SSA Patch Notes – 2025_07_04
[h3]The Rank System has been added to the game[/h3][h3]Rank Tiers:[/h3]
- [p]Rookie – I · II · III · IV · V[/p]
- [p]Pilot – I · II · III · IV · V[/p]
- [p]Captain – I · II · III · IV · V[/p]
- [p]Elite – I · II · III · IV · V[/p]
- [p]Ace – I · II · III · IV · V[/p]
- [p]Hero – I · II · III · IV · V[/p]
- [p]Conqueror +[/p]
- [p]Can be opened via top avatars, stats panel avatars, or your own avatar[/p]
- [p]You can view visible enemy XBT info[/p]
- [p]In-game, hovering over your character icon will display your stats in the info panel[/p]
- [p]You can only view your own skills[/p]
- [p]Fixed an issue where some XBTs were visible when they shouldn’t be[/p]
- [p]Fixed incorrect range template caused by a talent on Khan[/p]
- [p]Minimum value for calculated attack and defense power during hit tests is now set to 0[/p]
- [p]Sphinx Talent 1A’s E skill now grants 5% speed buff instead of 20%[/p]
- [p]A driving mode toggle key has been added (KBM): Press Shift + M to switch between Tank Mode and Assisted Drive[/p]
- [p]In-game ping keybinds have been added to the launcher settings[/p]
- [p]Easy and Medium bots now play slightly worse for better balance[/p]
- [p]Added Fireburst and Xalium Bullet VFX sounds for Insolence Roland skin[/p]
- [p]Added SFX for skin selection in the hero selection screen[/p]
- [p]New hit SFX when a player is hit[/p]
- [p]New hit SFX when a unit is hit[/p]
- [p]New backstab SFX added[/p]
- [p]Death post-process effects improved[/p]
- [p]Khan post-process effects improved[/p]
- [p]New post-process effect added for when the player takes damage[/p]