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Coromon: Rogue Planet News

Coromon Rogue Planet: September Progress Update

Greetings, Battle Explorers!
[p]We wanted to share how things are going behind the scenes at TRAGSoft as we continue development work on Coromon: Rogue Planet. (Psst... If you’re here from Gym Leader Ed’s Monster Tamer Direct, drop a comment below and let us know!)[/p][p][dynamiclink][/dynamiclink][/p][h2]TLDR: How’s it going?[/h2][p]It’s going great! We’ve been adding a ton of new mechanics and overhauling a lot of our systems, which has drastically elevated Coromon: Rogue Planet far beyond our initial expectations. The game has expanded way, way beyond what we had initially envisioned, and we’re so excited about the direction it’s growing in. We’re extremely proud of what we’re making, and we can’t wait to show you more![/p][p]Be sure to wishlist the game to stay tuned and see more updates:[/p][p][dynamiclink][/dynamiclink][/p][p]And, if you want to know more about the journey we’ve been on and how we got here, we’ve got you covered—read on![/p][p][/p]
Journey to Rogue Planet
[p]When we originally began work on Rogue Planet in early 2024, we had envisioned it as a roguelite DLC to the first Coromon game. We figured, “Hey, let’s keep it simple—we’ll use the same exact engine, re-utilise a lot of assets from Coromon 1, and we can easily have a fun game in players’ hands within a year!”[/p][p][/p][p]That was right about the time Jaron joined us as lead narrative designer, and we started to really explore the ideas of what Rogue Planet could become. We began building the cast of characters—Buck, Juniper, Merrin, Saige, Dot, and Gunnar—and also started evolving the role of Crimsonite in both the narrative and the gameplay. With the addition of hundreds of random events, the Coromon universe grows larger and more engaging than ever before.[/p][p][/p][p]Not long after, we started getting REALLY excited about what we were seeing in the gameplay possibilities. As the game grew, our team kept growing with it, and we brought on a new Systems Designer, Marcin, who started to evolve the way we thought about the core mechanics. This is what led us to focus on things like double battles, as well as new twists such as the Crimsonite Shield and character-specific battle actions—exponentially increasing the amount of tactical decisions you have to influence the result of a battle![/p][p][/p][p]We brought on several new concept artists to help us build the new starters and help us design some of the exciting new environments that will be featured in the game. This meant exploring a LOT of different designs, and both Thibaud and Kian really rose to the occasion to help bring everything to life! [/p][p][/p][p]We’ve also been handcrafting the Outpost with the team—the hub area where you’ll start and end each expedition into Velua’s Farlands. This is the place each character in the game will call home, and you’ll be able to upgrade and grow it over time, so we knew it needed to be beautiful no matter where you look, and we’re so stoked about how it’s turned out.[/p][p][/p]
Rogue Planet, Now
[p]After working and building for over a year, we’ve seen how much potential the game has, and we pretty quickly realized along the way that it was big enough that, if we wanted to really achieve our vision of the gameplay and all its content, it would need to be its own game. And we’re so glad that we’ve made that decision, because it’s opened up so many design doors for us, and allowed us the creative freedom we needed to deliver something extraordinary.[/p][p]Everything about the game—the battle system, the story, the characters, the locations, the animations—it all feels so fresh and new, and it’s so exciting to watch as it all comes together. We’re getting closer and closer to finishing it every day, and we can’t wait for you to get your hands on it and see all the new features![/p][p][/p]
Updated Release Date
[p]That isn’t all we’ve built for Rogue Planet; we’ve got a lot more to share in the coming months! But, as we’re nearing the end of 2025, we realize that, in order to bring this game to life the way we want to, we’re going to need a little bit more time to polish it. Our new release date is planned for 2026.[/p][p]BUT! HOLD ON! You’ll be able to play the game much sooner than that. We’re currently working on some playtest builds of the game, and we’ll be running playtests through Steam. So be sure to wishlist Rogue Planet if you haven’t already, so you can stay in the loop for when those go live![/p][p]Stay tuned for more—We’ll see you in the Farlands![/p][p][/p][p] - The TRAGSoft Team[/p]

Coromon: Rogue Planet Trailer Premiere on OTK Games Expo, We Need Your Help!

We’re beyond excited to share the debut of our newest trailer for Coromon: Rogue Planet! The trailer will premiere LIVE today during the OTK Games Expo, starting at 12 PM Pacific / 3 PM Eastern. You can tune in here:
* Twitch Broadcast
* Youtube Broadcast
https://www.youtube.com/watch?v=5vL3FFZjToU

You’ll be able to catch our new trailer, and during the broadcast, viewers will be asked to vote for their favorite - the winner will receive a grant worth $10,000 USD, which will go towards the development of the game!

