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EA Roadmap Revision 1

[p]Hello, Loopers![/p][p][/p][p]While we are working hard to bring you the Update 3 to the table (spoiler: it's in just a few weeks), we wanted to share an update on the Early Access Roadmap.[/p][p][/p][p]As you can see on the image in the below, Update 2 brought a few differences with the plans we had originally. We heard your feedback and decided to change the loadout system. We removed completely the unlocks tree we had and changed it by a different system that freely lets you choose the set of Vehicle-Weapon-Hope that you want, adding an upgrade system to the weapons, and a passive unique ability to each car. We also added many other things (new weapon, vehicle, and a more fancy pause/end screen)... but enough about the past! Let's see what's ahead:[/p][p][/p][p][/p][p][/p][p]Update 3 will bring cool content and a special feature you all love... Let's see:[/p][p][/p]
  • [p]New Map: New York! Come to this snowy and icy city, unleash mayhem on it, and let those robots know who's in charge![/p]
  • [p]A new Boss: the Brass Golem will be haunting you from now on, taking turns with the exhausted Corrosive Titan while trying to frustrate your attempts of escaping the map. Wishing you luck with this one![/p]
  • [p]Speaking about Corrosive Titan, he got also a revision, now having more feedback on some abilities, and scaling properly in all attacks with the difficulty.[/p]
  • [p]Drum rolls please... ACHIEVEMENTS! You all wanted them, so there you go. Achievements will be available in the next update. Hope you like them![/p]
  • [p]A new map selection screen: we wanted to make it a bit more interesting and easy to navigate, so there you go![/p]
[p][/p][p]And that's it for now, Loopers! As I said before, this month we will release the update, and will keep working hard towards Update 4, which will be focused entirely on gameplay content. [/p][p][/p][p]As always, thanks for playing and see you in the Loop! [/p]