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Three Skies Ascension News

Devlog: Our Inspirations for the Game

Inspirations for the Game




[h3]Hey Commanders![/h3]
In today’s devlog, we want to share the heart of our project—our inspirations. Everything has a story behind it, from the mechanics to the story to the characters, and we hope this gives you insight into our creative process. Let’s jump right in!

[h3]The Big Idea: A Grown-Up Pokémon in a Fantasy World[/h3]
I have always dreamed of making something like Pokémon, but it was a bit more challenging and set in a classic fantasy world. Think of it as Pokémon for grown-ups, with a deeper strategy and a story-driven edge.

Another inspiration came from Pokémon Showdown. I’ve always admired its competitive system and how you can build multiple teams. It got me thinking—how cool would it be to create a game where collecting heroes/creatures has more strategic depth? That’s why team-building and diverse strategies are at the core of this game.

Finally, watching my wife obsess over Darkest Dungeon was a game-changer (literally). I loved its risk-vs.-reward mechanics and the tension of dungeon diving—but let’s be real, it’s a bit grueling. I wanted to recreate that nail-biting survival feeling with a less punishing twist.

[h3]Gameplay: Fast-paced and Full of Strategy[/h3]
Combat is inspired by Pokémon, but we’ve made it faster and more fitting for a fantasy setting. Here’s how we spiced things up:
  • Combat Text and Logs: We replaced lengthy callouts with combat text and added a log so you can keep track of the action.
  • Swap Skills: This new feature lets you call in backline heroes to act immediately, saving time and adding strategy. Each swap skill has a unique cooldown, so choose wisely!
  • Mana and Blood Magic: Instead of PP, we use mana and blood magic. Mana replenishes when heroes are on the backline, encouraging swaps for more action. Out of mana? Use blood magic—at the cost of your health—for a risk-vs-reward twist.
  • Grimoires: As the battle progresses, you earn EX, which can be spent on powerful modifiers granted from your Commander’s Grimoires. Mix and match grimoires to find the best strategy for your team!


[h3]Visuals: A Blend of East and West[/h3]
Our art style takes cues from some of our favorite Western games like Warcraft and League of Legends, infused with some inspiration from our favorite anime games like Epic Seven. We ended up with more anime/cartoon vibes against more detailed backgrounds for our characters. We aimed to have our characters set up to quickly swap to different palettes to allow various "shiny" versions per hero and creature.

[h3]Story: Mythology Meets Serious Tone[/h3]
The story is a collaboration between me and my good friend Tom Keaten (Three Skies). We wanted a world rich in mythology. Inspirations like Lord of the Rings and Brandon Sanderson’s world-building influenced us heavily. Writing for a game—especially one as dialogue-heavy as this—was challenging for Tom, but what was the result? A story we’re proud of, clocking in at 100,000 words (that’s a 300+ page book!).

[h3]Character Spotlight: A Few Favorites[/h3]
Designing characters was a team effort. Everyone, even contractors, had a chance to contribute. Here are a few highlights:

  • Evelyn: Inspired by Eevee (Pokémon), with many “evolutions” (which we call promotions).
  • Pokey: A humanoid opossum inspired by my wife, who calls every opossum she sees “Pokey.”
  • Luxfur: A coyote-like creature inspired by a funny moment where an Italian character exclaimed, “Itsa coyoteee!” His name also means “light thief” in Latin.
  • Havel: A tribute to the heavy armor character from Dark Souls. Our heaviest tank character carries his name.
  • Jeanne: A nod to Joan of Arc, a staple archetype in many gacha games, now reimagined for our lore.


We’ll share more characters in future devlogs—stay tuned!

[h3]What’s Next?[/h3]
In the next devlog, we’ll discuss the dungeon-diving mechanics and how we make every encounter feel unique and rewarding.

Do you have questions or feedback? Drop them in the comments—we’d love to hear from you!

Thanks for reading, and see you next time! 🙌

Three Skies Ascension - Announcement + Demo Available

[h2]Announcing Three Skies Ascension – A New Chapter Begins![/h2]

We’re excited to officially announce Three Skies Ascension, the reimagined version of Three Skies. In this all-new update, we’ve made some major changes that we believe will offer an even more immersive and engaging experience for both longtime fans and new players alike.

[h3]What's Different?[/h3]

The biggest change is that Three Skies Ascension is no longer a gacha game. Instead, we’ve put a stronger focus on collecting and bonding with new heroes and creatures. Every hero and creature is now available for you to collect in-game without any luck-based currency systems. This shift means that Three Skies Ascension will be a fully paid, single-player experience. No gacha mechanics, no currency needed to save for draws—just a world filled with heroes and creatures waiting for you to bond with.

[h3]A Full-Fledged Single-Player Adventure[/h3]

Three Skies Ascension offers a deep, story-driven RPG adventure spread across 12 unique areas. Each area is packed with content, dialogue, and story that could fill an entire book.

[h3]New Progression, New Systems, Same World[/h3]

Every single system from the original game has been carefully reworked for a more streamlined and enjoyable single-player RPG experience. Our progression system is now focused on player enjoyment, not longevity or grind. Progress at your own pace, uncover secrets, and build the perfect team of heroes and creatures as you experience this epic journey.

[h3]New Features[/h3]
  • Expanded Dungeons – All dungeon layouts have been reimagined and expanded to offer a deeper, more thrilling experience.
  • Dynamic Encounters – Interact with items during encounters for diverse, unpredictable outcomes.
  • Swap Skills – Unleash powerful swap skills when bringing heroes from the backline into the fray.
  • Grimoires – Equip your commander with customizable grimoire abilities that enhance and modify your heroes' combat skills.
  • Ascension – Take any hero or creature to the ultimate rarity level—UR, unlocking their true potential.
  • Gear Sets – Effortlessly manage your team’s equipment with shareable gear loadouts between heroes.
  • Fusion – Combine two heroes to create a unique fusion hero, blending their abilities into something entirely new.
  • Alteration – Modify nearly any aspect of your heroes, giving you full control over their evolution.
  • Shop – Visit the revamped vendor for an array of valuable items to aid you on your journey.
  • Passive Abilities – Unlock a variety of passive skills as you adventure, shaping your heroes’ roles in creative ways.
  • Bonding System – Deepen relationships with heroes by choosing the right responses to persuade them to join your cause.
  • Expeditions – Send surplus heroes on full dungeon runs while you continue your main adventure.
  • Workshop – Craft essential items to teach skills, capture creatures, or alter your heroes.
  • Expanded Barracks – Collect even more heroes and creatures with the barracks now doubled in capacity.
  • Advanced Promotions – Promote any hero or creature without altering their elements or visuals.
  • Task System – Complete new tasks after every dungeon run for lucrative rewards.
  • Updated Combat UI – Enjoy a more streamlined and intuitive interface, making battle options easier to access and navigate.
  • Updated Town UI - Every town building's UI has been given the full-screen treatment.
  • Expanded Journal – Track your collection of Heroes, Creatures, Celestials, Artifacts, and Scrolls with ease.
  • And More to Come! – Stay tuned for even more exciting updates in future releases!

[h3]What Comes Next?[/h3]

Though Three Skies Ascension will launch as a complete experience, this is only the beginning! We’re committed to bringing larger updates post-launch, with new content, new challenges, and more opportunities to explore the world of Three Skies. Stay tuned for more details as we get closer to release!

We can’t wait to share Three Skies Ascension with you. Thank you for your continued support, and we look forward to embarking on this exciting new journey together.

Try the demo: Three Skies Ascension Demo

Updated Trailer:
[previewyoutube][/previewyoutube]