Demo Patch
[p]First of all - thank you to everyone who played our demo! We are so happy with the positive reception so far. We are hard at work on the game, and first out is a patch to address some issues we've discovered in the demo.[/p][p][/p][h3]Change log [/h3]
- [p] In Squad Upgrade when upgrading Recruitment Rank, empty purchase slots are now filled for free[/p]
- [p] Rebalance item economy: Drop rates reduce over time, but shop prices scale slower[/p]
- [p] Update keyboard key names to be more legible (e.g. ALT and R-ALT instead of LALT and RALT)[/p]
- [p] Increase project resources to prevent crashes and text failing to render[/p]
- [p] Reset dungeon data in between floors to prevent memory leak[/p]
- [p] Prevent player going out of bounds (previously caused by being overcrowded by enemies)[/p]
- [p] Added dedicated reroll shortcut button (default R on keyboard)[/p]
- [p] Input rebinding "hold to reset" bar should now start empty[/p]
- [p] Hide enemy health bars when there are too many enemies[/p]
- [p] Fixed double click exploit when accepting challenges[/p]
- [p] Changed reroll costs for items (gift and shop), higher cap[/p]
- [p] Prevent enemies going out of bounds[/p]
- [p] Added ducat/corpuscle cap (999)[/p]
- [p] Various minor balance tweaks (including changes to Rampage, Archer, Petard)[/p]
- [p] Various minor bug fixes and performance improvements
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