V1.19f: Bugfixes and a little touch of fall.
[p]A crashfix, some bugfixes and some changes that were needed, what more can you wish for? Indeed: some falling leaves in the main menu. Winter is coming! (At least in the Northern hemisphere)[/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p] Changes[/p]
[/p]
If you like the game feel free to leave a review, as this helps us -a lot-!👻[/p][p] Changes[/p]
- [p]The Well and Cave now have the same building cost as the Bell Tower.[/p]
- [p]Deselect the selected card when ending building so the player can not remove rooms during the transition, potentially destroying the critical path for some rooms.[/p]
- [p]Removed Endless Tolling from and added Amplify Agony to the pool of cards that can be generated by Improvised Snare.[/p]
- [p]Humans with the Skip Turn Hex will stay idle when Compel is used.[/p]
- [p]The main menu now contains branches and falling leaves, since it is now Fall![/p]
- [p]Fixed Cursed Gift always giving the same Hex from the same copy.[/p]
- [p]Fixed the Witch only applying Tension to one person when entering a room.[/p]
- [p]Fix shared agony endless loop when more than one human in a room has it.[/p]