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  3. Nubby News #12 (9/28/25)

Nubby News #12 (9/28/25)

[p]Hello nubblywubblies,


Weekly nubby news #12 is here! Today I'm bringing you some good news for V1.4 and some (kinda) bad news for V1.4.

To cut to the chase about the release date that I'm sure many of you are curious about - version 1.4 will be dropping on November 16, 2025! Now on to the news...


(But first, a nubby cake by community member, @Zingo!)



The (Kinda) Bad News First:
==========

So for context, nubby's V1.4 update was originally announced to release at the start of August, 2025. As per usual, I got a bit off track and spent more time working on nubby mobile (coming soon) than I thought I would in August and September. Now were here at the end of September and still no V1.4, which is a bummer.

I'll cut to the chase here - I'd rather have V1.4 release sooner than later because most of you have been really patient and you deserve more nubby! I can't work any faster than I currently am, so instead of losing sleep over V1.4 I decided that I needed to cut some content that was promised to come in V1.4.

The only content that will be cut from update V1.4 is the warehouse system. If you don't remember what this was going to be, it was basically going to be a "collections" system accessible from the title screen. It would have served as a nubby encyclopedia, and displayed lore about items you've come across, as well as given some common strategies / revealed synergies. The reason I cut this was because not very many people were too excited about this, and instead of spending a month implementing this system (and another month optimizing it for nubby mobile), I decided that it's best to do what's in the favor of the majority and skip it for now. I apologize if this is disappointing to some of you and I hope you understand my logic.

Some of you know that a new in-game character was going to be introduced as the manager of the warehouse, named Sparkplug (see nubby news #7 for info about him). Instead of firing sparkplug from the factory, I decided to promote him to manager of the factory cosmetics system! This does, however, mean that the previous manager for the cosmetics system (named Lady La Mode) is getting cut from V1.4. I made this decision because Sparkplug was simply the more well-liked character.

Anyways, we're moving on to something more positive, and pretty cool!



New in V1.4 - Item skins! (this is the good news):
==========

You heard that right! I'm introducing nubby item skins, purchasable through paid loot crates in steam marketplace! No, just kidding.... I'll be serious now, because item skins in nubby are a serious matter.

As a part of the cosmetics system coming in V1.4, you will find a variety of item skins that are unlockable with stars. They're not really skins as much as they are complete reworks of the original art for items. The skins are being implemented on a one-off basis, meaning that not every item gets its own unlockable skin, and some items might have more skins than others. I'm kind of just making them and adding them to the game as I think of them (which basically describes my process of coming up with / adding new content to the game in general).

Now I'm going to share some skins that I've recently made that I think are pretty cool!:

Fake Plastic Tree "Tropical":

[/p][p][/p][p]Claymanguy "Stopmotion":

[/p][p][/p][p]All Seeing Pyramid "Tablet":

[/p][p][/p][p]Donut "Doodle":



I hope you enjoyed the previews I gave for the item skins system! I have way more already done and I plan on making even more. They're really fun to make, so if you've got some cool ideas for item skins that you want to see in the game, send them my way via discord (@mogdogblog) or email ([email protected]). I love stealing your ideas!



Conclusion + Some Personal MogDog News:

I have some big good news about my personal life I'd like to share with the lovely nubby community today...

I have officially withdrawn from college to pursue game development as my full time career! If you didn't know, I made Nubby's Number Factory basically in between my college classes, and the success of the game has given me enough financial stability and confidence to pursue game development as a career instead of a hobby. This means that I have more time to devote to game development... and that's pretty much it. It's a big change for me personally and I'm really proud to consider myself a college dropout. Worst case, I have hopefully a good few attempts at making another monetarily successful game before I need to go back to school and finish my degree. I'm not done making games, so you should stay tuned for future projects to come from me if you liked nubby!

Anyways, thanks for reading this edition of nubby news! I don't know about you, but I'm really excited to finally have a release date to look forward to. More nubby news is still to come between now and the release date of V1.4, perhaps I'll even have a release date for nubby mobile for you guys.. who knows!

Until next time,
~Mog



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