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Welcome to Elderfield News

A New Publisher has Rolled into Town…

[h3]The Local Joggers Club has gained a new member. [/h3]

[h3]We’re thrilled to announce that we’ll be collaborating with UK-based publisher Kwalee to publish Welcome to Elderfield! [/h3]

Nothing is usual in the secluded town of Elderfield. The townsfolk are odd, strange beings shift about in the dark and the local news reports seem more mysterious by the day. This is where you were born, and rarely do those born here leave…

But, there is work to be done. Now finished with your schooling, you have an endless supply of free time and very little direction. Explore, earn money, make friends, solve mysteries, start a farm, cook food, go fishing, beseech the Old Gods, talk to the dead, cower beneath the Pale Moon and try not to die in your sleep. Welcome to Elderfield.

https://store.steampowered.com/app/3195440/Welcome_to_Elderfield/

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Goats and Tentacles

[p]This update adds seasons to the Patrons version of the game, however it also adds a number of new features to the free demo. [/p][p][/p][p]NON-PATRONS CHANGELOG:[/p]
  • [p]Completely reworked the game intro by adding an animated intro cutscene, and new tutorial scenario which introduces a brand new storyline (to be expanded on later). I’d recommend everyone start a new save file just to take a look at this sequence, or you’ll be missing some new lore.[/p]
  • [p]Added a new ranch animal: Black Goats (Always unlocked, requires the Barn). You can have a mix of both these and Tentacows in the same field.[/p]
  • [p]The Tax Man now states the names and quantity of required items in his dialogue[/p]
  • [p]The player’s Difficulty setting can now be decreased at any time from the bed (excluding custom difficulty). This cannot be increased again once changed.[/p]
  • [p]Made some changes to how Adrian's mail is sent to make it more reliable[/p]
  • [p]Added some failsafes to Adrian’s dialogue. Talking to him again may fix several existing bugs relating to his tasks[/p]
  • [p]Fixed blessing/curse messages sometimes not showing[/p]
  • [p]Updated most blessing combat messages to match the new curse message style[/p]
[p]PATRONS CHANGELOG:[/p]
  • [p]Added a new mechanic: Seasons
    Each outdoor map (aside from the Old Woods) now has 4 seasonal variants
    The seasons are: Season of Rebirth, Season of the Harvest, Season of the Witch, and Season of Death[/p]
  • [p]Added 1 new flower[/p]
  • [p]Added 4 new forageables[/p]
  • [p]Added 3 new types of weather[/p]
  • [p]Added 8 new music tracks[/p]
  • [p]All crop and flower seeds are now seasonal. Their seasons are listed in their item description. Crops can only be planted in their respective seasons, and will die if not fully grown when their season range ends. Flowers will die when their season range ends even if they are fully grown.[/p]
  • [p]The Tax Man will now only request crops which are available in the current season (to be expanded with new crops later)[/p]
  • [p]Added 6 new seasonal news broadcasts[/p]
  • [p]Added a new type of crop: Cash Crop (crops which are only meant for selling, but sell for more than other types of crops)[/p]
  • [p]Added 7 new seasonal Cash Crops, which can be purchased from the Seed Merchant on Mondays and Fridays in every season except Rebirth[/p]
  • [p]Added seasonal variation (and some day/night variation) to all generic NPCs found around town.[/p]
  • [p]Fixed Bone Honey not being consumable[/p]
  • [p]Fixed spelling for the Blast Kiln recipe[/p]
  • [p]Fixed the Forge Upgrade (t3) not being added to the Tinker's Desk when unlocked[/p]
  • [p]Changed "Forbidden Snack" recipe to require Shyfish instead of Radiant Scales, and increased some other material requirements[/p]
  • [p]Changed the Kaal Idol recipe to no longer require gold plates (to prevent a potential softlock)[/p]

Bug Fixes

[p]PATRONS CHANGELOG [/p]
  • [p]Fixed Duskmelon Slices not being compatible with the keg or preserving barrel[/p]
  • [p]Fixed Duskmelon Slices being selectable for the slicer[/p]
  • [p]Moved one Large Hammer into the Skeleton Merchant's shop[/p]
  • [p]Moved a chest with a Wire Cutter to a new location in the Catacombs[/p]
  • [p]Fixed a bug which sometimes caused the Water Wheel to make the player's farm energy 0 instead of 50[/p]
  • [p]Added a failsafe to (hopefully) stop the fishing contest judging from being skipped sometimes[/p]
[p] NON-PATRONS CHANGELOG [/p]
  • [p]Fixed Ctrl not working properly. Re-bind it in the settings to fix it.[/p]
  • [p]Fixed a bug which sometimes repeatedly enabled the map cursor in situations that it shouldn't (like fishing)[/p]
  • [p]Added a failsafe to keep the midnight event from being skipped while placing decorations[/p]

