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  3. From launch in May to wishing you all happy holidays in December!

From launch in May to wishing you all happy holidays in December!

[h2]Before release[/h2][p]Before we went into full release on the 7th of May 2025, we managed to push a demo for Deck of Haunts live to Steam, that you can still find here:

[dynamiclink][/dynamiclink]The demo performed pretty well, and we were very happy and motivated by all the feedback we got from players. We had tested out the game with random people from conventions and meetups, but this was the first real big public test.[/p][p][/p][p]Then, to keep the Steam posts rolling out, besides demo updates and patches, we released some developer blogs. If you're interested you can find them here:[/p][h2][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]
Release[/h2][p]Finally, the day we all had been waiting for had arrived... RELEASE DAY!
On the 7th of May 2025, we pressed the famous green "Release App" Steam button... And boy did feedback come in fast.[/p][p]In the first day alone, we welcomed more than 5,000 players.[/p][p]We garnered some neat reviews from several media out there as well, here's three:[/p][p]"Deck of Haunts is a roguelike deckbuilder where you play as a malicious haunted house, and everyone should play it. It’s utter bliss."[/p][p]​- VICE[/p][p]"A deckbuilder where you play as a haunted house is such a brilliant idea." ​[/p][p]​- PC Gamer[/p][p]“Deck of Haunts makes you a literal haunted house in a fun twist on deckbuilding roguelikes.”[/p][p]- PCGamesN[/p][p][/p][p]Here you can find our journey from prototype to release, along with some statements from our teammembers: [dynamiclink][/dynamiclink][/p][h2]Post release[/h2][p]It soon became clear that not only our team, but also our players had a lot of ideas how the game could develop from here on out. So, we set out to not only fix bugs and crashes but also to add a ton of content to Deck of Haunts (We have now grown the game by +50% since release).[/p][p]This led us to 4 major updates we've done since release day. We have added things here and there along the way, but the following updates take the cake:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]And of course, we just had to add Steam Deck Verification.[/p][p][/p][p]More recently we had a Steam Daily deal and we're now in the middle of Steam's Winter Sale.[/p][p]All of these updates and a sale here and there, have made it so that from starting on release day with those 5.000 players, Deck of Haunts has now grown to over 40.000 haunted domains in total.[/p][p][/p][h2]Whats next?[/h2][p]As some of you might have read already, we're currently working on a Scenario Builder with Steam Workshop integration.[/p][p]This way, players will be able to make their own custom runs and share them with other players so there can be an infinite amount of future haunting![/p][p]Besides selecting (and customizing) the amount of nights, waves, humans and traits in a run, players will also be able to choose a starting deck, starting Essence, setup the starting layout of the house themselves and more...[/p][p][/p][p]In 2026 we'll also be releasing Deck of Haunts on consoles![/p][p][/p][p]We've had and are still having a blast making content for Deck of Haunts. And, if you want to support future development, please leave a review for the game, as it helps more than you think 😊.[/p][p]If you have any questions for the development team, feel free to ask them in the comments or better yet, in our Discord: https://discord.gg/MhcDeypzne.[/p][p][/p][h3]Wishing all of you very happy holidays! ☃️🎄🎇[/h3][p][/p][p][/p]