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  3. Weekly Nubby News #4 (4/10/25)

Weekly Nubby News #4 (4/10/25)





Hello nub heads!


If you haven't met me yet, I go by MogDog and I'm the creator of Nubby's Number Factory!

Welcome to the 4th edition of Weekly Nubby News! The focal point of this weeks newsletter is to cover the specifics of upcoming patches to give you an idea of what to expect in each patch leading up to V1.4.

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But first, a brief statement:

Before I start talking about patches, I want to briefly discuss where I'm at personally in my life, and be completely transparent about the development of Nubby.

To give context, I am a full time student in college, and a full time game developer in my free time (and a boyfriend, and an athlete). Needless to say, I'm a busy guy.

I have worked on Nubby's Number Factory for 1.5-2 years now, usually 5-8 hours every single day. I love the project and it's 100% my passion to make games, but holy heck I'm burnt out. This is why I've been taking it slow these past couple days on the development side.

I'm simply giving myself some time to heal from burnout. I take artistic burnout very seriously, because it can completely kill projects for me. This has happened to me before with previous games, though I've learned from my mistakes and I'm much better at giving myself room to heal. I will absolutely not let artistic burnout ruin Nubby for me. I plan on getting back into full-time development in about a week from now. I apologize for the slow development, but if I plan on continuing work with Nubby, this is 100% necessary for continued growth and success. It's all part of the process!

Thank you to those who have been sending kind words my way. I love the Nubby community and it always brightens my day to meet and converse with you wonderful people. So... thank you!


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News on upcoming patches:

To begin, there will be two patches between now, and the release of V1.4.

Patch V1.3.1:
The first patch is primarily focused on fixing annoying bugs, and improving GUI stuff (see screenshot below). You will also be seeing a total rework to the "Glass Tony" supervisor, to fit the "glass cannon" trope. Additionally, this patch will introduce the "pop-o-meter", which gathers data on pops per round, halves/doubles per round, and item activations per round (specified for each slot). This feature is meant to give you an in-depth look at your factory's performance per round, which gives number nerds an extra opportunity to improve efficiency




Patch V1.3.2
The second patch will be primarily focused on implementing an autosave / load system, which would allow you to exit a run, walk your dog, then come back and finish it. This has been requested by many players, and to be honest I've always known it was necessary and I've been putting it off because its a total pain to implement. Nonetheless, a friend of mine helped me out with some of the technical stuff, and that gave me the motivation to get this one over with. Autosaves are a small change that will improve the quality of the game immensely, so I'm excited to implement this.


Update V1.4:

Update 1.4 will be top priority once both patches are finished. There is info about V1.4 on weekly nubby news #3, but basically this update is going to be focused on adding more meta progression, unlocks, and steam achievements. Probably a good handful of new items and perks too. I'm really excited to work on this one!

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That's it for this week's Nubby News! Thank you for continuing to support me in my creative endeavors! It's a roller coaster with lots of ups and downs, but I'm really grateful and happy with where I'm at in my indie dev journey.

Cheers to more nubby!!!
-Mog