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Steel Swarm: APOCALYPSE News

Opening Tour D7 - Current Tournament Standings

📅 The tournament continues until Sunday, February 9, 2025, at 12:00 AM! ⏳🔥

🏆 The player with the highest score will take the lead! Fight your way to the top!

[h2]Top 10 Rankings So Far:[/h2]

1. onurovski - 30points
2. anil - 21points
3. frignate - 19points
4. karaca - 14points
5. korkurt - 14points
6. OrendaTR - 14points
7. kagrihan - 13points
8. areonakne - 10points
9. thenorthremenber -10points
10. karmate - 10points

[h3]🕐 5v5 Match Times (UTC +3):[/h3]

Monday: 21:00 - 23:00
Wednesday: 21:00 - 23:00
Saturday: 21:00 - 23:00
🔥 Other game modes are available daily from 18:00 to 24:00 (UTC +3)!

🚀 Last Call to Join the Tournament! Jump into the competition and fight for the top! 🎮🔥

SSA TEAM

Steel Swarm: Apocalypse - Patch Notes 2025_1_5

The new update is here! Steel Swarm: Apocalypse continues to evolve with a more balanced gameplay experience, new UI improvements, and enhanced sound effects!

[h2]🔹 UI & System Updates[/h2]
  • Leaderboard UI has been added.
  • Fixed an issue where reward windows overlapped.
  • Match history page has been added.
  • Match history is now visible starting today.


[h2]🎮 Gameplay Updates[/h2]
  • Vulcans now deal double damage to XBTs.
  • Fixed an issue where the suicide mechanic would steal the kill from the last hitter.
  • Pirate Mission 2 now grants drone damage power only to the Escort Drone.


[h2]⚖️ Balance Changes[/h2]
  • Insolence early-game damage curve has been reduced. It now scales at 3x instead of 2.5x.
  • Escort and Guardian Drones’ damage has been reduced by 25%.
  • The Xalium reward for killing a Vulcan has been increased from 300 to 600.
  • Sphinx’s Talent 3A now reduces charge time by 25% instead of 10%, lowering it from 2 seconds to 1.5 seconds.
  • Unstoppable talent now increases speed by 20% instead of 10%.
  • Tier 2 and Tier 3 gear prices have been increased by 1.5x.
  • Stun Immunity cooldown has been increased to 150 seconds.


[h2]🔊 Sound Effects (SFX) Updates[/h2]
  • New explosion SFX variants have been added.
  • New building collapse SFX variants have been added.
  • New XBT explosion SFX added.
  • Mission hologram ambiance added.
  • Pond water ambiance added.
  • General sound mixing adjustments have been made.


[h2]🎨 Visual Effects (VFX) Updates[/h2]
  • Fixed the size of Vulcan hit VFX.


SSA TEAM

Artist Spotlight

- How did you start your art career? How did you step into the gaming industry? "It all started when I watched Robin’s emotional moment in the Enies Lobby arc of One Piece. I thought, 'Wow, I want to create something this amazing too!' That’s when I began drawing in high school. Then came the art workshop, university, and now here I am."

- How did you become interested in game art? What motivates you to work in this field? "While working on animations, I realized that the works that influenced me the most were mostly video games. Even though I was initially hesitant about 3D modeling, I decided to dive in. Creating and playing games keeps me motivated."

- What is your favorite design that you created for Steel Swarm: Apocalypse? "Either the Stalker Jungle unit or the ground where the headquarters stands. I think I like the in-game version of the ground more."

- Who is your favorite character or design in the game? Why? "Queen. (At least, from the ones currently in the game :3) I generally prefer simple and elegant designs. Queen has an organic and graceful look, which makes her my favorite."

- What artistic approaches did you adopt while creating the world of Steel Swarm? "A mix of sci-fi with subtle Soviet influences. Most of my designs ended up having a slight cyberpunk aesthetic."

- What concepts inspired you when shaping the visual world of this game? "Star Wars, Patlabor, Ghost in the Shell, Overwatch... Honestly, the list is endless. I could name a few references for each model I worked on."

- What software do you use? "Most of our modeling is done in Blender, both for high poly and low poly production. I use Substance Painter for texturing and sometimes Substance Designer for environment textures. Lastly, when needed, I use Marmoset Toolbag for rendering."

- What is your biggest goal or dream as a game artist? "To work on a character that I feel emotionally connected to and that touches people’s lives. Right now, that seems like the most exciting idea."

Steel Swarm: Apocalypse Patch Notes 2025_1_4

[h3]New Features and Improvements[/h3]
- Leaderboard Calculation: Leaderboard calculations are now active. (The UI for this feature will be added in the next version.)

[h3]Changes[/h3]
- Party Player Limit: The maximum number of players in a party has been reduced to 2.


[h3]Known Issues[/h3]
- Badge and Item Drop Screen Overlap:
- Badge and item drop screens can overlap with the main menu screen.
- A fix is being prepared and is planned to be implemented in the next version.

SSA TEAM

Hear the Voices of Steel Swarm: Apocalypse

Hear What Back Streets Have to Say


The world of Steel Swarm: Apocalypse keeps getting more lively by the minute!
In the latest patch, you can hear monologues from all back street units as you drive close to them.
This includes the bosses like Smuggler, Xorm Seeker, and even the Mighty Mantis.

What you hear from them will start to unveil the rich lore of the world of Steel Swarm: Apocalypse.

Where do the pirates come from?
Who are the explorers?
How did a mighty XBT like Mantis go rogue?
Who is piloting it?

So many questions…
Stay tuned and uncover the secrets as you explore the back streets of SSA!

SSA TEAM