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Combat Additions, QoL and Fixes

[p]PATRONS CHANGELOG [/p]
  • [p]Added proper interact text to Josh, Alice Edwin and Ellie's houses,[/p]
  • [p]You can now search Ellie's garbage,[/p]
[p] NON-PATRONS CHANGELOG [/p]
  • [p]Added a new mechanic to the combat system: combat points.

    Many skills/rituals will now add a type of combat point when used, which will increase the chance for a bonus effect to trigger, resetting the point counter when it does.

    The 3 types of combat points are: Swift, Lethal and Defensive, which can trigger a dodge, critical hit or HP & MP heal.
    [/p]
  • [p]Added a combat log (hold Shift in combat to view),[/p]
  • [p]Made several small tweaks to speed up the flow of combat,[/p]
  • [p]Reduced feeding trough upgrade cost,[/p]
  • [p]Feeding troughs can now be upgraded any number of times (up to 999 feed capacity).,[/p]
  • [p]Made watered soil a more visible blue color,[/p]
  • [p]Made fertilized soil more visible,[/p]
  • [p]Your water count is now displayed in the UI,[/p]
  • [p]Updated Red Mushroom and Bitter Herb sprites to be more visible,[/p]
  • [p]Fixed the mouse sometimes skipping through dialogue after input lag,[/p]
  • [p]Fixed the mouse not registering clicks while hidden,[/p]
  • [p]Fixed several bugs and freezes caused by having "exit" selected while buying/selling items,[/p]
  • [p]The Gas Mask and Plague Doctor Mask now prevent poison mine mushrooms from affecting the player when worn.,[/p]
  • [p]Mail now shows previously collected attachments,[/p]
  • [p]Rainmen can now appear during storms[/p]