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Welcome to Elderfield News

New Settings, Major Fixes & More

[p]CHANGELOG [/p]
  • [p]Fixed the lag spike when putting items in a processor[/p]
  • [p]Added a new config option: Camera Zoom[/p]
[p]You can now scale the zoom from 0.5x to 2x the default zoom. This should help accommodate more screen sizes and improve accessibility[/p]
  • [p]Added new config options: Tile Highlight Style/Color[/p]
[p]You can now change between 4 styles of tile highlight images, and change between black or white

NOTE: The tile highlight image will appear out of place when zoomed in/out on old saves. Only adjust the zoom on old saves if you are using keyboard/gamepad or don't care about the odd tile highlight placement[/p]
  • [p]Added a new animation effect system, and added several new animation effects to various actions such as farming and foraging, with more to come[/p]
  • [p]Battle items now deal 2x damage to non-boss enemies[/p]
  • [p]Fixed a bug where getting water turned the player the wrong way sometimes[/p]
  • [p]Reduced the chance of taking damage or triggering battles while clearing farm debris[/p]
  • [p]Fixed a bug which stopped players from selling more than 999 of an item type to each shop[/p]
  • [p]Fixed the "Up" key not working during skill/ritual select[/p]

New Content, QoL and Fixes

[p]CHANGELOG [/p]
  • [p]Fixed the Travelling Merchant shop bug,[/p]
  • [p]Fixed the item discard bug,[/p]
  • [p]Added a new type of item: Battle Items. These can be used to apply debuffs, deal some damage and other effects, and can be used even when stunned, dizzy or when the enemy is guarding. These can be found randomly around the world in many locations. There are currently 7 different kinds,[/p]
  • [p]Some weapons now change the player's basic attack skill,[/p]
  • [p]Made several optimizations to the Old Woods Mine 3F to reduce generation time and lag,[/p]
  • [p]Some weapons now cause certain skills/rituals to generate additional combat points when used,[/p]
  • [p]Energy Shot now properly inherits the attack element of your equipped weapon (just like the basic attack),[/p]
  • [p]Slightly nerfed the "Energizing" skills/rituals from 25% to 20%,[/p]
  • [p]The Combat Log now shows skill and item names, as well as who is using them.,[/p]
  • [p]Players on existing saves can now pass through the gate to the workshop to turn off the "!" mark above Tanner's tutorial location,[/p]
  • [p]A link to the wiki has been added to the title screen,[/p]
  • [p]Changed the look of forge upgrade platforms in the Workshop to make them more visible[/p]

Content, QoL and Fixes

[p]CHANGELOG [/p]
  • [p]Added many new equipment abilities to various weapons, off-hand items and trinkets to generate Combat Points when using Basic Attacks or Guarding,[/p]
  • [p]Updated the item and coat rack sprites for Old Man Jackson's task,[/p]
  • [p]Removed the "Lost Gameboy" task. Tanner now opens the gate immediately with new dialogue.,[/p]
  • [p]Molly now fives you a furnace as soon as you unlock the forge, rather than Hans during his 2nd task.,[/p]
  • [p]Fixed the Defensive points ability healing un-rounded numbers,[/p]
  • [p]Fixed the Swift points ability triggering on enemy attacks that can't miss anyways (such as buffs),[/p]
  • [p]Fixed many crow sprites blinking on and off randomly[/p]

Combat Additions, QoL and Fixes

[p]PATRONS CHANGELOG [/p]
  • [p]Added proper interact text to Josh, Alice Edwin and Ellie's houses,[/p]
  • [p]You can now search Ellie's garbage,[/p]
[p] NON-PATRONS CHANGELOG [/p]
  • [p]Added a new mechanic to the combat system: combat points.

    Many skills/rituals will now add a type of combat point when used, which will increase the chance for a bonus effect to trigger, resetting the point counter when it does.

    The 3 types of combat points are: Swift, Lethal and Defensive, which can trigger a dodge, critical hit or HP & MP heal.
    [/p]
  • [p]Added a combat log (hold Shift in combat to view),[/p]
  • [p]Made several small tweaks to speed up the flow of combat,[/p]
  • [p]Reduced feeding trough upgrade cost,[/p]
  • [p]Feeding troughs can now be upgraded any number of times (up to 999 feed capacity).,[/p]
  • [p]Made watered soil a more visible blue color,[/p]
  • [p]Made fertilized soil more visible,[/p]
  • [p]Your water count is now displayed in the UI,[/p]
  • [p]Updated Red Mushroom and Bitter Herb sprites to be more visible,[/p]
  • [p]Fixed the mouse sometimes skipping through dialogue after input lag,[/p]
  • [p]Fixed the mouse not registering clicks while hidden,[/p]
  • [p]Fixed several bugs and freezes caused by having "exit" selected while buying/selling items,[/p]
  • [p]The Gas Mask and Plague Doctor Mask now prevent poison mine mushrooms from affecting the player when worn.,[/p]
  • [p]Mail now shows previously collected attachments,[/p]
  • [p]Rainmen can now appear during storms[/p]

Content and Fixes

PATRONS CHANGELOG
  • Fixed god forge equipment recipes not un-learning on craft,
  • Fixed the golden beetle not requiring a net,
  • Fixed Sam vanishing part way through her task dialogue during "Childhood Fear",
  • Fixed the Saloon stock not resetting weekly,


NON-PATRONS CHANGELOG
  • Added a new small area - Town Outskirts (South),
  • Changed months to have 28 days instead of 31 (be on the lookout for new tax man/merchant bugs!),
  • Fixed 12 PM showing AM,
  • Fixed the left mouse button not working after attempting to fish without a rod,
  • Fixed the bestiary not showing entries on mouse-over,
  • Fixed some out of battle skills not targeting the character properly w/ mouse