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V1.21d: Crashfixes & more.

[p]Almost time for the weekend again, and we're happy to say we've fixed most crashes that some people were encountering this week![/p][p]We've also added in a "New gamemode unlocked: Nightmare" to the win-endscreen, so more players can see that there is another gamemode besides the default starting one.[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p]Changes[/p]
  • [p]Added in a "New gamemode unlocked: Nightmare" to the win-endscreen.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed a Crash that sometimes happened when a Human is turned Insane and Killed at the same time.[/p]
  • [p]Fixed another cause of the first Human not spawning on a new run.[/p]
[p]If you saw some regular updating of Deck of Haunts in the past weeks, that's because we've been at it![/p][p]Here is a list of all the things we changed and fixed since the big Winter Update:[/p][p]Changes[/p]
  • [p]Card balance: Echoing Screams. Default: Now draws 1 instead of 2. Upgraded: Now draws 2 instead of targeting any human.[/p]
  • [p]Added audio cue for the winning state.[/p]
  • [p]Lowered victory and loss screen resolution by half.[/p]
  • [p]Replaced snow piles with snow covered rocks.[/p]
  • [p]Added SFX when unlocking new cards.[/p]
  • [p]Some meshes in the workshop have been adjusted or deleted to allow more space for the humans and Krampus to navigate.[/p]
  • [p]Readjusted some meshes in the kitchen tiles to allow more space for the humans to navigate.[/p]
  • [p]Readjusted the spawn offset for Krampus in the workshop room.[/p]
  • [p]Disabled collisions at the entrance to solve some human spawning issues.[/p]
  • [p]Disabled collisions of outside tiles in the winter theme that messed with pathfinder spawning.[/p]
  • [p]Changed the cursor to use a hardware cursor since some users were experiencing some issues.[/p]
  • [p]Make the healthbar and essence count visible during rest nights.[/p]
  • [p]Added SFX to the restscreen options.[/p]
  • [p]Reworked fence walls for the Well and Pumpkin patch to improve performance.[/p]
[p]Fixed Bugs[/p]
  • [p]Foresee card crash.[/p]
  • [p]Some missing controller support on the new event night screens.[/p]
  • [p]Card grey-out not triggering with the Pumpkin Patch. (When not enough AP left)[/p]
  • [p]Fixed "Pick a card to upgrade" showing during a rest night event where you need to sacrifice/remove a card.[/p]
  • [p]Fixed visual foresee bug where random cards were added to the selection.[/p]
  • [p]Fixed a crash when Krampus tries to retrieve a corpse after being killed by a hunter and respawned from a card.[/p]
  • [p]Fixed some German translation issues.[/p]
  • [p]Fixed some missing controller inputs for the Rest screen.[/p]
  • [p]Fixed room cards unlocking before the required level is reached.[/p]
  • [p]Fixed 2 issues that could cause the first Human to not spawn on a new run and thus crashing the game.[/p]
  • [p]Fixed German description of “grollende Verlockung” (Rumbling Lure) to better express movement towards the target room, not into the target room.[/p]
[p](Oh meanwhile, we've also been working on that Scenario Builder button you might have noticed in the main menu 👀)[/p][p][/p][p][/p]