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Welcome to Elderfield News

New Content and Bug Fixes

PATRONS CHANGELOG
  • Gloom Ale and Honey Mead can now be aged in Casks
  • Fixed some of Henrietta's mail not sending
  • Stronger farm monsters now spawn when clearing farm clutter after unlocking the Old Woods
  • Stronger versions of the farm bosses can spawn after unlocking the Old Woods (with new loot)
  • Stronger monsters and treasure goblins can spawn from farm grottos after unlocking the Old Woods


NON-PATRONS CHANGELOG
  • Added new farm decorations: Wood Fence, Small/Large Tiles (Wood/Stone) (craft at workbench)
  • Added an NPC that you can pay to clear any bosses from your farm (after you have died to it once). This NPC will load automatically on old saves that have an active boss or that had a bugged boss spawn, and paying her will remove the boss lighting/music from the farm.
  • Fixed Blood Moon not resetting mysteries

Balance, Bug Fixes & More

PATRONS CHANGELOG
  • Added a new ranch building: Tall House
  • Added new ranch animal: Tall Man (Unlocked via mail in month 2)


NON-PATRONS CHANGELOG
  • Increased the animal limit in all ranch buildings to 8
  • Fixed the repeating lightning bug
  • Moved the tax sign to make it more noticeable
  • Fixed Witching Mortars not giving the correct item when picked up

Storms, Bug Fixes, Balance & More

PATRONS CHANGELOG
  • Added new production object: Lightning Rod
  • Added new material: Battery
  • Added new craftable object: Farm Computer"
  • Added a new Job Board task (for the new Lightning Rod recipe), available before the Old Woods
  • Fixed Witching Mortar crash for existing saves
  • (Hopefully) fixed a bug with the "Childhood Fear" task-giver
  • Nerfed the Ancient Tree a bit
  • Nerfed Mr. Wiggles a bit
  • Fixed the bird lady not going away
  • Fixed Dual-Sprout Mushrooms not spawning


NON-PATRONS CHANGELOG
  • Added new weather type: Storm (33% chance when it rains)
  • Slightly increased the chance of rain
  • Slightly increased the chance of clouds
  • Added new outdoor footstep sounds for rainy weather
  • Fixed some radio volume bugs
  • Fixed many fruit tree bugs (instant growth, instant production)
  • Fixed some potential future bugs relating to Casks
  • Fixed duplicate treasure map #4's being given
  • Fixed all bestiary entries automatically unlocking

Farm Rework, Flowers, Bees, Buildings & More!

NON-PATRONS CHANGELOG
  • Overhauled the farm map
  • Added trees to the farm clutter
  • The farm now spawns more initial clutter
  • Added new item type: Building Contracts (purchased form Klaus)
  • Added new building contract: Stone Well
  • Added flower plots to the farm
  • Added new seed type: flowers (sold by Old Man Crawford)
  • Added 3 new flowers
  • Added a new processing object: Bee House (Buy the recipe from Henrietta)
  • Added large plots to the farm (seeds for these will come later)
  • Tax can now be paid with any quality of item. Lower quality items will automatically be taken first.
  • Fixed "overburdened" message looping when mining/cutting/scything
  • (Hopefully) fixed fruit trees growing instantly
  • Fixed Crushed Bones not appearing in the witching mortar on existing saves


PATRONS CHANGELOG
  • Fixed wrong exit for one of the Skeleton Key closets
  • Fixed fruit not working in the Keg
  • Fixed Quality Watering Can not being fillable
  • Fixed new news broadcast events not ending properly (you may have to watch the news again after updating to continue the current day's event, as they will all refresh)
  • Fixed eggs not being accepted in cooking recipes
  • Fixed Tooth Dust not appearing in the Witching Mortar on existing saves
  • Fixed Verdite Greaves crafting recipe