Development update and new Trailer
Hello everyone again! This last month has been intense and absolutely crazy (like every month, honestly haha). Here's a summary of the updates:
New Enemies and Improvements:
New Mechanics and Adjustments:
Improved Maps:
UI and Gameplay:
Talk&Play in Berlin: Showcased Driveloop at this physical event, receiving great feedback from developers and players.
DevGAMM Steam Fest: Participated for 10 days in this digital event, gaining visibility and a few wishlists.
Upcoming Events:
Marketing Progress:
New Trailer:
https://www.youtube.com/watch?v=BD6tH7icpeg
Steam gifs:
Thank you for your continuous support! We’re super excited for you to try the beta and can’t wait to see everyone enjoying the game!
Development Updates
New Enemies and Improvements:
- Added new enemies like the Tesla Spider, Clawguard, and an early iteration of a giant robotic Scorpion boss with unique animations and behaviors.
- Attack animations implemented for all enemies.
- Improved LODs for several enemies to enhance performance.
- Added VFX for electric explosions, green fire (chemical explosions with area damage), and molotov projectiles.
- Fixed numerous bugs, such as cars flying when colliding with objects or getting stuck in props.
New Mechanics and Adjustments:
- Implemented the crew member pickup mechanic, resolving bugs related to double pickups.
- Bosses now have 10x more health, but their damage has been reduced to balance combat.
- Explosive objects now leave persistent damage zones upon impact.
- The ramming shield (yellow bar above health) has been reworked. For now, it prevents slowing down when hitting enemies, allowing players to dodge attacks. However, it feels unclear and might become a spare part in the future.
Improved Maps:
- Paris map received visual upgrades, with new decorative elements like sign textures and additional vegetation.
- Desert map optimized with collision and navmesh fixes. Players can now drive under the Brandenburg Gate.
UI and Gameplay:
- Improved visibility of minimap icons, including off-screen markers.
- Adjusted the logic for abilities and balanced stats.
- Enhanced crew member pickups, making them larger, more appealing, and easier to collect.
Events and Marketing
Talk&Play in Berlin: Showcased Driveloop at this physical event, receiving great feedback from developers and players.
DevGAMM Steam Fest: Participated for 10 days in this digital event, gaining visibility and a few wishlists.
Upcoming Events:
- Confirmed attendance at Bullet Heaven Fest and the BIG Conference in Bilbao (both in December). Hoping to gather feedback and wishlist growth.
Marketing Progress:
- Our marketing agency has contacted over 600 media outlets for the official game announcement.
- We have finished a long and more cinematic trailertrailer (around 1 min)! Check it out at the end of the post.
- Updated the Steam page with new images and text: https://store.steampowered.com/app/3183730/Driveloop/. More improvements (better gifs, a new trailer, polished translations) are planned for January.
Next Steps
- Addressing feedback from Talk&Play ahead of the BIG Conference in Bilbao.
- Launching the closed beta on Steam after the Bilbao event, avoiding manual build distribution.
- Post-BIG, dedicating a month to finalize remaining features (e.g., outgame progression like an item shop) and adding more content.
New Trailer:
https://www.youtube.com/watch?v=BD6tH7icpeg
Steam gifs:




Thank you for your continuous support! We’re super excited for you to try the beta and can’t wait to see everyone enjoying the game!