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Driveloop: Survivors News

Driveloop Playtest phase is over!

🚗💥 Thank You for an Amazing Playtest! 💥🚗

Hello everyone!

The Driveloop playtests have officially ended, and we are beyond grateful for the incredible support and feedback you’ve given us. Your participation has been invaluable in shaping the game, and we’re excited to share what’s next!

[h2]Playtest Recap[/h2]
The playtests were our first opportunity to let you get behind the wheel of Driveloop, and the response was phenomenal. Here are some highlights:


  • You loved the chaotic mix of drifting, ramming, and shooting, but we’ve noted your feedback on balance and pacing improvements.
  • Visual feedback was a common request, and we’ve already started improving areas like the health bar and ability indicators.
  • The placeholder boss sparked discussions, and we’re happy to confirm that unique, polished bosses are coming soon.
  • Sound design tweaks and adjustments to pickup mechanics were also top of mind, and changes are on the way.


[h2]What We Learned[/h2]
Running multiple playtest weekends gave us incredible insights into what works and what needs refining. Here’s what we focused on:


  • Playtests were live from 00:00 GMT+1 Fridays to 23:59 GMT+1 Sundays, giving players focused windows to engage with the game.
  • Access was rolled out gradually, with players keeping access for subsequent playtests.
  • Our Discord community became a hub for feedback, bug reports, and discussions, fostering direct interaction with you and among players.


[h2]What’s Next?[/h2]
The playtest was just the beginning. We’re now shifting focus to building a robust demo with tons of new content and features. Here’s a sneak peek at what’s coming:


  • New vehicles, enemies, and abilities to expand gameplay variety.
  • Enhanced map-specific mechanics for a more immersive experience.
  • Continued rebalancing and iteration based on your feedback.
  • Improved visual and audio feedback across all mechanics.


Thank you again for being part of this journey!

We’re so excited to continue developing Driveloop with your insights and support. Want to stay involved? Join our Discord to share your thoughts, connect with other players, and get the latest updates:

👉 https://discord.gg/YjGATbJeg9

We can’t wait to show you what’s next—stay tuned for more chaos! 🚗🔥

Driveloop Playtest is opened again!

Hello everybody!

We’re thrilled to announce that the Driveloop Playtest is back, and this time with exciting new updates! 🚗💥

[h2]What’s New[/h2]

  • 🆕 2 New Crew Members: Buck Havoc (shotgun) and Vera Viper (SMG) join the chaos!
  • ⚙️ Ramming Shield Revamped: Now it’s a spare part (new item) with updated mechanics.
  • 🖥️ New 3D Main Menu: A work in progress, but you’ll see it shaping up.
  • 🛠️ Enemy Scaling Adjustments: Balanced damage and health scaling for a smoother challenge.
  • 🐞 Bug Fixes: Smoothed out some rough edges for a better experience.
  • ⚖️ Balance Tweaks: Some buffs, some nerfs—test them out and let us know!


[h2]How You Can Help[/h2]
Your feedback has been invaluable in shaping Driveloop, and we’re excited to hear what you think about these updates! Share your thoughts, ideas, and suggestions—we’re listening!

[h2]Join the Community[/h2]
Connect with other players and stay updated by joining our Discord server: https://discord.gg/YjGATbJeg9

Thank you for your continued support. Let’s hit the road and dive back into the action! 🚗🔥

Driveloop first Playtest has ended!

🚗💥 The Driveloop Playtest Has Ended! 💥🚗

Hello everyone!

We’ve officially closed the playtest, and we’re thrilled with how it went. A massive thank you to everyone who participated, tested, and provided feedback. Your input has been invaluable in shaping the future of Driveloop. Let’s dive into how it went and what’s next!

[h2]Playtest Recap[/h2]
The playtest was our first opportunity to show off Driveloop in its early stages, and the reception was amazing. Here’s what we focused on and the feedback we received:


  • Players loved the chaotic mix of drifting, ramming, and shooting, but there’s still room for improvement in balancing and pacing.
  • The placeholder boss was a frequent topic of discussion, and we’re happy to confirm that more unique and challenging bosses are coming soon!
  • Many players highlighted the importance of better visual feedback, like making the health bar more noticeable, which we’re already addressing.
  • We also received feedback on the game’s sound design and pickup mechanics, and tweaks in those areas are on the way.


Your feedback was essential in identifying areas to improve, and we’ve already made several adjustments based on your input.

