V1.23: Smudge stick rework, QoL changes and fixes.
[p]The big Steam Winter Sale is over, and we're happy to welcome 10.000 new players to Deck of Haunts![/p][p]
[/p][p][/p][p]We've been hard at work these past days to bring a few quality of life changes and fixes to the game.[/p][p][/p][p]Changes[/p]
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- [p]Smudge Stick rework: Creatures will no longer completely avoid Humans with Smudge Stick. Instead they will prioritize rooms without smudge stick when possible. If not, they will enter a room with smudge stick. However, the Humans with Smudge Stick are immune to their effects.[/p]
- [p]Show the deck during the Rest nights.[/p]
- [p]Show a preview of the specific card when hovering over the name in the Rest night event “The Rooms Remember Their Names”.[/p]
- [p]Changed the unlock condition text for Legendary Rooms to better reflect that you get 1 per completed 28 night run.[/p]
- [p]Added a tooltip for the Nightmare mode Reaper button.[/p]
- [p]Fixed pathfinders skipping their idle turns and the interaction when entering in a dark room.[/p]
- [p]Improved the scaling of the Rest night UI on Steam deck.[/p]
- [p]Fix compass trait second room effects or traps not triggering sometimes.[/p]