QoL Features and Fixes

[p]PATRONS CHANGELOG [/p]
  • [p]Fixed Hardwood not producing paper in the Slicer[/p]
  • [p]Fixed Wood not being useable in the Slicer[/p]
  • [p]Fixed the Slicer giving Radiant Scales instead of Duskmelon Slices[/p]
  • [p]Fixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2[/p]
  • [p]Fixed some fish item IDs being mixed up at the Campsite, causing some unusual catches[/p]
  • [p]Made some changes to possibly stop some of the "Scope of: Null" crashes[/p]
[p] NON-PATRONS CHANGELOG [/p]
  • [p]Added a new mouse targeting system for combat. A new series of buttons will let mouse users switch and select targets (fixing the old janky system that didn't work a lot of the time due to overlapping enemies)[/p]
  • [p]If there is only one enemy, it will now automatically be selected for your attack, reducing clicks required in combat[/p]
  • [p]Enemy target cycling now works from left to right and vice-versa (rather than the order of the troop ID), making cycling through targets more intuitive[/p]
  • [p]Cycling through enemy targets now loops continuously, so pressing right from the last enemy will loop back to the first[/p]
  • [p]Streamlined the way most curses are applied in combat to speed things up (blessings will get the same treatment soon)[/p]
  • [p]Added detailed info about curses to the combat log when they are applied , so non-mouse users can check their effects more easily[/p]
  • [p]The book in Adrian's apartment now also shows discovered items, weapons, armor and skills[/p]
  • [p]Added some extra checks to weather rolls to ensure that it will rain at least every 15 days, and storm at least every 30 days.[/p]
  • [p]Fixed some misplaced wheat overlapping the Tax Man/Merchant[/p]
  • [p]The two small Town South areas now show map markers in the right locations[/p]
  • [p]Fixed some bugged snow showing up for some users[/p]
  • [p]Fixed a bug where your storage contents would be sent to your inventory after some actions[/p]
  • [p]Fixed Klaus showing the house upgrade option when exiting his menu, even when it isn't available yet[/p]

The Catacombs

[p]The Catacombs update is here![/p][p]This update brings a whole new area to explore for members of the Patreon, but also has plenty of stuff for free demo players as well.[/p][p][/p][p]Catacombs Changelog (Patrons):[/p]
  • [p]Added new area: The Catacombs (found in the Church Cemetery)[/p]
  • [p]Added a new farming ritual: Ritual of The Void (craft in a Witching Mortar after learning)[/p]
  • [p]Added 6 new crops (3 cursed, 3 regular)[/p]
  • [p]Added a new crafting station: Tinker’s Desk (unlocked via 2nd house upgrade)[/p]
  • [p]Added 3 other new crafting stations (made at Tinker’s Desk)[/p]
  • [p]Added 3 other new processing objects (made at Tinker’s Desk)[/p]
  • [p]Added a new farm resource: Energy. Some processing objects will require that the farm’s total energy is at a certain level before they can begin processing.[/p]
  • [p]Added a new building contract to Klaus’s shop: Water Wheel (Required to start using Energy objects)[/p]
  • [p]Klaus can now be paid building materials directly from storage[/p]
  • [p]Added 7 new regular enemy types[/p]
  • [p]Added 6 new bosses[/p]
  • [p]Added 6 new news events (unlocked after Old Woods)[/p]
  • [p]Added 2 new rituals[/p]
  • [p]Added 7 new god doors[/p]
  • [p]Added 3 new forageables (1 plant and 2 trees)[/p]
  • [p]Added a new recurring event: The Fishing Contest (Available after unlocking the catacombs). This event runs every other week on Sundays once unlocked and will be announced on the news for that day[/p]
  • [p]Added 2 new types of bait and 6 new fish[/p]
  • [p]Added 1 new catchable bug (found in the Catacombs)[/p]
  • [p]Added a new decoration type: Clutter. These objects can be placed on top of certain types of decorations (such as tables) and can be passed through when placed on the floor[/p]
  • [p]Added 21 new decorations[/p]
  • [p]Added 1 new floor [/p]
  • [p]Added 2 new wallpapers[/p]
  • [p]Added 1 new decorative scarecrow blueprint (Patrons)[/p]
[p]General Changelog (Non-Patrons):[/p]
  • [p]Dave’s passcode door can now be entered once unlocked[/p]
  • [p]Pete’s shrine can now be interacted with after his task is done (speak to Pete again if already finished the task)[/p]
  • [p]Added 1 new decorative scarecrow blueprint (Non-Patrons)[/p]
  • [p]Placing decorations should (hopefully) no longer cause the issue on keyboard/gamepad where the object gets stuck in the top-left corner of the screen[/p]
  • [p]Placing decorations no longer causes the player to interact with whatever is in front of them [/p]
  • [p]Decorations can now be placed on top of rugs, floor tiles, etc. (the order in which you place them no longer matters)[/p]
  • [p]Multiple additional keys are now bound by default to accommodate WASD + Enter and /, directional keys + Z  and X. and space for OK. "Inventory" is now bound to both E and B (Seed Select is still just Q by default). These can all be changed as usual. (delete the config.rmmz file in your save folder if you have any issues with the new bindings on old saves)[/p]
  • [p]The map is now bound to the M key by default (configurable)[/p]
  • [p]The task menu is now bound to T by default (configurable)[/p]
  • [p]Empty inventory spaces are now visible in the inventory and storage scenes (to better visualize available bag space)[/p]
  • [p]When in the "drop items" scene, discarding is the default action when selecting items (to prevent exploits caused by using items which close the inventory scene, and to reduce required inputs). [/p]
  • [p]Increased the spawn rate for Iron[/p]
  • [p]Fixed a freeze caused by selecting a battle item outside of battle[/p]
  • [p]Fixed Town NW resources not respawning[/p]