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V666: Post Halloween Patches

[p]Halloween has not only brought pumpkins and candy to the haunted domains, but also unearthed some bugs, which we have started squashing! πŸŽƒ[/p][p]We've seen almost 5.000 players join the torment of trick-or-treaters last week, our evil beating stone Heart thanks you! πŸ«€[/p][p]For those of you that have completed a 28-night default run already, we urge you to also try the Nightmare mode! It's not just a harder difficulty, as you can read here:[/p][h2][dynamiclink][/dynamiclink]EDIT: THIS PATCH HAS BEEN ROLLED BACK UNTIL TOMORROW. New crash has been reported multiple times that we need to fix first πŸ––[/h2][p]Changes[/p]
  • [p]Updated collision for Halloween themed environments.[/p]
  • [p]When a human enters the panicked/escaping state, their whole stack of the skip turn Hex is removed.[/p]
  • [p]Changed False Solitude card SFX and Human reaction animation to reflect the Damage done.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Under Fate’s Spell not counting stacks of the same curse.[/p]
  • [p]Fixed alignment of some card text when auto scroll is disabled.[/p]
[p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! πŸ‘»[/p][p][/p][p]And, if you would like to help shape the game and the future scenario builder, go join our Discord and become a play tester, you'll get access to our development build & tools! http://discord.gg/s4Qu6pg7D7[/p][p][dynamiclink][/dynamiclink][/p][p]PS: Have you pet Azrael yet?[/p][p][/p][p][/p]