Quality of Life 4
Hello dear Tower Defense community,
We have made further game optimizations to enhance performance and overall gameplay experience. Additionally, we have fixed numerous reported issues, including visual inconsistencies, sound problems, and minor gameplay bugs. Thank you for your feedback!
changelog
NEW
BUGS
We look forward to more feedback and hope you enjoy playing!
Thank you for your support!
Best regards,
The Stellarcraft Team
We have made further game optimizations to enhance performance and overall gameplay experience. Additionally, we have fixed numerous reported issues, including visual inconsistencies, sound problems, and minor gameplay bugs. Thank you for your feedback!
changelog
NEW
- If a player loads into a level faster than others, "Waiting for Player" is now displayed.
- A notification now appears when you are inside the poison zone.
- Icons are now shown when you take fire, poison, or other types of damage.
- Added new sound effects for the logbook UI.
BUGS
- After dying, the environment was sometimes not displayed correctly.
- A strange interference noise occurred when joining a level.
- Decimal numbers were occasionally displayed incorrectly.
- The lighting in Level 3 was too bright and has been adjusted.
- Fixed an issue in the hub where ammunition was sometimes displayed incorrectly.
- Fixed a bug where players could get stuck if they died while the base was being destroyed.
- You couldn't mine anymore because the hand animation was stuck.
We look forward to more feedback and hope you enjoy playing!
Thank you for your support!
Best regards,
The Stellarcraft Team