Quality of Life 6
Hello dear Tower Defense community,
We have successfully updated the user interface and completely revamped the old wave system. There are now two separate phases: a resource gathering phase and an attack phase, each controlled by its own timer. For future updates, we plan to introduce additional events that will randomly trigger a third phase, adding even more excitement to the gameplay.
In addition, we have resolved numerous bugs and made various gameplay adjustments. If no further issues are reported, this will be the final hotfix for now, as we will shift our focus entirely to base upgrades, allowing you to customize and equip your bases in future updates.
changelog
New
Balancing
Bugs
We look forward to more feedback and hope you enjoy playing!
Thank you for your support!
Best regards,
The Stellarcraft Team
We have successfully updated the user interface and completely revamped the old wave system. There are now two separate phases: a resource gathering phase and an attack phase, each controlled by its own timer. For future updates, we plan to introduce additional events that will randomly trigger a third phase, adding even more excitement to the gameplay.
In addition, we have resolved numerous bugs and made various gameplay adjustments. If no further issues are reported, this will be the final hotfix for now, as we will shift our focus entirely to base upgrades, allowing you to customize and equip your bases in future updates.
changelog
New
- New wave system.
- The walking sound on stone has been re-added.
Balancing
- The crafting time for the small magazine has been reduced from 30 seconds to 15 seconds.
- The crafting time for the large magazine has been reduced from 60 seconds to 45 seconds.
Bugs
- The compass display issue has been fixed, as it was previously showing incorrectly.
- Only the host could sell towers again – this issue has been resolved.
- After finishing a level, the Escape key and access to the inventory or logbook were not working – this has been fixed.
- Some UI elements were not closed before starting a level – this problem has been addressed.
- When dismantling the MK1 Miner during its mining process, the visual beams would remain – this has been corrected.
- The fire icon remained visible in the hub – this has been fixed.
- While in the Tower Upgrade UI, and when an Endless map started, the mouse would disappear – this issue has been resolved.
- The Railgun no longer shoots through stones.
- The Rocket Launcher no longer shoots through stones.
- During Tower Upgrades, stones briefly despawned – this issue has been fixed.
- You no longer spawn on top of each other in the hub.
We look forward to more feedback and hope you enjoy playing!
Thank you for your support!
Best regards,
The Stellarcraft Team