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  3. Hotfix 11

Hotfix 11

Hello dear Tower Defense community,

We have fixed more bugs to provide a more stable and smoother gaming experience.

changelog

  • A bug has been fixed where the game would occasionally freeze in multiplayer mode.
  • In the tutorial, players could get stuck in a cutscene – this issue has been resolved.
  • After death, poison damage is now correctly applied again.
  • Enemy turrets are now only audible to players in close proximity.
  • Exiting user interfaces (UIs) now works as expected by pressing the Escape key.
  • Enemy turrets now have a health bar.
  • Shadows have been overhauled to improve visual representation.
  • The death marker is now properly displayed.
  • The Blueprint achievement is now working again.
  • The compass on level 5 now shows dungeons available for exploration.
  • You no longer take damage when respawning.
  • The boss UI was overlapping in certain situations.
  • The shield display occasionally showed incorrect values, such as 120/100.
  • In the F1 tool, the priority display was shown in an incorrect order.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team