[h2]How We Organized the Playtest[/h2]
The playtest ran over multiple weekends, with access gradually rolled out to participants. Here’s how we managed it:


  • Playtests were live from 00:00 GMT+1 Fridays to 23:59 GMT+1 Sundays, giving players a focused time window to engage with the game.
  • Players who gained access for one playtest kept their access for the subsequent sessions.
  • We also encouraged discussions and feedback in our Discord, creating a space for players to connect with us directly and with each other.


[h2]Feedback and Adjustments[/h2]
Here are some key points we’ve already addressed or are working on, based on player feedback:


  • Health Bar Visibility: The health bar will be moved and resized to make it easier to spot during intense moments.
  • Ramming Feedback: The explosion effect for ramming will be unique in future updates, differentiating it from weapon kills.
  • Placeholder Boss: The Golem boss is temporary, and more exciting, polished bosses are in development.
  • Minimap Improvements: We’re adding extraction markers and increasing the visibility of map edges.
  • Vehicle Handling: We’re reviewing drifting stability and control to make it more dynamic and satisfying.
  • Sound Design: The car hit sound has been updated, and concurrent sounds are now limited to reduce choppiness.
  • XP Balancing: Progression will be adjusted to feel more rewarding as we expand the game’s content.
  • Manual Aiming Crosshair: A gamepad-compatible crosshair with a small aim assist is in the works.


[h2]What’s Next?[/h2]
The playtest has given us a clear direction for improvements. Here’s what’s coming next:


  • Better feedback for pickups, including sound effects and visual indicators.
  • Reworking the ramming shield to make its mechanics clearer and more intuitive.
  • Adding map-specific mechanics and adjustments to make each area feel unique.
  • Refining UI navigation and controller support to ensure a smoother experience.
  • Introducing more content, including new cars, enemies, and abilities, to expand gameplay variety.


Thank you again for all the amazing feedback and for helping us make Driveloop the best it can be. This is just the beginning, and we’re excited to continue this journey with you.

Want to stay involved? Join our community on Discord to share your thoughts, connect with other players, and get updates on the game’s progress:

👉 https://discord.gg/YjGATbJeg9

We’re excited about what’s next and can’t wait to bring more chaos to your screens soon! 🚗🔥

Driveloop Playtest opens this weekend!

Hello everybody!

We’re excited to announce that the Driveloop Playtest is kicking off this weekend! 🚗💥
Here’s everything you need to know about how it will work and what to expect:

[h2]How the Playtest Works[/h2]

  • A percentage of applicants will be granted access to this weekend’s playtest.
  • If you’re selected, you’ll keep access for all upcoming playtests.
  • Playtest sessions will run on weekends, starting Fridays at 00:00 GMT+1 and ending on Sundays at 23:59 GMT+1.
  • Playtests will continue for 2-3 weekends, so even if you’re not selected right away, there will be more chances to join!


[h2]Disclaimer: Game State[/h2]
Driveloop is currently in a very early stage of development. This playtest is designed to share the game’s core experience and gather valuable feedback. Here’s what to expect:

  • Limited content and incomplete features.
  • Bugs, balancing issues, and placeholder assets.
  • A strong focus on perfecting the core gameplay loop.

Your input will play a huge role in helping us refine and improve Driveloop.

[h2]Want Extra Chances to Join?[/h2]
Join our Discord server: https://discord.gg/YjGATbJeg9
Being active in the community gives you extra chances to win keys and connects you with other players and the devs. Share your feedback, talk about your experiences, and help us shape the future of Driveloop!

Thank you for your support, and we can’t wait to see you on the battlefield! 🚗💨

Driveloop Playtest applications are now open!

Hello everybody!

We’re thrilled to announce that applications for the Driveloop Playtest are now open! This is your chance to experience the chaos early and help us polish the game to perfection. 🚗💥

[h2]How to Apply[/h2]
To apply, just hit the "Request Access" button on the: Driveloop's Steam page.
Also, join our Discord server to increase your chances of getting access to the playtests! It’s the best place to provide feedback, chat with the devs, and stay connected: https://discord.gg/YjGATbJeg9.

[h2]What to Expect[/h2]
  • Super early access to the game before the demo is done.
  • An opportunity to provide feedback and help shape Driveloop. We want to develop Driveloop with the community at the core.
  • Sneak peeks at new features and updates.
  • Unbalanced features and gameplay, as we are closing up the core of the game.
  • Very little amount of content. Our main focus right now is to achieve a solid and fun gameplay loop.


[h2]Important Notes[/h2]
  • Playtest access will be granted gradually, so don’t worry if you’re not selected immediately.
  • As we expand the testing pool, more players will get a chance to join.


Let us know in the comments if you have any questions!

We can’t wait to see you drifting, ramming, and blasting through waves of steampunk chaos.

Stay tuned for updates and get ready to hit the road! 🚗💨