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  3. V1.30: Big bugfix round, including some build cost calculation errors.

V1.30: Big bugfix round, including some build cost calculation errors.

[p]Sometimes, all you need, are a load of fixes![/p][p]And so, while working on all the planned new content, we've prepared a batch of said fixes:[/p][p]Changes[/p]
  • [p]Added refund for all replaced room cards instead of only current room type.[/p]
  • [p]Added a glow VFX under doors leading to the heart room to add a visible reason why Humans always go into the Heart Room from rooms adjacent to it.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed cards in the card reward field also greying out.[/p]
  • [p]Fixed room upgrade cards not working when the current essence value in the top bar is lower than their cost, even when there is enough essence gained from (re)moving rooms in the current night.[/p]
  • [p]Fixed rooms that don’t have a cost for their distance form the heart (Entrance, Crypt, …) could charge a cost when canceling a move operation.[/p]
  • [p]Fixed some building cost calculation errors when merging rooms.[/p]
  • [p]Fixed Asylum can be changed to other room types.[/p]
  • [p]Fixed custom scenario files from previously uploaded scenarios also uploading to the workshop with a new scenario.[/p]
  • [p]Fixed the idle Heart SFX spawning.[/p]
  • [p]Fixed some winter elves spawning in other themes past the outer walls[/p]
  • [p]Fixed hidden corpse VFX sometimes not spawning.[/p]
  • [p]Fixed visual effects of the regular “From the Cracks” card not spawning.[/p]
[p]Missed our previous "Deck of Haunts future" post? Check it out here: [dynamiclink][/dynamiclink][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]