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Skull Horde News

Balance Update

[h3]New features:[/h3]
  • [p]On squad wipeout, nearby enemies are damaged and knocked back[/p]
[h3][/h3][h3]Balancing:[/h3]
  • [p]Third tier recruitment rank upgrade is now 25 ducats (instead of 100)[/p]
  • [p]Horde units (Carver, Hurler, Petard) now require 3 units to tier up again (instead of 5)[/p]
  • [p]Tweaked down threat enemy stat increases[/p]
  • [p]Tweaked down enemy spawn rate escalation on boss floor[/p]
[h3][/h3][h3]Fixes:[/h3]
  • [p]Mortar projectile indicator is now rendered above units[/p]

Balance Update

[h2]Balancing:[/h2]
  • [p]Archer3 damage 40 to 30[/p]
  • [p]Pikeman1 attack cooldown 2 to 1.8[/p]
  • [p]Pikeman2 attack cooldown 1.75 to 1.5[/p]
  • [p]Pikeman3 attack cooldown 1.5 to 1.3[/p]
  • [p]Fire mage1 damage 5 to 7[/p]
  • [p]Fire mage2 damage 10 to 12[/p]
  • [p]Fire mage3 damage 40 to 50[/p]
  • [p]Bulwark knockbacks up[/p]
  • [p]Bulwark1 attack cooldown 2 to 1.8[/p]
  • [p]Bulwark2 attack cooldown 1.75 to 1.6[/p]
  • [p]Bulwark2 attack cooldown 1.5 to 1.4[/p]
  • [p]War drummer3 damage 15 to 12[/p]
  • [p]Carver2 attack cooldown 1.25 to 1.35[/p]
  • [p]Carvers need 5 to tier up[/p]
  • [p]Hurler2 dodge 10% to 7.5%[/p]
  • [p]Hurlers need 5 to tier up[/p]
  • [p]Petards need 5 to tier up[/p]
  • [p]Ballista2 attack cooldown 3 to 2.5[/p]
  • [p]Ballista3 attack cooldown 4 to 3[/p]
  • [p]Flag bearer1 attack cooldown 2.5 to 2[/p]
  • [p]Flag bearer2 attack cooldown 3 to 2.5[/p]
  • [p]Flag bearer3 attack cooldown 4 to 3[/p]
  • [p]Rat3 damage 60 to 30[/p]
  • [p]Cleric2 damage 5 to 6[/p]
  • [p]Cleric3 damage 5 to 8[/p][p][/p]
  • [p]Chomper damage 50 to 30[/p]
  • [p]Mortar slime health 500 to 400[/p][p][/p]
  • [p]Increase Ethereal Form item cap from 2 to 5[/p]
  • [p]Death Feint now adds 5 stacks of Feeble to the affected unit[/p]

Enter the Catacombs

[p]This is a huge demo content update - without further ado:[/p]
  • [p]Delve into the Catacombs, where the Grafter commands a legion of fleshly foes[/p]
  • [p]Recruit new units, including the Fire Mage, Cutpurse, Sharpshooter, and more [/p]
  • [p]Brave the trap doors - challenging areas packed with danger and treasure[/p]
  • [p]Collect lots of new loot[/p]
[p]...and lots more improvements, bug fixes, balancing changes, and new music tracks![/p]

Development update

Release date

We have to push the release date to 2026. There is simply too much we want to add to the game, and we don't want to risk rushing it. There has been a lot of interest in the game (thank you!) so we want to make sure it's a good one.

Demo update

In a few weeks, we will release a huge update to the demo! Look forward to:
  • Exploring the Catacombs, a brand new dungeon with a new final boss.
  • Venturing into trap doors in search for treasure.
  • Lots of new items, Oaths, units, and enemies!

Hotfix

[h2]Fixes:[/h2]
  • Fix run end stat screen display of Apocalypse / Glitch threat levels
  • Attempt fix for broken item rolls (e.g. incorrect tier, or invalid item)