creatures act when they enter the room they need to be in, instead of at the very end of their walking animation.[/p]
  • [p]Updated Smudge Stick description (As it also works on creatures, not only the witch).[/p]
  • [p]Unhallowed Grounds no longer stacks with itself or other traps.[/p]
  • [p]Occultists no longer damage the heart when turned insane.[/p]
  • [p]Reworked the animation system to try prevent humans being stuck in their animation.[/p]
  • [p]Get an upgraded card back when a Creature spawned from an upgraded card is removed.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed an error in the Creature slots UI that was potentially causing crashes at various points in the game (End building, Upgrade during rest night, …)[/p]
  • [p]Fixed Chaos Deck starting with the Creature Deck start cards.[/p]
  • [p]Fixed creatures spawning inside props and being stuck.[/p]
  • [p]Fixed Bathroom, Crematorium and Mask Room cards not appearing in card rewards.[/p]
  • [p]Fixed controller left joystick not working on the rest night screen.[/p]
  • [p]Fixed animations being stuck after playing a card that creates earthquakes.[/p]
  • [p]Fixed Echoes of Command not properly doubling values with multiple stacks.[/p]
  • [p]Fixed Creature card frames being used for non-creature cards and vice versa on the upgrade screen.[/p]
  • [p]Fixed the Lunar Perigee stack applying twice when a new Creature is spawned.[/p]
  • [p]Fixed a crash when ending building after restarting a Nightmare level from the death screen.[/p]
  • [p]Fixed the trigger for ”The calm before the storm” achievement.[/p]
  • [p]Fixed the cost of Deferred Violence not updating when drawing more cards.[/p]
  • [p]Audio fixes:[/p]
    • [p]Fixed the ambient audio looping of the Cave[/p]
    • [p]Adjusted the ambient audio volume:[/p]
      • [p]Bathroom[/p]
      • [p]Well[/p]
      • [p]Cave[/p]
[p][/p][p][/p]