QoL Features and Fixes
[p]PATRONS CHANGELOG [/p]
- [p]Fixed Hardwood not producing paper in the Slicer[/p]
- [p]Fixed Wood not being useable in the Slicer[/p]
- [p]Fixed the Slicer giving Radiant Scales instead of Duskmelon Slices[/p]
- [p]Fixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2[/p]
- [p]Fixed some fish item IDs being mixed up at the Campsite, causing some unusual catches[/p]
- [p]Made some changes to possibly stop some of the "Scope of: Null" crashes[/p]
- [p]Added a new mouse targeting system for combat. A new series of buttons will let mouse users switch and select targets (fixing the old janky system that didn't work a lot of the time due to overlapping enemies)[/p]
- [p]If there is only one enemy, it will now automatically be selected for your attack, reducing clicks required in combat[/p]
- [p]Enemy target cycling now works from left to right and vice-versa (rather than the order of the troop ID), making cycling through targets more intuitive[/p]
- [p]Cycling through enemy targets now loops continuously, so pressing right from the last enemy will loop back to the first[/p]
- [p]Streamlined the way most curses are applied in combat to speed things up (blessings will get the same treatment soon)[/p]
- [p]Added detailed info about curses to the combat log when they are applied , so non-mouse users can check their effects more easily[/p]
- [p]The book in Adrian's apartment now also shows discovered items, weapons, armor and skills[/p]
- [p]Added some extra checks to weather rolls to ensure that it will rain at least every 15 days, and storm at least every 30 days.[/p]
- [p]Fixed some misplaced wheat overlapping the Tax Man/Merchant[/p]
- [p]The two small Town South areas now show map markers in the right locations[/p]
- [p]Fixed some bugged snow showing up for some users[/p]
- [p]Fixed a bug where your storage contents would be sent to your inventory after some actions[/p]
- [p]Fixed Klaus showing the house upgrade option when exiting his menu, even when it isn't available yet[/p]