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Deck of Haunts News

Halloween Update Patch

[p]As you might have seen, Halloween has come to Deck of Haunts:[/p][p][dynamiclink][/dynamiclink][/p][p]However, some of the pumpkins in the all new pumpkin patch were rotten, so we've put together this digital patch to patch up the patch. Or, something along those lines ๐Ÿ‘ป[/p][p][/p][p]Changes[/p]
  • [p]Added LODs to various assets to improve performance.[/p]
  • [p]Added the missing Banish tag to Gathering Miasma upgrade across all languages.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed Reconsider crash.[/p]
  • [p]Fixed a translation error in the German version of Deferred Violence (aufgeschobene Gewalt).[/p]
  • [p]Fixed Pumpkin Patch card not showing up in card discovery.[/p]
  • [p]Fixed False Solitude gets banished when played.[/p]
[p][/p][p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! ๐Ÿ‘ป[/p][p][/p][p][/p]

Halloween has arrived to Deck of Haunts!

[p]It's time put candy in front of the entrance and light up the jack-o'-lanterns... spooky season has arrived![/p][previewyoutube][/previewyoutube][p]Your haunted domains are now not only dressed with a spooky Halloween sauce, but you'll find some extra help from 4 new cards and a new room.[/p][p][/p][p]The Pumpkin Patch can eat your damage and drain cards and will grow larger the more you feed it.
Once humans will arrive on its fleshy grounds, the jack-o'-lantern in the middle will explode and deal damage and/or drain to all those poor humans inside the room.๐ŸŽƒ[/p][p][/p][p]For those of you worrying this is the end of the updates, fear not! We're working on a scenario builder so players can build their own runs and share them with other players.
Is that something -you- would do? Let us know![/p][p][/p][p]Thanks to all the players that are following us along from the start. And welcome to all potential new players reading this![/p][p]If you like Deck of Haunts, and the direction in which we are going with it, feel free to leave a review, as it helps us a lot more than you think! ๐Ÿ‘ป[/p][p][/p][p]Changes[/p]
  • [p]Brought Deck of Haunts into the Halloween vibe (Which can be turned off in the main menu settings).[/p]
  • [p]New room: Pumpkin Patch.[/p]
  • [p]Added new Cards:[/p]
    • [p]Flash of Power[/p]
    • [p]Villainize[/p]
    • [p]False Solitude[/p]
    • [p]Reconsider[/p]
  • [p]Discarded reaction animation from โ€œChasing Shadowsโ€ to allow faster movement.[/p]
  • [p]Edited the room card images so they are no longer stretched.[/p]
  • [p]Added a doorway variant to the fence where pathfinders enter.[/p]
  • [p]The highest completed nightmare can no longer be increased when using the creative deck.[/p]
  • [p]Added Creature Room cards (Well, Cave & Belltower) to the legendary room card discovery pool if they are not in the house or building hand yet.[/p]
  • [p]Various optimizations to performance in shaders & LODs[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed the trigger of the Body Horror achievement.[/p]
  • [p]Fixed the VFX triggers for the trap cards played on the Well.[/p]
  • [p]Fixed rooms with a fence (The Well) causing gaps at the corners of the outer walls.[/p]
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Announcing: Future Halloween Update

[p]After the bombardment of content the Imps have dropped into the game, the haunted domain in Deck of Haunts is feeling a bit... extra spooky.[/p][p][/p][p]Seeds that have been lingering in the soil since the domain burst into existence in May, are now sprouting and growing into something usually edible.
However, don't be surprised if these leave a foul taste ๐ŸŽƒ.[/p][p][/p][p]Soon (somewhere next week) they will be ready to witness the Harvest.
Not of them, but of your unfortunate visitors![/p][p][/p][p][/p][p]Oh, one last thing... while they were sprouting, they unearthed some long lost playing cards that will be added to your ever growing collection.[/p][p][/p][p]If you'd somehow missed the big update of last month:[/p][p][dynamiclink][/dynamiclink][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!๐Ÿ‘ป[/p][p]And again, a big thank you for playing and all your feedback โค๏ธ[/p]

V1.19i: A few fixes.

[p]Just a few fixes to push live before the weekend.[/p][p][/p][p]Changes[/p]
  • [p]Added the Banish tooltip to Gathering Miasma Upgrade.[/p]
  • [p]Put the Totems in the order in which they are unlocked.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed building a Creative Deck is skipped with Cursed Beginnings totem active on a non-Nightmare run.[/p]
  • [p]Fixed zooming causing a visual bug while selecting a deck.[/p]
  • [p]Fixed the unlock condition text for the Creative Deck not matching the actual unlock condition (level 13).[/p]
  • [p]Fixed the extra chance for a Trap or Hex card being switched between these two decks.[/p]
[p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.[/p][p]If you like the game feel free to leave a review, as this helps us -a lot-!๐Ÿ‘ป[/p][p][/p][p][/p]

V1.19h: New starter deck, Creative. Time to start mix and matching!

[p]We've just given all you wonderful haunters access to the latest starter deck: Creative.[/p][p]With it, you can pick up to 10 cards from your unlocked "Collection" and start tormenting your visitors with the tools of your choice.[/p][p]Keep in mind though, since this deck option is very powerful, we've disabled any XP-gain or achievement-unlocking with it![/p][p][/p][p]Next to the new starter deck, we've also done some fixing and balancing.[/p][p]Oh, and we have another announcement, later this week... ๐ŸŽƒ๐Ÿ‘ป[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look.[/p][p]As always thanks for all your feedback.[/p][p]If you like the game feel free to leave a review, as this helps us -a lot-!๐Ÿ‘ป[/p][p][/p][p]Changes[/p]
  • [p]New starter deck: Custom/creative deck.[/p]
  • [p]Added SFX:[/p]
    • [p]Unhallowed Ground[/p]
    • [p]GrowingUnease[/p]
    • [p]DeadManWalking[/p]
    • [p]SeismicBloom[/p]
  • [p]Performance pass on Influencer portraits.[/p]
  • [p]Fixed a typo in the description of the Crematorium room.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed a crash resulting from undoing a move of a basic room after undoing a move of a rotated room like the entrance.[/p]
  • [p]Fixed the end building button not activating after undoing a move with a valid layout.[/p]
  • [p]Fixed a removed keybind still working after restarting the game.[/p]
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