[h3]Hello everyone![/h3] We're excited to share our development progress with you and give a glimpse of what we're working on. Check out our first devlog post. We hope you find it interesting!
Maps, pickups, and area damage
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Desert map completed: now finished, with a harmful area at the edges that penalizes leaving the combat zone.
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Paris map: almost done, it's looking amazing!
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Crew member pickups: you need to stay in the area for a second to add them to the car.
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Area damage: now explosives and fallen enemies leave dangerous zones on the ground that cause damage.
Crew members, UI, and improvements
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Crew Member Arthur improved: now throws Molotov cocktails, creating fire where they hit.
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Minimap generated: it still needs to be integrated into the UI.
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Player/vehicle stats: handling, armor, dodge, critical damage, bounce, bullet penetration, and even life-steal.
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Cheats: added an option to change the camera perspective, ideal for photos and testing.
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Suspension and car control improvements: it's feeling better and better!
UI improvements and new sounds
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Optimized UI: remaining ammo, reloading in weapon icons and crew icons.
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Manual reload: now you can reload whenever you want, without waiting for the magazine to empty.
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New sounds: reload, area damage, fire effects, etc.
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Flickering fixed! The issue with the upgrade text has finally been resolved.
Events, marketing, and more
- We have applied to several digital fairs, with some in-person awards. Fingers crossed!
- The marketing company is almost ready; we expect to close the deal this week.
- We tweaked the capsule image so it’s not as dull (the good one is on the way).
Next steps
- We’ve almost finished the alpha phase as planned, with just a few things left. Now we will focus on the next month to finish the remaining features and content, aiming to make a playable build for testing. It’s highly likely that in a month we’ll start testing and closed betas, so stay tuned because the next update will be packed!
A few cool pics to make the waiting easier

[h2]Thanks for reading and see you on the next update![/h2]