That’s where you come in. We need to mobilize the Coromon Army and amass as many votes as possible during the livestream! You can help us by voting for Coromon: Rogue Planet in either (or both!) of these ways:
  • Vote on Twitch: Watch the broadcast on Twitch and use the on-screen Twitch Voting extension
  • Vote on the Expo Website: Go to https://otkgamesexpo.com/vote and cast your vote for Coromon: Rogue Planet


I'm doing my part!

Don’t forget to get your friends to check it out as well! Share the broadcast with your Discord buddies, your Steam pals, your family, and your dog/cat/Coromon of choice! (note: don’t get your pets to vote, we’re pretty sure that’s against the rules)

Coromon: Rogue Planet will be in the Adventure category, and voting for each category will open up after the last game in that category is shown until the end of the broadcast at roughly 3 PM Pacific / 6 PM Eastern. So, if you’re seeing this before that time, there’s still time!
* Youtube Broadcast
* Twitch Broadcast
* Vote here

With your help, we can show everyone how awesome the Coromon game series is, and make Coromon: Rogue Planet even better in the process! Winning the grant would make a hugely positive impact on the development of Coromon: Rogue Planet.

[previewyoutube][/previewyoutube]

Coromon: Rogue Planet, coming to Steam in 2025!

We at TRAGsoft are over (and beyond) the moon to announce Coromon: Rogue Planet! This spin-off game returns to Velua shortly after the events of the first game, bringing you more Coromon gameplay, but with a new, roguelite twist!

With procedurally generated levels and paths, we’ve ensured that no two runs will ever be the same. As you explore the depths of Velua, you’ll encounter an ever-changing array of challenges, foes, and treasures, making each adventure uniquely yours.

We’ve been pouring our passion into this game for quite some time, and while it’s still a work in progress, we’re confident that the blend of monster-taming and roguelite gameplay will be something truly unforgettable for both newcomers and veterans!

https://youtu.be/b_R8ck05nUE

[h2] Before you scroll any further, don’t forget to wishlist Coromon: Rogue Planet on Steam now! [/h2]
https://store.steampowered.com/app/3195360

About This Game

Coromon: Rogue Planet combines the rich strategy of tactical turn-based combat from Coromon with strategic roguelite gameplay to create an endlessly-replayable monster taming gameplay experience.


Explore a variety of over 10 ever-changing biomes! Make tactical decisions on which paths to take as you navigate different events across the planet of Velua, weighing risk and reward. Each biome contains new and interesting challenges, as well as its own biosphere of Coromon. Procedurally-generated maps, encounters, and rewards ensure that every run feels fresh and new.


Unlock 7 different playable characters, each with their own story and playstyle! As you navigate your way through Velua’s diverse wildlands, you’ll find other trainers in need of your help. Join forces with them to permanently unlock them as a playable character, and complete milestone goals to discover their stories and gain new bonuses for every successive run!


Battle, catch, and tame over 130 monsters! Each Coromon has their own unique mix of elemental affinities, personality traits, and skills. Work together with your team of Coromon to improve their skills, tailor their moveset, and grow their power, then battle against wild Coromon, trainers, hordes, and more!


Use a variety of gadgets to customize your capabilities! A meta-progression system allows you to consistently improve your skills and abilities, becoming increasingly powerful over time. Use accrued resources to improve your hub area and unlock new skills and abilities. You’ll need a combination of luck and skill to survive the Veluan wilderness!


Collect resources to further Lux Solis’ journey to the stars! On your travels, you’ll encounter the mysterious remains of an interstellar spaceship. Each time you bring back new information and resources from these encounters, not only will Lux Solis reward you with additional funding, but you’ll be working together with every other player to progress a global narrative and unlock the secrets of the galaxy!

https://store.steampowered.com/app/3195360

Join us!

Don’t forget to join us over on our Discord for up-to-date news!



Shine Bright!


[h4] About TRAGsoft [/h4]
TRAGsoft is an indie game company based in Zevenaar, The Netherlands.
TRAGsoft was founded officially in 2016 by Jochem Pouwels and Marcel van der Made. In 2014, they were simply two friends working on their first ridiculously ambitious game project, Coromon, which released March 31st, 2022! With the success of Coromon, TRAGsoft has grown and expanded from Two Ridiculously Ambitious Guys (that’s where the name TRAG comes from) to a full-fledged Ridiculously Ambitious Group!

[h4] About Indie.io [/h4]
For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone.
We had the pleasure to work with indie.io on Coromon, and they were an easy, immediate first choice for this game! Indie.io has been great to us, and without them, Coromon wouldn’t be the far-reaching, smash-success that it’s been for us.

Check out some of indie.io’s other games here!