V1.19d: UI and other tweaks.
[p]Had trouble spotting where your creatures were when you had a lot of humans and rooms? Now you can more easily see them with a little icon above them, that becomes more visible the farther you zoom out![/p][p]Restarting a run will now also use your last used deck, rather than defaulting to... default.[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p]
Changes[/p]
[/p]
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p]
Changes[/p]
- [p]New icon for humans (above their head) going straight to the heart to differentiate it more from the fleeing human icon.[/p]
- [p]Added a creature icon when you zoom out so you can easily spot your creatures.[/p]
- [p]Added a highlight to the Well room.[/p]
- [p]Added Entangled webs to the stone masons.[/p]
- [p]Added reaction animations to the Stone Masons.[/p]
- [p]Added the ability to view the active Totems with a controller.[/p]
- [p]Fixed restarting from Death screen always using the default deck instead of the deck form the lost run.[/p]
- [p]Fixed Mechanical Room also applying its base cost when moved.[/p]
- [p]Fixed the Endless tolling SFX from tolling endlessly.[/p]
- [p]Fixed some creatures not registering in the room they enter causing them to not apply their effect.[/p]
- [p]Fixed the bell of the belltower being invisible when starting the game.[/p]
- [p]Fixed humans being stuck in the entangled web when a card is played on them where they should move to another room.[/p]