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Deck of Haunts News

Deck of Haunts Demo - Fixes V1.06

  • Fixed a fatal error that caused a crash when trying to load a single tile build card held in hand during the last round.
  • Fixed loading a layout with single tile rooms not loading these rooms and potentially soft-locking the demo when the valid path to the heart room goes through a single tile room.
  • Fixed cards becoming playable after a trap causes the night to end. Allowing the player to “double dip” and gain more essence during the transition to the end screen.
  • Fixed Collapsing Spaces affecting insane explorers causing their location in code and the location of their visual representation to be desynched.

Deck of Haunts - Performance Fix V1.05

As some people had some heating problems, we've capped the framerate to 60fps instead of unlimited to smooth out performance/hardware-heating.

Also, Happy New Year!

It's the time of the year where we take a moment to be thankful for each other.
This year has been crazy for the Mantis team, it's the year we started production on Deck of Haunts.
We're working hard on this game that we believe in so much and we were finally able to share a taste of it with you all through our demo.

The reception has been heartwarming and we would like to thank you.
Thank you for joining our community, for playing our demo and for giving us your much appreciated feedback and kind words.

You're great! 💜

Play as a haunted survival horror mansion in Deck of Haunts, demo out now

If you've ever stumbled through a spooky survival horror mansion and wished you were the one inflicting the scares, Deck of Haunts is for you. This turn-based strategy game from Mantis casts you not as some hapless everyman, but as a haunted mansion, charged with devouring the souls of anyone who passes through your doors.


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Deck of Haunts - Major Demo Update V1.04

This will be our biggest update to the Deck of Haunts demo!
Most likely also the last one for this year.

We've seen some of your haunted houses screenshots fly by on video's and socials. Keep them coming and tagging us, we get a lot of energy from them!

And if you like playing as a haunted house, make sure to leave a review, it's worth more than you think 👻

Enjoy the end of year festivities, and of course, make sure your mansion visitors won't!

Changes
  • Added a reset button to the main menu to start the demo over.
  • Added Sanity and Health multiplier sliders in the settings to increase the difficulty.
  • Added Chinese translations.
  • Updated Japanese translations.
Fixed Bugs
  • Fixed localization and color coding of the Stone Mason Damage/Drain/Tension popups.
  • Fixed UI Icon for Altar and Sacrificial Room not disappearing when investigated and no longer available.
  • Fixed Sacrificial Room cooldown not resetting between rounds.
  • Fixed trap visual staying active in the next rounds despite the trap effect being removed.
  • Fixed a round ending harvest skipping a round.
  • Fixed card queue discard bug.

Deck of Haunts - Demo Update V1.03

Another day, another update for the Deck of Haunts demo!

Fixed Bugs

  • Fixed fatal crash after ending a night with a Card that Discards and playing a Card that Discards again the next night.
  • Insane Humans no longer spawn below the floor when teleported.


Changes

  • Stop the Cards and tray from moving when the camera moves.
  • Changed the Belltower to only become visible when hovered to prevent it from blocking the view on the rest of the House.
  • Increased the size of the trait description fonts.
  • German localization updated.
  • SFX and VFX updates to "From the Cracks" and "Collapsing Spaces" cards.